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3 Commits
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bb0ffdb1e6
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{
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$(DvInstallDir)\DerailValley_Data\Managed\;
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|
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<Reference Include="Unity.Burst.Cecil.Mdb" />
|
||||
<Reference Include="Unity.Burst.Cecil.Pdb" />
|
||||
<Reference Include="Unity.Burst.Cecil.Rocks" />
|
||||
<Reference Include="Unity.Burst.Unsafe" />
|
||||
<Reference Include="Unity.Collections" />
|
||||
<Reference Include="Unity.Deformations" />
|
||||
<Reference Include="Unity.Entities" />
|
||||
<Reference Include="Unity.Entities.Hybrid" />
|
||||
<Reference Include="Unity.Jobs" />
|
||||
<Reference Include="Unity.Mathematics" />
|
||||
<Reference Include="Unity.Mathematics.Extensions" />
|
||||
<Reference Include="Unity.Mathematics.Extensions.Hybrid" />
|
||||
<Reference Include="Unity.MemoryProfiler" />
|
||||
<Reference Include="Unity.Platforms.Common" />
|
||||
<Reference Include="Unity.Postprocessing.Runtime" />
|
||||
<Reference Include="Unity.ProBuilder" />
|
||||
<Reference Include="Unity.ProBuilder.Csg" />
|
||||
<Reference Include="Unity.ProBuilder.KdTree" />
|
||||
<Reference Include="Unity.ProBuilder.Poly2Tri" />
|
||||
<Reference Include="Unity.ProBuilder.Stl" />
|
||||
<Reference Include="Unity.Properties" />
|
||||
<Reference Include="Unity.Properties.Reflection" />
|
||||
<Reference Include="Unity.Properties.UI" />
|
||||
<Reference Include="Unity.Scenes.Hybrid" />
|
||||
<Reference Include="Unity.ScriptableBuildPipeline" />
|
||||
<Reference Include="Unity.Serialization" />
|
||||
<Reference Include="Unity.SharpZipLib" />
|
||||
<Reference Include="Unity.SharpZipLib.Utils" />
|
||||
<Reference Include="Unity.TextMeshPro" />
|
||||
<Reference Include="Unity.Timeline" />
|
||||
<Reference Include="Unity.Transforms" />
|
||||
<Reference Include="Unity.Transforms.Hybrid" />
|
||||
<!-- Unity -->
|
||||
<Reference Include="Unity.Burst" />
|
||||
<Reference Include="Unity.Burst.Cecil" />
|
||||
<Reference Include="Unity.Burst.Cecil.Mdb" />
|
||||
<Reference Include="Unity.Burst.Cecil.Pdb" />
|
||||
<Reference Include="Unity.Burst.Cecil.Rocks" />
|
||||
<Reference Include="Unity.Burst.Unsafe" />
|
||||
<Reference Include="Unity.Collections" />
|
||||
<Reference Include="Unity.Deformations" />
|
||||
<Reference Include="Unity.Entities" />
|
||||
<Reference Include="Unity.Entities.Hybrid" />
|
||||
<Reference Include="Unity.Jobs" />
|
||||
<Reference Include="Unity.Mathematics" />
|
||||
<Reference Include="Unity.Mathematics.Extensions" />
|
||||
<Reference Include="Unity.Mathematics.Extensions.Hybrid" />
|
||||
<Reference Include="Unity.MemoryProfiler" />
|
||||
<Reference Include="Unity.Platforms.Common" />
|
||||
<Reference Include="Unity.Postprocessing.Runtime" />
|
||||
<Reference Include="Unity.ProBuilder" />
|
||||
<Reference Include="Unity.ProBuilder.Csg" />
|
||||
<Reference Include="Unity.ProBuilder.KdTree" />
|
||||
<Reference Include="Unity.ProBuilder.Poly2Tri" />
|
||||
<Reference Include="Unity.ProBuilder.Stl" />
|
||||
<Reference Include="Unity.Properties" />
|
||||
<Reference Include="Unity.Properties.Reflection" />
|
||||
<Reference Include="Unity.Properties.UI" />
|
||||
<Reference Include="Unity.Scenes.Hybrid" />
|
||||
<Reference Include="Unity.ScriptableBuildPipeline" />
|
||||
<Reference Include="Unity.Serialization" />
|
||||
<Reference Include="Unity.SharpZipLib" />
|
||||
<Reference Include="Unity.SharpZipLib.Utils" />
|
||||
<Reference Include="Unity.TextMeshPro" />
|
||||
<Reference Include="Unity.Timeline" />
|
||||
<Reference Include="Unity.Transforms" />
|
||||
<Reference Include="Unity.Transforms.Hybrid" />
|
||||
|
||||
<!-- UnityEngine -->
|
||||
<Reference Include="UnityEngine" />
|
||||
<Reference Include="UnityEngine.AccessibilityModule" />
|
||||
<Reference Include="UnityEngine.AIModule" />
|
||||
<Reference Include="UnityEngine.AndroidJNIModule" />
|
||||
<Reference Include="UnityEngine.AnimationModule" />
|
||||
<Reference Include="UnityEngine.ARModule" />
|
||||
<Reference Include="UnityEngine.AssetBundleModule" />
|
||||
<Reference Include="UnityEngine.AudioModule" />
|
||||
<Reference Include="UnityEngine.ClothModule" />
|
||||
<Reference Include="UnityEngine.ClusterInputModule" />
|
||||
<Reference Include="UnityEngine.ClusterRendererModule" />
|
||||
<Reference Include="UnityEngine.CoreModule" />
|
||||
<Reference Include="UnityEngine.CrashReportingModule" />
|
||||
<Reference Include="UnityEngine.DirectorModule" />
|
||||
<Reference Include="UnityEngine.DSPGraphModule" />
|
||||
<Reference Include="UnityEngine.GameCenterModule" />
|
||||
<Reference Include="UnityEngine.GridModule" />
|
||||
<Reference Include="UnityEngine.HotReloadModule" />
|
||||
<Reference Include="UnityEngine.ImageConversionModule" />
|
||||
<Reference Include="UnityEngine.IMGUIModule" />
|
||||
<Reference Include="UnityEngine.InputLegacyModule" />
|
||||
<Reference Include="UnityEngine.InputModule" />
|
||||
<Reference Include="UnityEngine.JSONSerializeModule" />
|
||||
<Reference Include="UnityEngine.LocalizationModule" />
|
||||
<Reference Include="UnityEngine.ParticleSystemModule" />
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule" />
|
||||
<Reference Include="UnityEngine.Physics2DModule" />
|
||||
<Reference Include="UnityEngine.PhysicsModule" />
|
||||
<Reference Include="UnityEngine.ProfilerModule" />
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule" />
|
||||
<Reference Include="UnityEngine.SharedInternalsModule" />
|
||||
<Reference Include="UnityEngine.SpatialTracking" />
|
||||
<Reference Include="UnityEngine.SpriteMaskModule" />
|
||||
<Reference Include="UnityEngine.SpriteShapeModule" />
|
||||
<Reference Include="UnityEngine.StreamingModule" />
|
||||
<Reference Include="UnityEngine.SubstanceModule" />
|
||||
<Reference Include="UnityEngine.SubsystemsModule" />
|
||||
<Reference Include="UnityEngine.TerrainModule" />
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule" />
|
||||
<Reference Include="UnityEngine.TextCoreModule" />
|
||||
<Reference Include="UnityEngine.TextRenderingModule" />
|
||||
<Reference Include="UnityEngine.TilemapModule" />
|
||||
<Reference Include="UnityEngine.TLSModule" />
|
||||
<Reference Include="UnityEngine.UI" />
|
||||
<Reference Include="UnityEngine.UIElementsModule" />
|
||||
<Reference Include="UnityEngine.UIModule" />
|
||||
<Reference Include="UnityEngine.UmbraModule" />
|
||||
<Reference Include="UnityEngine.UNETModule" />
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule" />
|
||||
<Reference Include="UnityEngine.UnityConnectModule" />
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule" />
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule" />
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule" />
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule" />
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule" />
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule" />
|
||||
<Reference Include="UnityEngine.VehiclesModule" />
|
||||
<Reference Include="UnityEngine.VFXModule" />
|
||||
<Reference Include="UnityEngine.VideoModule" />
|
||||
<Reference Include="UnityEngine.VRModule" />
|
||||
<Reference Include="UnityEngine.WindModule" />
|
||||
<Reference Include="UnityEngine.XR.LegacyInputHelpers" />
|
||||
<Reference Include="UnityEngine.XRModule" />
|
||||
</ItemGroup>
|
||||
<!-- UnityEngine -->
|
||||
<Reference Include="UnityEngine" />
|
||||
<Reference Include="UnityEngine.AccessibilityModule" />
|
||||
<Reference Include="UnityEngine.AIModule" />
|
||||
<Reference Include="UnityEngine.AndroidJNIModule" />
|
||||
<Reference Include="UnityEngine.AnimationModule" />
|
||||
<Reference Include="UnityEngine.ARModule" />
|
||||
<Reference Include="UnityEngine.AssetBundleModule" />
|
||||
<Reference Include="UnityEngine.AudioModule" />
|
||||
<Reference Include="UnityEngine.ClothModule" />
|
||||
<Reference Include="UnityEngine.ClusterInputModule" />
|
||||
<Reference Include="UnityEngine.ClusterRendererModule" />
|
||||
<Reference Include="UnityEngine.CoreModule" />
|
||||
<Reference Include="UnityEngine.CrashReportingModule" />
|
||||
<Reference Include="UnityEngine.DirectorModule" />
|
||||
<Reference Include="UnityEngine.DSPGraphModule" />
|
||||
<Reference Include="UnityEngine.GameCenterModule" />
|
||||
<Reference Include="UnityEngine.GridModule" />
|
||||
<Reference Include="UnityEngine.HotReloadModule" />
|
||||
<Reference Include="UnityEngine.ImageConversionModule" />
|
||||
<Reference Include="UnityEngine.IMGUIModule" />
|
||||
<Reference Include="UnityEngine.InputLegacyModule" />
|
||||
<Reference Include="UnityEngine.InputModule" />
|
||||
<Reference Include="UnityEngine.JSONSerializeModule" />
|
||||
<Reference Include="UnityEngine.LocalizationModule" />
|
||||
<Reference Include="UnityEngine.ParticleSystemModule" />
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule" />
|
||||
<Reference Include="UnityEngine.Physics2DModule" />
|
||||
<Reference Include="UnityEngine.PhysicsModule" />
|
||||
<Reference Include="UnityEngine.ProfilerModule" />
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule" />
|
||||
<Reference Include="UnityEngine.SharedInternalsModule" />
|
||||
<Reference Include="UnityEngine.SpatialTracking" />
|
||||
<Reference Include="UnityEngine.SpriteMaskModule" />
|
||||
<Reference Include="UnityEngine.SpriteShapeModule" />
|
||||
<Reference Include="UnityEngine.StreamingModule" />
|
||||
<Reference Include="UnityEngine.SubstanceModule" />
|
||||
<Reference Include="UnityEngine.SubsystemsModule" />
|
||||
<Reference Include="UnityEngine.TerrainModule" />
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule" />
|
||||
<Reference Include="UnityEngine.TextCoreModule" />
|
||||
<Reference Include="UnityEngine.TextRenderingModule" />
|
||||
<Reference Include="UnityEngine.TilemapModule" />
|
||||
<Reference Include="UnityEngine.TLSModule" />
|
||||
<Reference Include="UnityEngine.UI" />
|
||||
<Reference Include="UnityEngine.UIElementsModule" />
|
||||
<Reference Include="UnityEngine.UIModule" />
|
||||
<Reference Include="UnityEngine.UmbraModule" />
|
||||
<Reference Include="UnityEngine.UNETModule" />
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule" />
|
||||
<Reference Include="UnityEngine.UnityConnectModule" />
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule" />
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule" />
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule" />
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule" />
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule" />
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule" />
|
||||
<Reference Include="UnityEngine.VehiclesModule" />
|
||||
<Reference Include="UnityEngine.VFXModule" />
|
||||
<Reference Include="UnityEngine.VideoModule" />
|
||||
<Reference Include="UnityEngine.VRModule" />
|
||||
<Reference Include="UnityEngine.WindModule" />
|
||||
<Reference Include="UnityEngine.XR.LegacyInputHelpers" />
|
||||
<Reference Include="UnityEngine.XRModule" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="package.ps1" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="package.ps1" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Krafs.Publicizer" Version="2.2.1">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Krafs.Publicizer" Version="2.2.1">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Publicize Include="Assembly-CSharp" IncludeCompilerGeneratedMembers="false" />
|
||||
<Publicize Include="DV.UI" IncludeCompilerGeneratedMembers="false" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<!-- Copy to build folder -->
|
||||
<Copy SourceFiles="$(TargetPath)" DestinationFolder="build/" />
|
||||
|
||||
<!-- Package after Release build -->
|
||||
<Exec Condition="'$(OS)' == 'Windows_NT'" Command="powershell -executionpolicy bypass .\package.ps1 -NoArchive -OutputDirectory 'D:\Programs\Derail Valley\Mods'" />
|
||||
<!-- Linux -->
|
||||
<Exec Condition="'$(OS)' != 'Windows_NT'" Command="pwsh -Command "(package.ps1)"" />
|
||||
</Target>
|
||||
<ItemGroup>
|
||||
<Publicize Include="Assembly-CSharp" IncludeCompilerGeneratedMembers="false" />
|
||||
<Publicize Include="DV.UI" IncludeCompilerGeneratedMembers="false" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
|
|
|||
|
|
@ -72,7 +72,7 @@ public class CaramellManager: MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
public void Pause()
|
||||
public void Pause() //todo pause on game pause
|
||||
{
|
||||
foreach (var videoPlayer in videoPlayers)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,14 +1,9 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using DV.CabControls;
|
||||
using DV.CabControls.NonVR;
|
||||
using System.Linq;
|
||||
using DV.CabControls.Spec;
|
||||
using DV.CabControls.VRTK;
|
||||
using DV.HUD;
|
||||
using DV.ThingTypes;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Video;
|
||||
|
||||
namespace secret_rooms_code;
|
||||
|
||||
|
|
@ -33,21 +28,12 @@ public class PlayerManager_SetCar_Patch
|
|||
if(caramellManager) return;
|
||||
|
||||
Main.Log("found DE6 secret room, setting it up");
|
||||
|
||||
CollisionsSetup(newCar);
|
||||
|
||||
DoorSetup(secret, interiorTransform);
|
||||
|
||||
secret.gameObject.AddComponent<CaramellManager>();
|
||||
Main.Log($"added {nameof(CaramellManager)} to {secret.gameObject.name}");
|
||||
}
|
||||
|
||||
private static void CollisionsSetup(TrainCar newCar)
|
||||
{
|
||||
//get rid of the collisions that prevent us from entering the room
|
||||
Yeet(newCar.transform, "[collision]/Cube (1)");
|
||||
Yeet(newCar.interior.transform, "[items]/Cube (169)");
|
||||
Yeet(newCar.interior.transform, "[walkable]/Cube (169)");
|
||||
}
|
||||
|
||||
private static void Yeet(Transform aTransform, string searchPath)
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in New Issue