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9a3621a55d
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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@ -0,0 +1,22 @@
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using UnityEditor;
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using UnityEngine;
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#if UNITY_EDITOR
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[CustomEditor(typeof(BundleBuilder))]
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public class BuildButton : Editor
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{
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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var myScript = (BundleBuilder)target;
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if (GUILayout.Button("HEY! Build the bundles."))
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{
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myScript.BuildIt();
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}
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}
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}
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#endif
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@ -0,0 +1,47 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Serialization;
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#if UNITY_EDITOR
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public class BundleBuilder : MonoBehaviour
|
||||
{
|
||||
public string bundleName;
|
||||
public string exportFolder;
|
||||
|
||||
public void BuildIt()
|
||||
{
|
||||
var builds = new List<AssetBundleBuild>();
|
||||
var asssetBundleFiles = new List<string>();
|
||||
|
||||
foreach (var assPath in AssetDatabase.GetAllAssetPaths())
|
||||
{
|
||||
//the / in Assets/ is crucial
|
||||
if (!assPath.StartsWith("Assets/") || assPath.StartsWith("Assets/DontBuildThis"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
asssetBundleFiles.Add(assPath);
|
||||
Debug.Log(assPath);
|
||||
}
|
||||
|
||||
builds.Add(new AssetBundleBuild {
|
||||
assetBundleName = bundleName,
|
||||
assetNames = asssetBundleFiles.ToArray()
|
||||
});
|
||||
|
||||
var success = BuildPipeline.BuildAssetBundles(
|
||||
exportFolder,
|
||||
builds.ToArray(),
|
||||
BuildAssetBundleOptions.None,
|
||||
BuildTarget.StandaloneWindows64
|
||||
);
|
||||
|
||||
Debug.Log($"success: {success}");
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8e616d8e94d77204188746bbeb270226
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,35 @@
|
|||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
||||
public class BundleChecker : MonoBehaviour
|
||||
{
|
||||
public string BundleFolder;
|
||||
|
||||
public void CheckEm()
|
||||
{
|
||||
// var bundlePaths = Directory.GetFiles(Application.dataPath + "/ToCheck");
|
||||
var bundlePaths = Directory.GetFiles(BundleFolder);
|
||||
|
||||
foreach (var bp in bundlePaths)
|
||||
{
|
||||
var extension = Path.GetExtension(bp);
|
||||
if (extension == ".meta" || extension == ".manifest")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var assBun = AssetBundle.LoadFromFile(bp);
|
||||
Debug.Log(assBun.name);
|
||||
foreach (var assName in assBun.GetAllAssetNames())
|
||||
{
|
||||
Debug.Log(assName);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: dc16cecc7e421184796988c9700206c6
|
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MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,21 @@
|
|||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
||||
[CustomEditor(typeof(BundleChecker))]
|
||||
public class CheckerButton : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
DrawDefaultInspector();
|
||||
|
||||
var myScript = (BundleChecker)target;
|
||||
if (GUILayout.Button("Check em"))
|
||||
{
|
||||
myScript.CheckEm();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
|
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guid: 3d0433fe413060445beeefb4228d35fd
|
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MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
|
@ -0,0 +1,27 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 75b34cd47fe18754598ceb68a98707ef
|
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|
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externalObjects: {}
|
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|
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|
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|
||||
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|
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|
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|
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|
||||
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|
||||
customHeight: 720
|
||||
bitrateMode: 2
|
||||
spatialQuality: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,19 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
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|
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|
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|
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|
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|
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|
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|
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%YAML 1.1
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%YAML 1.1
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|
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%YAML 1.1
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|
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%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
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|
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|
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|
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|
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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|
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@ -0,0 +1,295 @@
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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< |