initial commit
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@ -0,0 +1,74 @@
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# This .gitignore file should be placed at the root of your Unity project directory
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|
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||||||
|
- component: {fileID: 1586978576}
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||||||
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||||||
|
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||||||
|
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||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
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||||||
|
m_StaticEditorFlags: 0
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||||||
|
m_IsActive: 1
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||||||
|
--- !u!114 &1586978576
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||||||
|
MonoBehaviour:
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|
m_ObjectHideFlags: 0
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||||||
|
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 1586978575}
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||||||
|
m_Enabled: 1
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||||||
|
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m_Script: {fileID: 11500000, guid: 8e616d8e94d77204188746bbeb270226, type: 3}
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||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
bundleName: secret_room_bundle
|
||||||
|
exportFolder: C:\Users\Borre\Projects\game mods\Derail Valley\BundleBuilder\bundles
|
||||||
|
--- !u!4 &1586978577
|
||||||
|
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|
m_ObjectHideFlags: 0
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||||||
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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|
m_GameObject: {fileID: 1586978575}
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externalObjects: {}
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||||||
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userData:
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assetBundleName:
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||||||
|
assetBundleVariant:
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|
@ -0,0 +1,8 @@
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||||||
|
fileFormatVersion: 2
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||||||
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guid: 4b85a158fc32a92428d22f306635b14f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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||||||
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userData:
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||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,22 @@
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
|
||||||
|
[CustomEditor(typeof(BundleBuilder))]
|
||||||
|
public class BuildButton : Editor
|
||||||
|
{
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
DrawDefaultInspector();
|
||||||
|
|
||||||
|
var myScript = (BundleBuilder)target;
|
||||||
|
if (GUILayout.Button("HEY! Build the bundles."))
|
||||||
|
{
|
||||||
|
myScript.BuildIt();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 55ebdd3fccd74d6b8cebcbe666b4bb54
|
||||||
|
timeCreated: 1700043084
|
|
@ -0,0 +1,47 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
|
||||||
|
public class BundleBuilder : MonoBehaviour
|
||||||
|
{
|
||||||
|
public string bundleName;
|
||||||
|
public string exportFolder;
|
||||||
|
|
||||||
|
public void BuildIt()
|
||||||
|
{
|
||||||
|
var builds = new List<AssetBundleBuild>();
|
||||||
|
var asssetBundleFiles = new List<string>();
|
||||||
|
|
||||||
|
foreach (var assPath in AssetDatabase.GetAllAssetPaths())
|
||||||
|
{
|
||||||
|
//the / in Assets/ is crucial
|
||||||
|
if (!assPath.StartsWith("Assets/") || assPath.StartsWith("Assets/DontBuildThis"))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
asssetBundleFiles.Add(assPath);
|
||||||
|
Debug.Log(assPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
builds.Add(new AssetBundleBuild {
|
||||||
|
assetBundleName = bundleName,
|
||||||
|
assetNames = asssetBundleFiles.ToArray()
|
||||||
|
});
|
||||||
|
|
||||||
|
var success = BuildPipeline.BuildAssetBundles(
|
||||||
|
exportFolder,
|
||||||
|
builds.ToArray(),
|
||||||
|
BuildAssetBundleOptions.None,
|
||||||
|
BuildTarget.StandaloneWindows64
|
||||||
|
);
|
||||||
|
|
||||||
|
Debug.Log($"success: {success}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8e616d8e94d77204188746bbeb270226
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,35 @@
|
||||||
|
using System.IO;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
|
||||||
|
public class BundleChecker : MonoBehaviour
|
||||||
|
{
|
||||||
|
public string BundleFolder;
|
||||||
|
|
||||||
|
public void CheckEm()
|
||||||
|
{
|
||||||
|
// var bundlePaths = Directory.GetFiles(Application.dataPath + "/ToCheck");
|
||||||
|
var bundlePaths = Directory.GetFiles(BundleFolder);
|
||||||
|
|
||||||
|
foreach (var bp in bundlePaths)
|
||||||
|
{
|
||||||
|
var extension = Path.GetExtension(bp);
|
||||||
|
if (extension == ".meta" || extension == ".manifest")
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
var assBun = AssetBundle.LoadFromFile(bp);
|
||||||
|
Debug.Log(assBun.name);
|
||||||
|
foreach (var assName in assBun.GetAllAssetNames())
|
||||||
|
{
|
||||||
|
Debug.Log(assName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dc16cecc7e421184796988c9700206c6
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
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|
serializedVersion: 2
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||||||
|
defaultReferences: []
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||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,21 @@
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
|
||||||
|
[CustomEditor(typeof(BundleChecker))]
|
||||||
|
public class CheckerButton : Editor
|
||||||
|
{
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
DrawDefaultInspector();
|
||||||
|
|
||||||
|
var myScript = (BundleChecker)target;
|
||||||
|
if (GUILayout.Button("Check em"))
|
||||||
|
{
|
||||||
|
myScript.CheckEm();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3d0433fe413060445beeefb4228d35fd
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,27 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 75b34cd47fe18754598ceb68a98707ef
|
||||||
|
VideoClipImporter:
|
||||||
|
externalObjects: {}
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||||||
|
serializedVersion: 2
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||||||
|
frameRange: 0
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startFrame: -1
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||||||
|
endFrame: -1
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colorSpace: 0
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deinterlace: 0
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encodeAlpha: 0
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flipVertical: 0
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flipHorizontal: 0
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customHeight: 720
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bitrateMode: 2
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|
spatialQuality: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,19 @@
|
||||||
|
%YAML 1.1
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||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!11 &1
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|
Doppler Factor: 1
|
||||||
|
Default Speaker Mode: 2
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|
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|
m_DSPBufferSize: 1024
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|
m_VirtualVoiceCount: 512
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|
m_RealVoiceCount: 32
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|
m_SpatializerPlugin:
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|
m_AmbisonicDecoderPlugin:
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|
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m_RequestedDSPBufferSize: 1024
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@ -0,0 +1,6 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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||||||
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--- !u!236 &1
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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|
--- !u!55 &1
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m_AutoSyncTransforms: 0
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m_ReuseCollisionCallbacks: 1
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m_ClothInterCollisionSettingsToggle: 0
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m_ContactPairsMode: 0
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m_BroadphaseType: 0
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m_WorldBounds:
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m_Center: {x: 0, y: 0, z: 0}
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m_Extent: {x: 250, y: 250, z: 250}
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m_WorldSubdivisions: 8
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||||||
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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|
--- !u!1045 &1
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@ -0,0 +1,36 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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|
--- !u!159 &1
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m_PrefabRegularEnvironment: {fileID: 0}
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m_PrefabUIEnvironment: {fileID: 0}
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m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref
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m_ProjectGenerationRootNamespace:
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||||||
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||||||
|
inProgressEnabled: 1
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||||||
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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|
--- !u!30 &1
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@ -0,0 +1,21 @@
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||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2024 Tostiman
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
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|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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|
copies of the Software, and to permit persons to whom the Software is
|
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|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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|
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|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
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|
SOFTWARE.
|
|
@ -0,0 +1,74 @@
|
||||||
|
# This .gitignore file should be placed at the root of your Unity project directory
|
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|
#
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|
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
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#
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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|
# MemoryCaptures can get excessive in size.
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|
/[Mm]emoryCaptures/
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/[Rr]ecordings/
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# /[Aa]ssets/AssetStoreTools*
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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|
*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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|
# Unity3D generated meta files
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*.pidb.meta
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||||||
|
*.pdb.meta
|
||||||
|
*.mdb.meta
|
||||||
|
|
||||||
|
# Unity3D generated file on crash reports
|
||||||
|
sysinfo.txt
|
||||||
|
|
||||||
|
# Builds
|
||||||
|
*.apk
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|
*.aab
|
||||||
|
*.unitypackage
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||||||
|
*.app
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||||||
|
|
||||||
|
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|
||||||
|
crashlytics-build.properties
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||||||
|
|
||||||
|
# Packed Addressables
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||||||
|
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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||||||
|
|
||||||
|
# Temporary auto-generated Android Assets
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||||
|
|
||||||
|
.idea
|
|
@ -0,0 +1,19 @@
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|
{
|
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|
"name": "Assets",
|
||||||
|
"type": "asset",
|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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||||||
|
HomePage:
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||||||
|
Repository:
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||||||
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||||||
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