168 lines
7.7 KiB
XML
168 lines
7.7 KiB
XML
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AssemblyName>secret_rooms_code</AssemblyName>
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<TargetFramework>net48</TargetFramework>
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<LangVersion>latest</LangVersion>
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<WarningsAsErrors>CS8600;CS8602;CS8603</WarningsAsErrors>
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</PropertyGroup>
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<ItemGroup>
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<!-- Misc -->
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<Reference Include="0Harmony" />
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<Reference Include="UnityModManager" />
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<!-- Derail Valley -->
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<Reference Include="Assembly-CSharp" />
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<Reference Include="DV.BrakeSystem" />
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<Reference Include="DV.CharacterController" />
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<Reference Include="DV.Common" />
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<Reference Include="DV.ControllerAnchors" />
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<Reference Include="DV.Highlighting" />
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<Reference Include="DV.Interaction" />
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<Reference Include="DV.Inventory" />
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<Reference Include="DV.Localization" />
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<Reference Include="DV.NAudio" />
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<Reference Include="DV.PointSet" />
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<Reference Include="DV.RadioPlayer" />
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<Reference Include="DV.Scenarios.CRUD" />
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<Reference Include="DV.Simulation" />
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<Reference Include="DV.Telemetry" />
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<Reference Include="DV.TerrainSystem" />
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<Reference Include="DV.TerrainTools" />
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<Reference Include="DV.ThingTypes" />
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<Reference Include="DV.UI" />
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<Reference Include="DV.UIFramework" />
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<Reference Include="DV.UserManagement" />
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<Reference Include="DV.Utils" />
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<Reference Include="DV.WeatherSystem" />
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<!-- Unity -->
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<Reference Include="Unity.Burst" />
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<Reference Include="Unity.Burst.Cecil" />
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<Reference Include="Unity.Burst.Cecil.Mdb" />
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<Reference Include="Unity.Burst.Cecil.Pdb" />
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<Reference Include="Unity.Burst.Cecil.Rocks" />
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<Reference Include="Unity.Burst.Unsafe" />
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<Reference Include="Unity.Collections" />
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<Reference Include="Unity.Deformations" />
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<Reference Include="Unity.Entities" />
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<Reference Include="Unity.Entities.Hybrid" />
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<Reference Include="Unity.Jobs" />
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<Reference Include="Unity.Mathematics" />
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<Reference Include="Unity.Mathematics.Extensions" />
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<Reference Include="Unity.Mathematics.Extensions.Hybrid" />
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<Reference Include="Unity.MemoryProfiler" />
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<Reference Include="Unity.Platforms.Common" />
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<Reference Include="Unity.Postprocessing.Runtime" />
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<Reference Include="Unity.ProBuilder" />
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<Reference Include="Unity.ProBuilder.Csg" />
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<Reference Include="Unity.ProBuilder.Stl" />
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<Reference Include="Unity.Properties" />
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<Reference Include="Unity.Properties.Reflection" />
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<Reference Include="Unity.Properties.UI" />
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<Reference Include="Unity.Scenes.Hybrid" />
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<Reference Include="Unity.ScriptableBuildPipeline" />
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<Reference Include="Unity.Serialization" />
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<Reference Include="Unity.SharpZipLib" />
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<Reference Include="Unity.SharpZipLib.Utils" />
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<Reference Include="Unity.TextMeshPro" />
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<Reference Include="Unity.Timeline" />
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<Reference Include="Unity.Transforms" />
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<Reference Include="Unity.Transforms.Hybrid" />
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<!-- UnityEngine -->
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<Reference Include="UnityEngine" />
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<Reference Include="UnityEngine.AccessibilityModule" />
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<Reference Include="UnityEngine.AIModule" />
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<Reference Include="UnityEngine.AudioModule" />
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<Reference Include="UnityEngine.ClusterInputModule" />
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<Reference Include="UnityEngine.ClusterRendererModule" />
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<Reference Include="UnityEngine.CoreModule" />
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<Reference Include="UnityEngine.CrashReportingModule" />
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<Reference Include="UnityEngine.TerrainModule" />
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<Reference Include="UnityEngine.TerrainPhysicsModule" />
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<Reference Include="UnityEngine.TextCoreModule" />
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<Reference Include="UnityEngine.TextRenderingModule" />
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<Reference Include="UnityEngine.TilemapModule" />
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<Reference Include="UnityEngine.TLSModule" />
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<Reference Include="UnityEngine.UI" />
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<Reference Include="UnityEngine.UIElementsModule" />
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<Reference Include="UnityEngine.UIModule" />
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<Reference Include="UnityEngine.UmbraModule" />
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<Reference Include="UnityEngine.UNETModule" />
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<Reference Include="UnityEngine.UnityAnalyticsModule" />
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<Reference Include="UnityEngine.UnityConnectModule" />
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<Reference Include="UnityEngine.UnityTestProtocolModule" />
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<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule" />
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<Reference Include="UnityEngine.UnityWebRequestAudioModule" />
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<Reference Include="UnityEngine.UnityWebRequestModule" />
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<Reference Include="UnityEngine.UnityWebRequestTextureModule" />
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<Reference Include="UnityEngine.UnityWebRequestWWWModule" />
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<Reference Include="UnityEngine.VehiclesModule" />
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<Reference Include="UnityEngine.VFXModule" />
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<Reference Include="UnityEngine.VideoModule" />
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<Reference Include="UnityEngine.VRModule" />
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<Reference Include="UnityEngine.WindModule" />
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<Reference Include="UnityEngine.XR.LegacyInputHelpers" />
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<Reference Include="UnityEngine.XRModule" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="package.ps1" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Krafs.Publicizer" Version="2.2.1">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<Publicize Include="Assembly-CSharp" IncludeCompilerGeneratedMembers="false" />
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<Publicize Include="DV.UI" IncludeCompilerGeneratedMembers="false" />
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<!-- Copy to build folder -->
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<Copy SourceFiles="$(TargetPath)" DestinationFolder="build/" />
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<!-- Package after Release build -->
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<Exec Condition="'$(OS)' == 'Windows_NT'" Command="powershell -executionpolicy bypass .\package.ps1 -NoArchive -OutputDirectory 'D:\Programs\Derail Valley\Mods'" />
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<!-- Linux -->
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|||
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<Exec Condition="'$(OS)' != 'Windows_NT'" Command="pwsh -Command "(package.ps1)"" />
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</Target>
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</Project>
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