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||||||
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## Unity ##
|
||||||
|
|
||||||
|
*.cs diff=csharp text
|
||||||
|
*.cginc text
|
||||||
|
*.shader text
|
||||||
|
|
||||||
|
*.mat merge=unityyamlmerge eol=lf
|
||||||
|
*.anim merge=unityyamlmerge eol=lf
|
||||||
|
*.unity merge=unityyamlmerge eol=lf
|
||||||
|
*.prefab merge=unityyamlmerge eol=lf
|
||||||
|
*.physicsMaterial2D merge=unityyamlmerge eol=lf
|
||||||
|
*.physicMaterial merge=unityyamlmerge eol=lf
|
||||||
|
*.asset merge=unityyamlmerge eol=lf
|
||||||
|
*.meta merge=unityyamlmerge eol=lf
|
||||||
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*.controller merge=unityyamlmerge eol=lf
|
||||||
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|
||||||
|
|
||||||
|
## git-lfs ##
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||||||
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|
||||||
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#Image
|
||||||
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*.bmp filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.exr filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.gif filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.hdr filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.iff filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.jpeg filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.jpg filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.pict filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.png filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.tga filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.tif filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.tiff filter=lfs diff=lfs merge=lfs -text
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||||||
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|
||||||
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#Audio
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||||||
|
*.aif filter=lfs diff=lfs merge=lfs -text
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||||||
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*.aiff filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.it filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.mod filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.ogg filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.s3m filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.wav filter=lfs diff=lfs merge=lfs -text
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||||||
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*.xm filter=lfs diff=lfs merge=lfs -text
|
||||||
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|
||||||
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#Video
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||||||
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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||||||
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*.mov filter=lfs diff=lfs merge=lfs -text
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||||||
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||||||
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#3D Object
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||||||
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*.3dm filter=lfs diff=lfs merge=lfs -text
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||||||
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*.3ds filter=lfs diff=lfs merge=lfs -text
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||||||
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*.blend filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.c4d filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.collada filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.dae filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.dxf filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.jas filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.lws filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.lxo filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.ma filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.max filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.mb filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.obj filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.ply filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.skp filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.stl filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.ztl filter=lfs diff=lfs merge=lfs -text
|
||||||
|
|
||||||
|
# Fonts
|
||||||
|
*.otf filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.ttf filter=lfs diff=lfs merge=lfs -text
|
||||||
|
|
||||||
|
#ETC
|
||||||
|
*.a filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.exr filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.tga filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.pdf filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.zip filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.dll filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.unitypackage filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.aif filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.rns filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.reason filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.lxo filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.bundle filter=lfs diff=lfs merge=lfs -text
|
|
@ -0,0 +1 @@
|
||||||
|
*.manifest
|
|
@ -0,0 +1,74 @@
|
||||||
|
# This .gitignore file should be placed at the root of your Unity project directory
|
||||||
|
#
|
||||||
|
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||||
|
#
|
||||||
|
/[Ll]ibrary/
|
||||||
|
/[Tt]emp/
|
||||||
|
/[Oo]bj/
|
||||||
|
/[Bb]uild/
|
||||||
|
/[Bb]uilds/
|
||||||
|
/[Ll]ogs/
|
||||||
|
/[Uu]ser[Ss]ettings/
|
||||||
|
|
||||||
|
# MemoryCaptures can get excessive in size.
|
||||||
|
# They also could contain extremely sensitive data
|
||||||
|
/[Mm]emoryCaptures/
|
||||||
|
|
||||||
|
# Recordings can get excessive in size
|
||||||
|
/[Rr]ecordings/
|
||||||
|
|
||||||
|
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
|
# /[Aa]ssets/AssetStoreTools*
|
||||||
|
|
||||||
|
# Autogenerated Jetbrains Rider plugin
|
||||||
|
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||||
|
|
||||||
|
# Visual Studio cache directory
|
||||||
|
.vs/
|
||||||
|
|
||||||
|
# Gradle cache directory
|
||||||
|
.gradle/
|
||||||
|
|
||||||
|
# Autogenerated VS/MD/Consulo solution and project files
|
||||||
|
ExportedObj/
|
||||||
|
.consulo/
|
||||||
|
*.csproj
|
||||||
|
*.unityproj
|
||||||
|
*.sln
|
||||||
|
*.suo
|
||||||
|
*.tmp
|
||||||
|
*.user
|
||||||
|
*.userprefs
|
||||||
|
*.pidb
|
||||||
|
*.booproj
|
||||||
|
*.svd
|
||||||
|
*.pdb
|
||||||
|
*.mdb
|
||||||
|
*.opendb
|
||||||
|
*.VC.db
|
||||||
|
|
||||||
|
# Unity3D generated meta files
|
||||||
|
*.pidb.meta
|
||||||
|
*.pdb.meta
|
||||||
|
*.mdb.meta
|
||||||
|
|
||||||
|
# Unity3D generated file on crash reports
|
||||||
|
sysinfo.txt
|
||||||
|
|
||||||
|
# Builds
|
||||||
|
*.apk
|
||||||
|
*.aab
|
||||||
|
*.unitypackage
|
||||||
|
*.app
|
||||||
|
|
||||||
|
# Crashlytics generated file
|
||||||
|
crashlytics-build.properties
|
||||||
|
|
||||||
|
# Packed Addressables
|
||||||
|
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||||
|
|
||||||
|
# Temporary auto-generated Android Assets
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||||
|
|
||||||
|
.idea
|
|
@ -0,0 +1,327 @@
|
||||||
|
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- component: {fileID: 1217391113}
|
||||||
|
- component: {fileID: 1217391112}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Directional Light
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!108 &1217391112
|
||||||
|
Light:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1217391111}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 10
|
||||||
|
m_Type: 1
|
||||||
|
m_Shape: 0
|
||||||
|
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
|
||||||
|
m_Intensity: 1
|
||||||
|
m_Range: 10
|
||||||
|
m_SpotAngle: 30
|
||||||
|
m_InnerSpotAngle: 21.80208
|
||||||
|
m_CookieSize: 10
|
||||||
|
m_Shadows:
|
||||||
|
m_Type: 2
|
||||||
|
m_Resolution: -1
|
||||||
|
m_CustomResolution: -1
|
||||||
|
m_Strength: 1
|
||||||
|
m_Bias: 0.05
|
||||||
|
m_NormalBias: 0.4
|
||||||
|
m_NearPlane: 0.2
|
||||||
|
m_CullingMatrixOverride:
|
||||||
|
e00: 1
|
||||||
|
e01: 0
|
||||||
|
e02: 0
|
||||||
|
e03: 0
|
||||||
|
e10: 0
|
||||||
|
e11: 1
|
||||||
|
e12: 0
|
||||||
|
e13: 0
|
||||||
|
e20: 0
|
||||||
|
e21: 0
|
||||||
|
e22: 1
|
||||||
|
e23: 0
|
||||||
|
e30: 0
|
||||||
|
e31: 0
|
||||||
|
e32: 0
|
||||||
|
e33: 1
|
||||||
|
m_UseCullingMatrixOverride: 0
|
||||||
|
m_Cookie: {fileID: 0}
|
||||||
|
m_DrawHalo: 0
|
||||||
|
m_Flare: {fileID: 0}
|
||||||
|
m_RenderMode: 0
|
||||||
|
m_CullingMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_Lightmapping: 4
|
||||||
|
m_LightShadowCasterMode: 0
|
||||||
|
m_AreaSize: {x: 1, y: 1}
|
||||||
|
m_BounceIntensity: 1
|
||||||
|
m_ColorTemperature: 6570
|
||||||
|
m_UseColorTemperature: 0
|
||||||
|
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_UseBoundingSphereOverride: 0
|
||||||
|
m_ShadowRadius: 0
|
||||||
|
m_ShadowAngle: 0
|
||||||
|
--- !u!4 &1217391113
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1217391111}
|
||||||
|
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
|
||||||
|
m_LocalPosition: {x: 0, y: 3, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
|
||||||
|
--- !u!1 &1768681973
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1768681976}
|
||||||
|
- component: {fileID: 1768681975}
|
||||||
|
- component: {fileID: 1768681974}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Script
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!114 &1768681974
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1768681973}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: dc16cecc7e421184796988c9700206c6, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
BundleFolder:
|
||||||
|
--- !u!114 &1768681975
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1768681973}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 8e616d8e94d77204188746bbeb270226, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
bundleName: blahaj_bundle
|
||||||
|
exportFolder: somePathHere
|
||||||
|
--- !u!4 &1768681976
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1768681973}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 1
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7cae9d06e44784b4cbb28721571151f2
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4b85a158fc32a92428d22f306635b14f
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,22 @@
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
|
||||||
|
[CustomEditor(typeof(BundleBuilder))]
|
||||||
|
public class BuildButton : Editor
|
||||||
|
{
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
DrawDefaultInspector();
|
||||||
|
|
||||||
|
var myScript = (BundleBuilder)target;
|
||||||
|
if (GUILayout.Button("HEY! Build the bundles."))
|
||||||
|
{
|
||||||
|
myScript.BuildIt();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 55ebdd3fccd74d6b8cebcbe666b4bb54
|
||||||
|
timeCreated: 1700043084
|
|
@ -0,0 +1,47 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
|
||||||
|
public class BundleBuilder : MonoBehaviour
|
||||||
|
{
|
||||||
|
public string bundleName;
|
||||||
|
public string exportFolder;
|
||||||
|
|
||||||
|
public void BuildIt()
|
||||||
|
{
|
||||||
|
var builds = new List<AssetBundleBuild>();
|
||||||
|
var asssetBundleFiles = new List<string>();
|
||||||
|
|
||||||
|
foreach (var assPath in AssetDatabase.GetAllAssetPaths())
|
||||||
|
{
|
||||||
|
//the / in Assets/ is crucial
|
||||||
|
if (!assPath.StartsWith("Assets/") || assPath.StartsWith("Assets/DontBuildThis"))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
asssetBundleFiles.Add(assPath);
|
||||||
|
Debug.Log(assPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
builds.Add(new AssetBundleBuild {
|
||||||
|
assetBundleName = bundleName,
|
||||||
|
assetNames = asssetBundleFiles.ToArray()
|
||||||
|
});
|
||||||
|
|
||||||
|
var success = BuildPipeline.BuildAssetBundles(
|
||||||
|
exportFolder,
|
||||||
|
builds.ToArray(),
|
||||||
|
BuildAssetBundleOptions.None,
|
||||||
|
BuildTarget.StandaloneWindows64
|
||||||
|
);
|
||||||
|
|
||||||
|
Debug.Log($"success: {success}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8e616d8e94d77204188746bbeb270226
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,35 @@
|
||||||
|
using System.IO;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
|
||||||
|
public class BundleChecker : MonoBehaviour
|
||||||
|
{
|
||||||
|
public string BundleFolder;
|
||||||
|
|
||||||
|
public void CheckEm()
|
||||||
|
{
|
||||||
|
// var bundlePaths = Directory.GetFiles(Application.dataPath + "/ToCheck");
|
||||||
|
var bundlePaths = Directory.GetFiles(BundleFolder);
|
||||||
|
|
||||||
|
foreach (var bp in bundlePaths)
|
||||||
|
{
|
||||||
|
var extension = Path.GetExtension(bp);
|
||||||
|
if (extension == ".meta" || extension == ".manifest")
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
var assBun = AssetBundle.LoadFromFile(bp);
|
||||||
|
Debug.Log(assBun.name);
|
||||||
|
foreach (var assName in assBun.GetAllAssetNames())
|
||||||
|
{
|
||||||
|
Debug.Log(assName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dc16cecc7e421184796988c9700206c6
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,21 @@
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
|
||||||
|
[CustomEditor(typeof(BundleChecker))]
|
||||||
|
public class CheckerButton : Editor
|
||||||
|
{
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
DrawDefaultInspector();
|
||||||
|
|
||||||
|
var myScript = (BundleChecker)target;
|
||||||
|
if (GUILayout.Button("Check em"))
|
||||||
|
{
|
||||||
|
myScript.CheckEm();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3d0433fe413060445beeefb4228d35fd
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Binary file not shown.
|
@ -0,0 +1,97 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1f5eb22a1da46d74ba0c26a97dfddd71
|
||||||
|
ModelImporter:
|
||||||
|
serializedVersion: 19301
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
materials:
|
||||||
|
materialImportMode: 1
|
||||||
|
materialName: 0
|
||||||
|
materialSearch: 1
|
||||||
|
materialLocation: 1
|
||||||
|
animations:
|
||||||
|
legacyGenerateAnimations: 4
|
||||||
|
bakeSimulation: 0
|
||||||
|
resampleCurves: 1
|
||||||
|
optimizeGameObjects: 0
|
||||||
|
motionNodeName:
|
||||||
|
rigImportErrors:
|
||||||
|
rigImportWarnings:
|
||||||
|
animationImportErrors:
|
||||||
|
animationImportWarnings:
|
||||||
|
animationRetargetingWarnings:
|
||||||
|
animationDoRetargetingWarnings: 0
|
||||||
|
importAnimatedCustomProperties: 0
|
||||||
|
importConstraints: 0
|
||||||
|
animationCompression: 1
|
||||||
|
animationRotationError: 0.5
|
||||||
|
animationPositionError: 0.5
|
||||||
|
animationScaleError: 0.5
|
||||||
|
animationWrapMode: 0
|
||||||
|
extraExposedTransformPaths: []
|
||||||
|
extraUserProperties: []
|
||||||
|
clipAnimations: []
|
||||||
|
isReadable: 0
|
||||||
|
meshes:
|
||||||
|
lODScreenPercentages: []
|
||||||
|
globalScale: 1
|
||||||
|
meshCompression: 0
|
||||||
|
addColliders: 0
|
||||||
|
useSRGBMaterialColor: 1
|
||||||
|
sortHierarchyByName: 1
|
||||||
|
importVisibility: 1
|
||||||
|
importBlendShapes: 1
|
||||||
|
importCameras: 1
|
||||||
|
importLights: 1
|
||||||
|
fileIdsGeneration: 2
|
||||||
|
swapUVChannels: 0
|
||||||
|
generateSecondaryUV: 0
|
||||||
|
useFileUnits: 1
|
||||||
|
keepQuads: 0
|
||||||
|
weldVertices: 1
|
||||||
|
preserveHierarchy: 0
|
||||||
|
skinWeightsMode: 0
|
||||||
|
maxBonesPerVertex: 4
|
||||||
|
minBoneWeight: 0.001
|
||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
|
||||||
|
secondaryUVAngleDistortion: 8
|
||||||
|
secondaryUVAreaDistortion: 15.000001
|
||||||
|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVPackMargin: 4
|
||||||
|
useFileScale: 1
|
||||||
|
tangentSpace:
|
||||||
|
normalSmoothAngle: 60
|
||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human: []
|
||||||
|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 0
|
||||||
|
hasExtraRoot: 0
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
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streamingMipmapsMaxFileIORequests: 1024
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asyncUploadBufferSize: 16
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excludedTargetPlatforms: []
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pixelLightCount: 4
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shadows: 2
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shadowProjection: 1
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shadowCascades: 4
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shadowDistance: 150
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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textureQuality: 0
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anisotropicTextures: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 4096
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asyncUploadTimeSlice: 2
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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m_PerPlatformDefaultQuality:
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Android: 2
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Lumin: 5
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Nintendo 3DS: 5
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Nintendo Switch: 5
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PS4: 5
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PSP2: 2
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Stadia: 5
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Standalone: 5
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WebGL: 3
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Windows Store Apps: 5
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XboxOne: 5
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iPhone: 2
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tvOS: 2
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@ -0,0 +1,43 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!78 &1
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TagManager:
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serializedVersion: 2
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tags: []
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layers:
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- Default
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- TransparentFX
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|
- Ignore Raycast
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-
|
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|
- Water
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- UI
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-
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|
-
|
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|
-
|
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-
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|
-
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|
-
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-
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|
-
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-
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-
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-
|
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|
-
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|
-
|
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-
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-
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|
-
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-
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-
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|
-
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-
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|
-
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-
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-
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-
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m_SortingLayers:
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- name: Default
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uniqueID: 0
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locked: 0
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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|
--- !u!5 &1
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|
TimeManager:
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|
m_ObjectHideFlags: 0
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|
Fixed Timestep: 0.02
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|
Maximum Allowed Timestep: 0.33333334
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|
m_TimeScale: 1
|
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|
Maximum Particle Timestep: 0.03
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@ -0,0 +1,34 @@
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%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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--- !u!310 &1
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|
UnityConnectSettings:
|
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|
m_ObjectHideFlags: 0
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serializedVersion: 1
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m_Enabled: 0
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m_TestMode: 0
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m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
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|
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
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|
m_ConfigUrl: https://config.uca.cloud.unity3d.com
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|
m_TestInitMode: 0
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CrashReportingSettings:
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m_EventUrl: https://perf-events.cloud.unity3d.com
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m_Enabled: 0
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m_LogBufferSize: 10
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m_CaptureEditorExceptions: 1
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UnityPurchasingSettings:
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m_Enabled: 0
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m_TestMode: 0
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UnityAnalyticsSettings:
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m_Enabled: 0
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m_InitializeOnStartup: 1
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UnityAdsSettings:
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m_InitializeOnStartup: 1
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m_IosGameId:
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m_AndroidGameId:
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m_GameIds: {}
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m_GameId:
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PerformanceReportingSettings:
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!937362698 &1
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VFXManager:
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m_ObjectHideFlags: 0
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m_IndirectShader: {fileID: 0}
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m_CopyBufferShader: {fileID: 0}
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m_SortShader: {fileID: 0}
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m_StripUpdateShader: {fileID: 0}
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m_RenderPipeSettingsPath:
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m_FixedTimeStep: 0.016666668
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m_MaxDeltaTime: 0.05
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{
|
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|
"m_SettingKeys": [
|
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|
"VR Device Disabled",
|
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|
"VR Device User Alert"
|
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|
],
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|
"m_SettingValues": [
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|
"False",
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"False"
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|
]
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|
}
|
|
@ -0,0 +1,21 @@
|
||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2023 Tostiman
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
|
@ -0,0 +1,43 @@
|
||||||
|
# Blåhaj
|
||||||
|
|
||||||
|
![screenshot.png](screenshot.png)
|
||||||
|
|
||||||
|
This mod adds Blåhaj to Derail Valley.
|
||||||
|
|
||||||
|
## How to install
|
||||||
|
|
||||||
|
1. install Unity Mod Manager(UMM)
|
||||||
|
2. install [Custom Item Mod](TODO)
|
||||||
|
3. download this mods zip from the 'Releases' tab and throw it into UMM
|
||||||
|
|
||||||
|
After installing, you can buy the item in the shops.
|
||||||
|
|
||||||
|
## How to create your own custom item
|
||||||
|
|
||||||
|
You can use this project as an example. In a nutshell, these are the steps you need to take:
|
||||||
|
|
||||||
|
1. Download this repository.
|
||||||
|
2. The `ItemBundleBuilder` folder is a Unity project. Open it with Unity Hub.
|
||||||
|
3. Replace the assets with your own.
|
||||||
|
4. Open `Assets/DontBuildThis/SampleScene`.
|
||||||
|
5. Click on the `Script` object.
|
||||||
|
6. In the inspector -> Bundle Builder, fill in a bundle name and set the export folder to `<your mod folder>/items/Blahaj/`.
|
||||||
|
7. Click the button to build the asset bundle. Note: files in the `DontBuildThis` folder will not be included in the bundle.
|
||||||
|
8. Edit `<your mod folder>/items/Blahaj/item_info.json` to your liking.
|
||||||
|
|
||||||
|
Name = the name of your custom item
|
||||||
|
Description = description of the item (shown in the shops)
|
||||||
|
Amount = How many of this item the player can buy. If they buy this amount, the item will be out of stock.
|
||||||
|
Price = price in DV dollars
|
||||||
|
AssetBundleName = name of the asset bundle (from step 6)
|
||||||
|
PrefabPath = path to the prefab of the item
|
||||||
|
IconStandardPath = Path to the standard icon. This will be the icon of the item in the players inventory.
|
||||||
|
IconDroppedPath = Path to the dropped icon. This icon will be shown in your inventory when you've dropped the item. For vanilla game items, this is a blue (#72A2B3) silhouette of the item.
|
||||||
|
|
||||||
|
9. Go to `<your mod folder>/items` and rename the `Blahaj` folder to the name of your item (doesn't have to be an exact match).
|
||||||
|
10. To copy the required files to DV's mod folder, you can use the `package.ps1` PowerShell script. Before you execute it, set your DV installation folder in the first line of the script.
|
||||||
|
If you don't know how to use PowerShell, you can also manually copy the files over. Just replicate the file structure of this mods zip.
|
||||||
|
|
||||||
|
## Credits
|
||||||
|
|
||||||
|
"Blahaj" (https://skfb.ly/oGwQt) by Kaine_G is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
|
@ -0,0 +1,9 @@
|
||||||
|
{
|
||||||
|
"Id": "blahaj",
|
||||||
|
"Version": "0.0.1",
|
||||||
|
"DisplayName": "Blåhaj",
|
||||||
|
"Author": "Tostiman",
|
||||||
|
"HomePage": "https://github.com/t0stiman/dv_blahaj",
|
||||||
|
"Repository": "https://raw.githubusercontent.com/t0stiman/dv_blahaj/master/repository.json",
|
||||||
|
"Requirements": ["custom_item_mod-0.0.1"]
|
||||||
|
}
|
Binary file not shown.
|
@ -0,0 +1,10 @@
|
||||||
|
{
|
||||||
|
"Name": "Blåhaj",
|
||||||
|
"Description": "Shark toy",
|
||||||
|
"Amount": 999,
|
||||||
|
"Price": 25,
|
||||||
|
"AssetBundleName": "blahajbundle",
|
||||||
|
"PrefabPath": "Assets/Blahaj.prefab",
|
||||||
|
"IconStandardPath": "Assets/icons/standard.png",
|
||||||
|
"IconDroppedPath": "Assets/icons/dropped.png"
|
||||||
|
}
|
|
@ -0,0 +1,13 @@
|
||||||
|
$DVInstallDir = "D:\Programs\Derail Valley"
|
||||||
|
|
||||||
|
Set-Location "$PSScriptRoot"
|
||||||
|
$FilesToInclude = "info.json","LICENSE","README.md","items/*"
|
||||||
|
|
||||||
|
$modInfo = Get-Content -Raw -Path "info.json" | ConvertFrom-Json
|
||||||
|
$modId = $modInfo.Id
|
||||||
|
$modVersion = $modInfo.Version
|
||||||
|
|
||||||
|
$OutputDirectory = "$DVInstallDir/Mods/$modId"
|
||||||
|
|
||||||
|
New-Item "$OutputDirectory" -ItemType Directory -Force
|
||||||
|
Copy-Item -Force -Recurse -Path $FilesToInclude -Destination "$OutputDirectory"
|
|
@ -0,0 +1,9 @@
|
||||||
|
{
|
||||||
|
"Releases": [
|
||||||
|
{
|
||||||
|
"Id": "blahaj",
|
||||||
|
"Version": "0.0.1",
|
||||||
|
"DownloadUrl": "https://github.com/t0stiman/blahaj/releases/download/0.0.1/blahaj.v0.0.1.zip"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
Binary file not shown.
Loading…
Reference in New Issue