commit 7242dfd46ed00a805b6129c00f70048a4471ae62 Author: t0stiman <18124323+t0stiman@users.noreply.github.com> Date: Fri Jan 5 14:38:32 2024 +0100 initial commit diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..583a50f --- /dev/null +++ b/.gitattributes @@ -0,0 +1,87 @@ +## Unity ## + +*.cs diff=csharp text +*.cginc text +*.shader text + +*.mat merge=unityyamlmerge eol=lf +*.anim merge=unityyamlmerge eol=lf +*.unity merge=unityyamlmerge eol=lf +*.prefab merge=unityyamlmerge eol=lf +*.physicsMaterial2D merge=unityyamlmerge eol=lf +*.physicMaterial merge=unityyamlmerge eol=lf +*.asset merge=unityyamlmerge eol=lf +*.meta merge=unityyamlmerge eol=lf +*.controller merge=unityyamlmerge eol=lf + + +## git-lfs ## + +#Image +*.bmp filter=lfs diff=lfs merge=lfs -text +*.exr filter=lfs diff=lfs merge=lfs -text +*.gif filter=lfs diff=lfs merge=lfs -text +*.hdr filter=lfs diff=lfs merge=lfs -text +*.iff filter=lfs diff=lfs merge=lfs -text +*.jpeg filter=lfs diff=lfs merge=lfs -text +*.jpg filter=lfs diff=lfs merge=lfs -text +*.pict filter=lfs diff=lfs merge=lfs -text +*.png filter=lfs diff=lfs merge=lfs -text +*.psd filter=lfs diff=lfs merge=lfs -text +*.tga filter=lfs diff=lfs merge=lfs -text +*.tif filter=lfs diff=lfs merge=lfs -text +*.tiff filter=lfs diff=lfs merge=lfs -text + +#Audio +*.aif filter=lfs diff=lfs merge=lfs -text +*.aiff filter=lfs diff=lfs merge=lfs -text +*.it filter=lfs diff=lfs merge=lfs -text +*.mod filter=lfs diff=lfs merge=lfs -text +*.mp3 filter=lfs diff=lfs merge=lfs -text +*.ogg filter=lfs diff=lfs merge=lfs -text +*.s3m filter=lfs diff=lfs merge=lfs -text +*.wav filter=lfs diff=lfs merge=lfs -text +*.xm filter=lfs diff=lfs merge=lfs -text + +#Video +*.mp4 filter=lfs diff=lfs merge=lfs -text +*.mov filter=lfs diff=lfs merge=lfs -text + +#3D Object +*.3dm filter=lfs diff=lfs merge=lfs -text +*.3ds filter=lfs diff=lfs merge=lfs -text +*.blend filter=lfs diff=lfs merge=lfs -text +*.c4d filter=lfs diff=lfs merge=lfs -text +*.collada filter=lfs diff=lfs merge=lfs -text +*.dae filter=lfs diff=lfs merge=lfs -text +*.dxf filter=lfs diff=lfs merge=lfs -text +*.fbx filter=lfs diff=lfs merge=lfs -text +*.jas filter=lfs diff=lfs merge=lfs -text +*.lws filter=lfs diff=lfs merge=lfs -text +*.lxo filter=lfs diff=lfs merge=lfs -text +*.ma filter=lfs diff=lfs merge=lfs -text +*.max filter=lfs diff=lfs merge=lfs -text +*.mb filter=lfs diff=lfs merge=lfs -text +*.obj filter=lfs diff=lfs merge=lfs -text +*.ply filter=lfs diff=lfs merge=lfs -text +*.skp filter=lfs diff=lfs merge=lfs -text +*.stl filter=lfs diff=lfs merge=lfs -text +*.ztl filter=lfs diff=lfs merge=lfs -text + +# Fonts +*.otf filter=lfs diff=lfs merge=lfs -text +*.ttf filter=lfs diff=lfs merge=lfs -text + +#ETC +*.a filter=lfs diff=lfs merge=lfs -text +*.exr filter=lfs diff=lfs merge=lfs -text +*.tga filter=lfs diff=lfs merge=lfs -text +*.pdf filter=lfs diff=lfs merge=lfs -text +*.zip filter=lfs diff=lfs merge=lfs -text +*.dll filter=lfs diff=lfs merge=lfs -text +*.unitypackage filter=lfs diff=lfs merge=lfs -text +*.aif filter=lfs diff=lfs merge=lfs -text +*.rns filter=lfs diff=lfs merge=lfs -text +*.reason filter=lfs diff=lfs merge=lfs -text +*.lxo filter=lfs diff=lfs merge=lfs -text +*.bundle filter=lfs diff=lfs merge=lfs -text diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..f02480d --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +*.manifest diff --git a/ItemBundleBuilder/.gitignore b/ItemBundleBuilder/.gitignore new file mode 100644 index 0000000..b955697 --- /dev/null +++ b/ItemBundleBuilder/.gitignore @@ -0,0 +1,74 @@ +# This .gitignore file should be placed at the root of your Unity project directory +# +# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore +# +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Uu]ser[Ss]ettings/ + +# MemoryCaptures can get excessive in size. +# They also could contain extremely sensitive data +/[Mm]emoryCaptures/ + +# Recordings can get excessive in size +/[Rr]ecordings/ + +# Uncomment this line if you wish to ignore the asset store tools plugin +# /[Aa]ssets/AssetStoreTools* + +# Autogenerated Jetbrains Rider plugin +/[Aa]ssets/Plugins/Editor/JetBrains* + +# Visual Studio cache directory +.vs/ + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Builds +*.apk +*.aab +*.unitypackage +*.app + +# Crashlytics generated file +crashlytics-build.properties + +# Packed Addressables +/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* + +# Temporary auto-generated Android Assets +/[Aa]ssets/[Ss]treamingAssets/aa.meta +/[Aa]ssets/[Ss]treamingAssets/aa/* + +.idea \ No newline at end of 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b/ItemBundleBuilder/Assets/DontBuildThis/SampleScene.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7cae9d06e44784b4cbb28721571151f2 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ItemBundleBuilder/Assets/DontBuildThis/Scripts.meta b/ItemBundleBuilder/Assets/DontBuildThis/Scripts.meta new file mode 100644 index 0000000..680ac5f --- /dev/null +++ b/ItemBundleBuilder/Assets/DontBuildThis/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4b85a158fc32a92428d22f306635b14f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ItemBundleBuilder/Assets/DontBuildThis/Scripts/BuildButton.cs b/ItemBundleBuilder/Assets/DontBuildThis/Scripts/BuildButton.cs new file mode 100644 index 0000000..c91efa0 --- /dev/null +++ b/ItemBundleBuilder/Assets/DontBuildThis/Scripts/BuildButton.cs @@ -0,0 +1,22 @@ +using UnityEditor; +using UnityEngine; + +#if UNITY_EDITOR + +[CustomEditor(typeof(BundleBuilder))] +public class BuildButton : Editor +{ + public override void OnInspectorGUI() + { + DrawDefaultInspector(); + + var myScript = (BundleBuilder)target; + if (GUILayout.Button("HEY! Build the bundles.")) + { + myScript.BuildIt(); + } + } +} + +#endif + diff --git a/ItemBundleBuilder/Assets/DontBuildThis/Scripts/BuildButton.cs.meta b/ItemBundleBuilder/Assets/DontBuildThis/Scripts/BuildButton.cs.meta new file mode 100644 index 0000000..d6ba515 --- /dev/null +++ b/ItemBundleBuilder/Assets/DontBuildThis/Scripts/BuildButton.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 55ebdd3fccd74d6b8cebcbe666b4bb54 +timeCreated: 1700043084 \ No newline at end of file diff --git a/ItemBundleBuilder/Assets/DontBuildThis/Scripts/BundleBuilder.cs b/ItemBundleBuilder/Assets/DontBuildThis/Scripts/BundleBuilder.cs new file mode 100644 index 0000000..63bfe34 --- /dev/null +++ b/ItemBundleBuilder/Assets/DontBuildThis/Scripts/BundleBuilder.cs @@ -0,0 +1,47 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; +using UnityEngine.Serialization; + +#if UNITY_EDITOR + +public class BundleBuilder : MonoBehaviour +{ + public string bundleName; + public string exportFolder; + + public void BuildIt() + { + var builds = new List(); + var asssetBundleFiles = new List(); + + foreach (var assPath in AssetDatabase.GetAllAssetPaths()) + { + //the / in Assets/ is crucial + if (!assPath.StartsWith("Assets/") || assPath.StartsWith("Assets/DontBuildThis")) + { + continue; + } + + asssetBundleFiles.Add(assPath); + Debug.Log(assPath); + } + + builds.Add(new AssetBundleBuild { + assetBundleName = bundleName, + assetNames = asssetBundleFiles.ToArray() + }); + + var success = BuildPipeline.BuildAssetBundles( + exportFolder, + builds.ToArray(), + BuildAssetBundleOptions.None, + BuildTarget.StandaloneWindows64 + ); + + Debug.Log($"success: {success}"); + } +} + +#endif diff --git a/ItemBundleBuilder/Assets/DontBuildThis/Scripts/BundleBuilder.cs.meta b/ItemBundleBuilder/Assets/DontBuildThis/Scripts/BundleBuilder.cs.meta new file mode 100644 index 0000000..2ca5eda --- /dev/null +++ b/ItemBundleBuilder/Assets/DontBuildThis/Scripts/BundleBuilder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8e616d8e94d77204188746bbeb270226 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ItemBundleBuilder/Assets/DontBuildThis/Scripts/BundleChecker.cs b/ItemBundleBuilder/Assets/DontBuildThis/Scripts/BundleChecker.cs new file mode 100644 index 0000000..c24be8c --- /dev/null +++ b/ItemBundleBuilder/Assets/DontBuildThis/Scripts/BundleChecker.cs @@ -0,0 +1,35 @@ +using System.IO; +using UnityEditor; +using UnityEngine; + +#if UNITY_EDITOR + +public class BundleChecker : MonoBehaviour +{ + public string BundleFolder; + + public void CheckEm() + { + // var bundlePaths = Directory.GetFiles(Application.dataPath + "/ToCheck"); + var bundlePaths = Directory.GetFiles(BundleFolder); + + foreach (var bp in bundlePaths) + { + var extension = Path.GetExtension(bp); + if (extension == ".meta" || extension == ".manifest") + { + continue; + } + + var assBun = AssetBundle.LoadFromFile(bp); + Debug.Log(assBun.name); + foreach (var assName in assBun.GetAllAssetNames()) + { + Debug.Log(assName); + } + } + + } +} + +#endif \ No newline at end of file diff --git a/ItemBundleBuilder/Assets/DontBuildThis/Scripts/BundleChecker.cs.meta b/ItemBundleBuilder/Assets/DontBuildThis/Scripts/BundleChecker.cs.meta new file mode 100644 index 0000000..6777755 --- /dev/null +++ b/ItemBundleBuilder/Assets/DontBuildThis/Scripts/BundleChecker.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dc16cecc7e421184796988c9700206c6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ItemBundleBuilder/Assets/DontBuildThis/Scripts/CheckerButton.cs b/ItemBundleBuilder/Assets/DontBuildThis/Scripts/CheckerButton.cs new file mode 100644 index 0000000..a1f48ad --- /dev/null +++ b/ItemBundleBuilder/Assets/DontBuildThis/Scripts/CheckerButton.cs @@ -0,0 +1,21 @@ +using UnityEditor; +using UnityEngine; + +#if UNITY_EDITOR + +[CustomEditor(typeof(BundleChecker))] +public class CheckerButton : Editor +{ + public override void OnInspectorGUI() + { + DrawDefaultInspector(); + + var myScript = (BundleChecker)target; + if (GUILayout.Button("Check em")) + { + myScript.CheckEm(); + } + } +} + +#endif \ No newline at end of file diff --git a/ItemBundleBuilder/Assets/DontBuildThis/Scripts/CheckerButton.cs.meta b/ItemBundleBuilder/Assets/DontBuildThis/Scripts/CheckerButton.cs.meta new file mode 100644 index 0000000..a722a77 --- /dev/null +++ b/ItemBundleBuilder/Assets/DontBuildThis/Scripts/CheckerButton.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3d0433fe413060445beeefb4228d35fd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + 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a/ItemBundleBuilder/ProjectSettings/XRSettings.asset b/ItemBundleBuilder/ProjectSettings/XRSettings.asset new file mode 100644 index 0000000..482590c --- /dev/null +++ b/ItemBundleBuilder/ProjectSettings/XRSettings.asset @@ -0,0 +1,10 @@ +{ + "m_SettingKeys": [ + "VR Device Disabled", + "VR Device User Alert" + ], + "m_SettingValues": [ + "False", + "False" + ] +} \ No newline at end of file diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..ff6f140 --- /dev/null +++ b/LICENSE @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2023 Tostiman + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/README.MD b/README.MD new file mode 100644 index 0000000..aa58fc8 --- /dev/null +++ b/README.MD @@ -0,0 +1,43 @@ +# Blåhaj + +![screenshot.png](screenshot.png) + +This mod adds Blåhaj to Derail Valley. + +## How to install + +1. install Unity Mod Manager(UMM) +2. install [Custom Item Mod](TODO) +3. download this mods zip from the 'Releases' tab and throw it into UMM + +After installing, you can buy the item in the shops. + +## How to create your own custom item + +You can use this project as an example. In a nutshell, these are the steps you need to take: + +1. Download this repository. +2. The `ItemBundleBuilder` folder is a Unity project. Open it with Unity Hub. +3. Replace the assets with your own. +4. Open `Assets/DontBuildThis/SampleScene`. +5. Click on the `Script` object. +6. In the inspector -> Bundle Builder, fill in a bundle name and set the export folder to `/items/Blahaj/`. +7. Click the button to build the asset bundle. Note: files in the `DontBuildThis` folder will not be included in the bundle. +8. Edit `/items/Blahaj/item_info.json` to your liking. + +Name = the name of your custom item +Description = description of the item (shown in the shops) +Amount = How many of this item the player can buy. If they buy this amount, the item will be out of stock. +Price = price in DV dollars +AssetBundleName = name of the asset bundle (from step 6) +PrefabPath = path to the prefab of the item +IconStandardPath = Path to the standard icon. This will be the icon of the item in the players inventory. +IconDroppedPath = Path to the dropped icon. This icon will be shown in your inventory when you've dropped the item. For vanilla game items, this is a blue (#72A2B3) silhouette of the item. + +9. Go to `/items` and rename the `Blahaj` folder to the name of your item (doesn't have to be an exact match). +10. To copy the required files to DV's mod folder, you can use the `package.ps1` PowerShell script. Before you execute it, set your DV installation folder in the first line of the script. + If you don't know how to use PowerShell, you can also manually copy the files over. Just replicate the file structure of this mods zip. + +## Credits + +"Blahaj" (https://skfb.ly/oGwQt) by Kaine_G is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). \ No newline at end of file diff --git a/info.json b/info.json new file mode 100644 index 0000000..6aa57f4 --- /dev/null +++ b/info.json @@ -0,0 +1,9 @@ +{ + "Id": "blahaj", + "Version": "0.0.1", + "DisplayName": "Blåhaj", + "Author": "Tostiman", + "HomePage": "https://github.com/t0stiman/dv_blahaj", + "Repository": "https://raw.githubusercontent.com/t0stiman/dv_blahaj/master/repository.json", + "Requirements": ["custom_item_mod-0.0.1"] +} diff --git a/items/Blahaj/blahajbundle b/items/Blahaj/blahajbundle new file mode 100644 index 0000000..c1387e0 Binary files /dev/null and b/items/Blahaj/blahajbundle differ diff --git a/items/Blahaj/item_info.json b/items/Blahaj/item_info.json new file mode 100644 index 0000000..a07eacb --- /dev/null +++ b/items/Blahaj/item_info.json @@ -0,0 +1,10 @@ +{ + "Name": "Blåhaj", + "Description": "Shark toy", + "Amount": 999, + "Price": 25, + "AssetBundleName": "blahajbundle", + "PrefabPath": "Assets/Blahaj.prefab", + "IconStandardPath": "Assets/icons/standard.png", + "IconDroppedPath": "Assets/icons/dropped.png" +} \ No newline at end of file diff --git a/package.ps1 b/package.ps1 new file mode 100644 index 0000000..a5f4bce --- /dev/null +++ b/package.ps1 @@ -0,0 +1,13 @@ +$DVInstallDir = "D:\Programs\Derail Valley" + +Set-Location "$PSScriptRoot" +$FilesToInclude = "info.json","LICENSE","README.md","items/*" + +$modInfo = Get-Content -Raw -Path "info.json" | ConvertFrom-Json +$modId = $modInfo.Id +$modVersion = $modInfo.Version + +$OutputDirectory = "$DVInstallDir/Mods/$modId" + +New-Item "$OutputDirectory" -ItemType Directory -Force +Copy-Item -Force -Recurse -Path $FilesToInclude -Destination "$OutputDirectory" \ No newline at end of file diff --git a/repository.json b/repository.json new file mode 100644 index 0000000..b085126 --- /dev/null +++ b/repository.json @@ -0,0 +1,9 @@ +{ + "Releases": [ + { + "Id": "blahaj", + "Version": "0.0.1", + "DownloadUrl": "https://github.com/t0stiman/blahaj/releases/download/0.0.1/blahaj.v0.0.1.zip" + } + ] +} diff --git a/screenshot.png b/screenshot.png new file mode 100644 index 0000000..ff3c98e --- /dev/null +++ b/screenshot.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f532c12c442de30681b461e9928c7bafd79ad08ac68260525389312a2a253c27 +size 1134007