initial commit
commit
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|||
## Unity ##
|
||||
|
||||
*.cs diff=csharp text
|
||||
*.cginc text
|
||||
*.shader text
|
||||
|
||||
*.mat merge=unityyamlmerge eol=lf
|
||||
*.anim merge=unityyamlmerge eol=lf
|
||||
*.unity merge=unityyamlmerge eol=lf
|
||||
*.prefab merge=unityyamlmerge eol=lf
|
||||
*.physicsMaterial2D merge=unityyamlmerge eol=lf
|
||||
*.physicMaterial merge=unityyamlmerge eol=lf
|
||||
*.asset merge=unityyamlmerge eol=lf
|
||||
*.meta merge=unityyamlmerge eol=lf
|
||||
*.controller merge=unityyamlmerge eol=lf
|
||||
|
||||
|
||||
## git-lfs ##
|
||||
|
||||
#Image
|
||||
*.bmp filter=lfs diff=lfs merge=lfs -text
|
||||
*.exr filter=lfs diff=lfs merge=lfs -text
|
||||
*.gif filter=lfs diff=lfs merge=lfs -text
|
||||
*.hdr filter=lfs diff=lfs merge=lfs -text
|
||||
*.iff filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpeg filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpg filter=lfs diff=lfs merge=lfs -text
|
||||
*.pict filter=lfs diff=lfs merge=lfs -text
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||
*.tga filter=lfs diff=lfs merge=lfs -text
|
||||
*.tif filter=lfs diff=lfs merge=lfs -text
|
||||
*.tiff filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
#Audio
|
||||
*.aif filter=lfs diff=lfs merge=lfs -text
|
||||
*.aiff filter=lfs diff=lfs merge=lfs -text
|
||||
*.it filter=lfs diff=lfs merge=lfs -text
|
||||
*.mod filter=lfs diff=lfs merge=lfs -text
|
||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||
*.ogg filter=lfs diff=lfs merge=lfs -text
|
||||
*.s3m filter=lfs diff=lfs merge=lfs -text
|
||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||
*.xm filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
#Video
|
||||
*.mp4 filter=lfs diff=lfs merge=lfs -text
|
||||
*.mov filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
#3D Object
|
||||
*.3dm filter=lfs diff=lfs merge=lfs -text
|
||||
*.3ds filter=lfs diff=lfs merge=lfs -text
|
||||
*.blend filter=lfs diff=lfs merge=lfs -text
|
||||
*.c4d filter=lfs diff=lfs merge=lfs -text
|
||||
*.collada filter=lfs diff=lfs merge=lfs -text
|
||||
*.dae filter=lfs diff=lfs merge=lfs -text
|
||||
*.dxf filter=lfs diff=lfs merge=lfs -text
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
*.jas filter=lfs diff=lfs merge=lfs -text
|
||||
*.lws filter=lfs diff=lfs merge=lfs -text
|
||||
*.lxo filter=lfs diff=lfs merge=lfs -text
|
||||
*.ma filter=lfs diff=lfs merge=lfs -text
|
||||
*.max filter=lfs diff=lfs merge=lfs -text
|
||||
*.mb filter=lfs diff=lfs merge=lfs -text
|
||||
*.obj filter=lfs diff=lfs merge=lfs -text
|
||||
*.ply filter=lfs diff=lfs merge=lfs -text
|
||||
*.skp filter=lfs diff=lfs merge=lfs -text
|
||||
*.stl filter=lfs diff=lfs merge=lfs -text
|
||||
*.ztl filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# Fonts
|
||||
*.otf filter=lfs diff=lfs merge=lfs -text
|
||||
*.ttf filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
#ETC
|
||||
*.a filter=lfs diff=lfs merge=lfs -text
|
||||
*.exr filter=lfs diff=lfs merge=lfs -text
|
||||
*.tga filter=lfs diff=lfs merge=lfs -text
|
||||
*.pdf filter=lfs diff=lfs merge=lfs -text
|
||||
*.zip filter=lfs diff=lfs merge=lfs -text
|
||||
*.dll filter=lfs diff=lfs merge=lfs -text
|
||||
*.unitypackage filter=lfs diff=lfs merge=lfs -text
|
||||
*.aif filter=lfs diff=lfs merge=lfs -text
|
||||
*.rns filter=lfs diff=lfs merge=lfs -text
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||||
*.reason filter=lfs diff=lfs merge=lfs -text
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||||
*.lxo filter=lfs diff=lfs merge=lfs -text
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||||
*.bundle filter=lfs diff=lfs merge=lfs -text
|
|
@ -0,0 +1 @@
|
|||
*.manifest
|
|
@ -0,0 +1,74 @@
|
|||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
#
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Recordings can get excessive in size
|
||||
/[Rr]ecordings/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
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||||
.consulo/
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||||
*.csproj
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||||
*.unityproj
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||||
*.sln
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||||
*.suo
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||||
*.tmp
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||||
*.user
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||||
*.userprefs
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||||
*.pidb
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||||
*.booproj
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*.svd
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||||
*.pdb
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||||
*.mdb
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||||
*.opendb
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*.VC.db
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||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
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||||
*.pdb.meta
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||||
*.mdb.meta
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||||
|
||||
# Unity3D generated file on crash reports
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||||
sysinfo.txt
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||||
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||||
# Builds
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||||
*.apk
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||||
*.aab
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*.unitypackage
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*.app
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||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
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||||
|
||||
# Packed Addressables
|
||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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||||
|
||||
# Temporary auto-generated Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
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||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
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.idea
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@ -0,0 +1,327 @@
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m_EditorClassIdentifier:
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bundleName: blahaj_bundle
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exportFolder: somePathHere
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 4b85a158fc32a92428d22f306635b14f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,22 @@
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using UnityEditor;
|
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using UnityEngine;
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|
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#if UNITY_EDITOR
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|
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[CustomEditor(typeof(BundleBuilder))]
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public class BuildButton : Editor
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{
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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var myScript = (BundleBuilder)target;
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if (GUILayout.Button("HEY! Build the bundles."))
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{
|
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myScript.BuildIt();
|
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}
|
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}
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}
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#endif
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|
|
@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 55ebdd3fccd74d6b8cebcbe666b4bb54
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timeCreated: 1700043084
|
|
@ -0,0 +1,47 @@
|
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using System.Collections;
|
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Serialization;
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|
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#if UNITY_EDITOR
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|
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public class BundleBuilder : MonoBehaviour
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{
|
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public string bundleName;
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public string exportFolder;
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|
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public void BuildIt()
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{
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var builds = new List<AssetBundleBuild>();
|
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var asssetBundleFiles = new List<string>();
|
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|
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foreach (var assPath in AssetDatabase.GetAllAssetPaths())
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{
|
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//the / in Assets/ is crucial
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if (!assPath.StartsWith("Assets/") || assPath.StartsWith("Assets/DontBuildThis"))
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{
|
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continue;
|
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}
|
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|
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asssetBundleFiles.Add(assPath);
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Debug.Log(assPath);
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}
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|
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builds.Add(new AssetBundleBuild {
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assetBundleName = bundleName,
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assetNames = asssetBundleFiles.ToArray()
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});
|
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|
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var success = BuildPipeline.BuildAssetBundles(
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exportFolder,
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builds.ToArray(),
|
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BuildAssetBundleOptions.None,
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BuildTarget.StandaloneWindows64
|
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);
|
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|
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Debug.Log($"success: {success}");
|
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}
|
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}
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|
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#endif
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8e616d8e94d77204188746bbeb270226
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
|
@ -0,0 +1,35 @@
|
|||
using System.IO;
|
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using UnityEditor;
|
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using UnityEngine;
|
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|
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#if UNITY_EDITOR
|
||||
|
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public class BundleChecker : MonoBehaviour
|
||||
{
|
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public string BundleFolder;
|
||||
|
||||
public void CheckEm()
|
||||
{
|
||||
// var bundlePaths = Directory.GetFiles(Application.dataPath + "/ToCheck");
|
||||
var bundlePaths = Directory.GetFiles(BundleFolder);
|
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|
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foreach (var bp in bundlePaths)
|
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{
|
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var extension = Path.GetExtension(bp);
|
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if (extension == ".meta" || extension == ".manifest")
|
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{
|
||||
continue;
|
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}
|
||||
|
||||
var assBun = AssetBundle.LoadFromFile(bp);
|
||||
Debug.Log(assBun.name);
|
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foreach (var assName in assBun.GetAllAssetNames())
|
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{
|
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Debug.Log(assName);
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}
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}
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using UnityEditor;
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using UnityEngine;
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#if UNITY_EDITOR
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