47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
public class BundleBuilder : MonoBehaviour
|
|
{
|
|
public string bundleName;
|
|
public string exportPath;
|
|
|
|
public void BuildIt()
|
|
{
|
|
var builds = new List<AssetBundleBuild>();
|
|
var asssetBundleFiles = new List<string>();
|
|
|
|
foreach (var assPath in AssetDatabase.GetAllAssetPaths())
|
|
{
|
|
//the / in Assets/ is crucial
|
|
if (!assPath.StartsWith("Assets/") || assPath.StartsWith("Assets/DontBuildThis"))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
asssetBundleFiles.Add(assPath);
|
|
Debug.Log(assPath);
|
|
}
|
|
|
|
builds.Add(new AssetBundleBuild {
|
|
assetBundleName = bundleName,
|
|
assetNames = asssetBundleFiles.ToArray()
|
|
});
|
|
|
|
var success = BuildPipeline.BuildAssetBundles(
|
|
exportPath,
|
|
builds.ToArray(),
|
|
BuildAssetBundleOptions.None,
|
|
BuildTarget.StandaloneWindows64
|
|
);
|
|
|
|
Debug.Log($"success: {success}");
|
|
}
|
|
}
|
|
|
|
#endif
|