using Audio; using HarmonyLib; namespace doot.Patches; [HarmonyPatch(typeof(HornPlayer))] [HarmonyPatch(nameof(HornPlayer.OnEnable))] public class HornPlayer_Patch { private static void Postfix(ref HornPlayer __instance) { __instance._sourceA.clip = Main.DootClip; __instance._sourceB.clip = Main.DootClip; } }