master v0.0.1
t0stiman 2024-02-20 18:03:40 +01:00
commit 3f964c81a6
51 changed files with 2870 additions and 0 deletions

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## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf
*.physicsMaterial2D merge=unityyamlmerge eol=lf
*.physicMaterial merge=unityyamlmerge eol=lf
*.asset merge=unityyamlmerge eol=lf
*.meta merge=unityyamlmerge eol=lf
*.controller merge=unityyamlmerge eol=lf
## git-lfs ##
#Image
*.bmp filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.hdr filter=lfs diff=lfs merge=lfs -text
*.iff filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.pict filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.tif filter=lfs diff=lfs merge=lfs -text
*.tiff filter=lfs diff=lfs merge=lfs -text
#Audio
*.aif filter=lfs diff=lfs merge=lfs -text
*.aiff filter=lfs diff=lfs merge=lfs -text
*.it filter=lfs diff=lfs merge=lfs -text
*.mod filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.s3m filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xm filter=lfs diff=lfs merge=lfs -text
#Video
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.mov filter=lfs diff=lfs merge=lfs -text
#3D Object
*.3dm filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.blend filter=lfs diff=lfs merge=lfs -text
*.c4d filter=lfs diff=lfs merge=lfs -text
*.collada filter=lfs diff=lfs merge=lfs -text
*.dae filter=lfs diff=lfs merge=lfs -text
*.dxf filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.jas filter=lfs diff=lfs merge=lfs -text
*.lws filter=lfs diff=lfs merge=lfs -text
*.lxo filter=lfs diff=lfs merge=lfs -text
*.ma filter=lfs diff=lfs merge=lfs -text
*.max filter=lfs diff=lfs merge=lfs -text
*.mb filter=lfs diff=lfs merge=lfs -text
*.obj filter=lfs diff=lfs merge=lfs -text
*.ply filter=lfs diff=lfs merge=lfs -text
*.skp filter=lfs diff=lfs merge=lfs -text
*.stl filter=lfs diff=lfs merge=lfs -text
*.ztl filter=lfs diff=lfs merge=lfs -text
# Fonts
*.otf filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
#ETC
*.a filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.pdf filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text
*.dll filter=lfs diff=lfs merge=lfs -text
*.unitypackage filter=lfs diff=lfs merge=lfs -text
*.aif filter=lfs diff=lfs merge=lfs -text
*.rns filter=lfs diff=lfs merge=lfs -text
*.reason filter=lfs diff=lfs merge=lfs -text
*.lxo filter=lfs diff=lfs merge=lfs -text
*.bundle filter=lfs diff=lfs merge=lfs -text

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.idea
bin
obj
build/
packages
Directory.Build.targets
Folder.DotSettings.user
assetbundles/*
!assetbundles/.gitkeep

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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
.idea

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fileFormatVersion: 2
guid: 60eada9d767ca7d4395731d581c96101
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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m_PVRFilteringGaussRadiusDirect: 1
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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using UnityEditor;
using UnityEngine;
#if UNITY_EDITOR
[CustomEditor(typeof(BundleBuilder))]
public class BuildButton : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
var myScript = (BundleBuilder)target;
if (GUILayout.Button("HEY! Build the bundles."))
{
myScript.BuildIt();
}
}
}
#endif

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fileFormatVersion: 2
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using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
#if UNITY_EDITOR
public class BundleBuilder : MonoBehaviour
{
public string bundleName;
public string exportPath;
public void BuildIt()
{
var builds = new List<AssetBundleBuild>();
var asssetBundleFiles = new List<string>();
foreach (var assPath in AssetDatabase.GetAllAssetPaths())
{
//the / in Assets/ is crucial
if (!assPath.StartsWith("Assets/") || assPath.StartsWith("Assets/DontBuildThis"))
{
continue;
}
asssetBundleFiles.Add(assPath);
Debug.Log(assPath);
}
builds.Add(new AssetBundleBuild {
assetBundleName = bundleName,
assetNames = asssetBundleFiles.ToArray()
});
var success = BuildPipeline.BuildAssetBundles(
exportPath,
builds.ToArray(),
BuildAssetBundleOptions.None,
BuildTarget.StandaloneWindows64
);
Debug.Log($"success: {success}");
}
}
#endif

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serializedVersion: 2
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userData:
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using System.IO;
using UnityEditor;
using UnityEngine;
#if UNITY_EDITOR
public class BundleChecker : MonoBehaviour
{
public string BundleFolder;
public void CheckEm()
{
// var bundlePaths = Directory.GetFiles(Application.dataPath + "/ToCheck");
var bundlePaths = Directory.GetFiles(BundleFolder);
foreach (var bp in bundlePaths)
{
var extension = Path.GetExtension(bp);
if (extension == ".meta" || extension == ".manifest")
{
continue;
}
var assBun = AssetBundle.LoadFromFile(bp);
Debug.Log(assBun.name);
foreach (var assName in assBun.GetAllAssetNames())
{
Debug.Log(assName);
}
}
}
}
#endif

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fileFormatVersion: 2
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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using UnityEditor;
using UnityEngine;
#if UNITY_EDITOR
[CustomEditor(typeof(BundleChecker))]
public class CheckerButton : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
var myScript = (BundleChecker)target;
if (GUILayout.Button("Check em"))
{
myScript.CheckEm();
}
}
}
#endif

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fileFormatVersion: 2
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defaultSettings:
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sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
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Doppler Factor: 1
Default Speaker Mode: 2
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m_VirtualVoiceCount: 512
m_RealVoiceCount: 32
m_SpatializerPlugin:
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m_ProjectGenerationRootNamespace:
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21
LICENSE Normal file
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MIT License
Copyright (c) 2024 Tostiman
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

1
README.MD Normal file
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mod for Railroader that replaces the horn of the diesels with the [doot](https://www.youtube.com/watch?v=WTWyosdkx44)

0
assetbundles/.gitkeep Normal file
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12
doot.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-10C04F79EFBC}") = "doot", "doot/doot.csproj", "{69D181A9-9D9D-4EBA-BBDD-9172AAB79983}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{69D181A9-9D9D-4EBA-BBDD-9172AAB79983}.Release|Any CPU.ActiveCfg = Release|Any CPU
{69D181A9-9D9D-4EBA-BBDD-9172AAB79983}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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doot/doot.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<LangVersion>latest</LangVersion>
<WarningsAsErrors>CS8600;CS8602;CS8603</WarningsAsErrors>
<PackageId>doot</PackageId>
<RootNamespace>doot</RootNamespace>
</PropertyGroup>
<ItemGroup>
<!-- Harmony -->
<Reference Include="0Harmony" />
<!-- Railroader -->
<Reference Include="Assembly-CSharp" />
<Reference Include="Definition" />
<Reference Include="Ops" />
<!-- Unity -->
<Reference Include="Unity.Analytics.DataPrivacy" />
<Reference Include="Unity.Burst.Unsafe" />
<Reference Include="Unity.Burst" />
<Reference Include="Unity.Collections.LowLevel.ILSupport" />
<Reference Include="Unity.Collections" />
<Reference Include="Unity.InputSystem.ForUI" />
<Reference Include="Unity.InputSystem" />
<Reference Include="Unity.Mathematics" />
<Reference Include="Unity.MemoryProfiler" />
<Reference Include="Unity.PlayableGraphVisualizer" />
<Reference Include="Unity.Postprocessing.Runtime" />
<Reference Include="Unity.ProBuilder.Csg" />
<Reference Include="Unity.ProBuilder.KdTree" />
<Reference Include="Unity.ProBuilder.Poly2Tri" />
<Reference Include="Unity.ProBuilder.Stl" />
<Reference Include="Unity.ProBuilder" />
<Reference Include="Unity.ProGrids" />
<Reference Include="Unity.Profiling.Core" />
<Reference Include="Unity.Recorder.Base" />
<Reference Include="Unity.Recorder" />
<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary" />
<Reference Include="Unity.RenderPipelines.Core.Runtime" />
<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary" />
<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary" />
<Reference Include="Unity.RenderPipelines.Universal.Runtime" />
<Reference Include="Unity.RenderPipelines.Universal.Shaders" />
<Reference Include="Unity.TerrainTools" />
<Reference Include="Unity.TextMeshPro" />
<Reference Include="Unity.Timeline" />
<Reference Include="Unity.VisualEffectGraph.Runtime" />
<Reference Include="UnityEngine.AIModule" />
<Reference Include="UnityEngine.ARModule" />
<Reference Include="UnityEngine.AccessibilityModule" />
<Reference Include="UnityEngine.AndroidJNIModule" />
<Reference Include="UnityEngine.AnimationModule" />
<Reference Include="UnityEngine.AssetBundleModule" />
<Reference Include="UnityEngine.AudioModule" />
<Reference Include="UnityEngine.ClothModule" />
<Reference Include="UnityEngine.ClusterInputModule" />
<Reference Include="UnityEngine.ClusterRendererModule" />
<Reference Include="UnityEngine.CoreModule" />
<Reference Include="UnityEngine.CrashReportingModule" />
<Reference Include="UnityEngine.DSPGraphModule" />
<Reference Include="UnityEngine.DirectorModule" />
<Reference Include="UnityEngine.GIModule" />
<Reference Include="UnityEngine.GameCenterModule" />
<Reference Include="UnityEngine.GridModule" />
<Reference Include="UnityEngine.HotReloadModule" />
<Reference Include="UnityEngine.IMGUIModule" />
<Reference Include="UnityEngine.ImageConversionModule" />
<Reference Include="UnityEngine.InputLegacyModule" />
<Reference Include="UnityEngine.InputModule" />
<Reference Include="UnityEngine.JSONSerializeModule" />
<Reference Include="UnityEngine.LocalizationModule" />
<Reference Include="UnityEngine.NVIDIAModule" />
<Reference Include="UnityEngine.ParticleSystemModule" />
<Reference Include="UnityEngine.PerformanceReportingModule" />
<Reference Include="UnityEngine.Physics2DModule" />
<Reference Include="UnityEngine.PhysicsModule" />
<Reference Include="UnityEngine.ProfilerModule" />
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule" />
<Reference Include="UnityEngine.ScreenCaptureModule" />
<Reference Include="UnityEngine.SharedInternalsModule" />
<Reference Include="UnityEngine.SpriteMaskModule" />
<Reference Include="UnityEngine.SpriteShapeModule" />
<Reference Include="UnityEngine.StreamingModule" />
<Reference Include="UnityEngine.SubstanceModule" />
<Reference Include="UnityEngine.SubsystemsModule" />
<Reference Include="UnityEngine.TLSModule" />
<Reference Include="UnityEngine.TerrainModule" />
<Reference Include="UnityEngine.TerrainPhysicsModule" />
<Reference Include="UnityEngine.TextCoreFontEngineModule" />
<Reference Include="UnityEngine.TextCoreTextEngineModule" />
<Reference Include="UnityEngine.TextRenderingModule" />
<Reference Include="UnityEngine.TilemapModule" />
<Reference Include="UnityEngine.UI" />
<Reference Include="UnityEngine.UIElementsModule" />
<Reference Include="UnityEngine.UIElementsNativeModule" />
<Reference Include="UnityEngine.UIModule" />
<Reference Include="UnityEngine.UNETModule" />
<Reference Include="UnityEngine.UmbraModule" />
<Reference Include="UnityEngine.UnityAnalyticsCommonModule" />
<Reference Include="UnityEngine.UnityAnalyticsModule" />
<Reference Include="UnityEngine.UnityConnectModule" />
<Reference Include="UnityEngine.UnityCurlModule" />
<Reference Include="UnityEngine.UnityTestProtocolModule" />
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule" />
<Reference Include="UnityEngine.UnityWebRequestAudioModule" />
<Reference Include="UnityEngine.UnityWebRequestModule" />
<Reference Include="UnityEngine.UnityWebRequestTextureModule" />
<Reference Include="UnityEngine.UnityWebRequestWWWModule" />
<Reference Include="UnityEngine.VFXModule" />
<Reference Include="UnityEngine.VRModule" />
<Reference Include="UnityEngine.VehiclesModule" />
<Reference Include="UnityEngine.VideoModule" />
<Reference Include="UnityEngine.VirtualTexturingModule" />
<Reference Include="UnityEngine.WindModule" />
<Reference Include="UnityEngine.XRModule" />
<Reference Include="UnityEngine" />
<!-- others-->
<Reference Include="UnityModManager" />
<Reference Include="KeyValue.Runtime" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Krafs.Publicizer" Version="2.2.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Publicize Include="Assembly-CSharp" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<!-- Copy to build folder -->
<Copy SourceFiles="$(TargetPath)" DestinationFolder="../build/" />
<!-- Package after Release build -->
<Exec Condition="'$(OS)' == 'Windows_NT'" Command="powershell -executionpolicy bypass ../package.ps1 -NoArchive -OutputDirectory 'D:\Programs\Railroader\Mods'" />
<!-- Linux -->
<Exec Condition="'$(OS)' != 'Windows_NT'" Command="pwsh -Command &quot;(../package.ps1)&quot;" />
</Target>
</Project>

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doot/src/Main.cs Normal file
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using System;
using System.IO;
using System.Reflection;
using UnityModManagerNet;
using HarmonyLib;
using UnityEngine;
namespace doot;
[EnableReloading]
static class Main
{
private static bool enabled;
private static UnityModManager.ModEntry myModEntry;
private static Harmony myHarmony;
public static AudioClip DootClip;
//================================================================
private static bool Load(UnityModManager.ModEntry modEntry)
{
try
{
myModEntry = modEntry;
modEntry.OnToggle = OnToggle;
modEntry.OnUnload = Unload;
DootClip = AssetBundle.LoadFromFile(Path.Combine(myModEntry.Path, "dootbundle"))
.LoadAsset<AudioClip>("Assets/doot.mp3");
myHarmony = new Harmony(myModEntry.Info.Id);
myHarmony.PatchAll(Assembly.GetExecutingAssembly());
}
catch (Exception ex)
{
myModEntry.Logger.LogException($"Failed to load {myModEntry.Info.DisplayName}:", ex);
Unload(modEntry);
return false;
}
modEntry.Logger.Log("loaded");
return true;
}
private static bool Unload(UnityModManager.ModEntry modEntry)
{
myHarmony?.UnpatchAll(myModEntry.Info.Id);
AssetBundle.UnloadAllAssetBundles(false);
return true;
}
private static bool OnToggle(UnityModManager.ModEntry modEntry, bool value)
{
enabled = value;
string msg = enabled ? "hello!" : "goodbye!";
modEntry.Logger.Log(msg);
return true;
}
// Logger Commands
public static void Log(string message)
{
myModEntry.Logger.Log(message);
}
public static void Warning(string message)
{
myModEntry.Logger.Warning(message);
}
public static void Error(string message)
{
myModEntry.Logger.Error(message);
}
}

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using Audio;
using HarmonyLib;
namespace doot.Patches;
[HarmonyPatch(typeof(HornPlayer))]
[HarmonyPatch(nameof(HornPlayer.Start))]
public class HornPlayer_Patch
{
private static void Postfix(ref HornPlayer __instance)
{
__instance._sourceA.clip = Main.DootClip;
__instance._sourceB.clip = Main.DootClip;
}
}

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info.json Normal file
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{
"Id": "doot",
"Version": "0.0.1",
"DisplayName": "doot",
"Author": "Tostiman",
"EntryMethod": "doot.Main.Load",
"AssemblyName": "doot.dll",
"HomePage": "https://git.tostiman.com/tostiman/rr_doot",
"Repository": "https://git.tostiman.com/tostiman/rr_doot/raw/branch/main/repository.json"
}

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package.ps1 Normal file
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param (
[switch]$NoArchive,
[string]$OutputDirectory = $PSScriptRoot
)
Set-Location "$PSScriptRoot"
$FilesToInclude = "info.json","build/*","LICENSE","README.md"
$modInfo = Get-Content -Raw -Path "info.json" | ConvertFrom-Json
$modId = $modInfo.Id
$modVersion = $modInfo.Version
$DistDir = "$OutputDirectory/dist"
if ($NoArchive) {
$ZipWorkDir = "$OutputDirectory"
} else {
$ZipWorkDir = "$DistDir/tmp"
}
$ZipOutDir = "$ZipWorkDir/$modId"
New-Item "$ZipOutDir" -ItemType Directory -Force
Copy-Item -Force -Path $FilesToInclude -Destination "$ZipOutDir"
Copy-Item -Force -Path "assetbundles/dootbundle" -Destination "$ZipOutDir"
if (!$NoArchive)
{
$FILE_NAME = "$DistDir/${modId}_v$modVersion.zip"
Compress-Archive -Update -CompressionLevel Fastest -Path "$ZipOutDir/*" -DestinationPath "$FILE_NAME"
}

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repository.json Normal file
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{
"Releases": [
{
"Id": "doot",
"Version": "0.0.1",
"DownloadUrl": "https://git.tostiman.com/tostiman/rr_doot/releases/download/v0.0.1/doot.zip"
}
]
}