commit
3f964c81a6
|
@ -0,0 +1,87 @@
|
|||
## Unity ##
|
||||
|
||||
*.cs diff=csharp text
|
||||
*.cginc text
|
||||
*.shader text
|
||||
|
||||
*.mat merge=unityyamlmerge eol=lf
|
||||
*.anim merge=unityyamlmerge eol=lf
|
||||
*.unity merge=unityyamlmerge eol=lf
|
||||
*.prefab merge=unityyamlmerge eol=lf
|
||||
*.physicsMaterial2D merge=unityyamlmerge eol=lf
|
||||
*.physicMaterial merge=unityyamlmerge eol=lf
|
||||
*.asset merge=unityyamlmerge eol=lf
|
||||
*.meta merge=unityyamlmerge eol=lf
|
||||
*.controller merge=unityyamlmerge eol=lf
|
||||
|
||||
|
||||
## git-lfs ##
|
||||
|
||||
#Image
|
||||
*.bmp filter=lfs diff=lfs merge=lfs -text
|
||||
*.exr filter=lfs diff=lfs merge=lfs -text
|
||||
*.gif filter=lfs diff=lfs merge=lfs -text
|
||||
*.hdr filter=lfs diff=lfs merge=lfs -text
|
||||
*.iff filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpeg filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpg filter=lfs diff=lfs merge=lfs -text
|
||||
*.pict filter=lfs diff=lfs merge=lfs -text
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||
*.tga filter=lfs diff=lfs merge=lfs -text
|
||||
*.tif filter=lfs diff=lfs merge=lfs -text
|
||||
*.tiff filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
#Audio
|
||||
*.aif filter=lfs diff=lfs merge=lfs -text
|
||||
*.aiff filter=lfs diff=lfs merge=lfs -text
|
||||
*.it filter=lfs diff=lfs merge=lfs -text
|
||||
*.mod filter=lfs diff=lfs merge=lfs -text
|
||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||
*.ogg filter=lfs diff=lfs merge=lfs -text
|
||||
*.s3m filter=lfs diff=lfs merge=lfs -text
|
||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||
*.xm filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
#Video
|
||||
*.mp4 filter=lfs diff=lfs merge=lfs -text
|
||||
*.mov filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
#3D Object
|
||||
*.3dm filter=lfs diff=lfs merge=lfs -text
|
||||
*.3ds filter=lfs diff=lfs merge=lfs -text
|
||||
*.blend filter=lfs diff=lfs merge=lfs -text
|
||||
*.c4d filter=lfs diff=lfs merge=lfs -text
|
||||
*.collada filter=lfs diff=lfs merge=lfs -text
|
||||
*.dae filter=lfs diff=lfs merge=lfs -text
|
||||
*.dxf filter=lfs diff=lfs merge=lfs -text
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
*.jas filter=lfs diff=lfs merge=lfs -text
|
||||
*.lws filter=lfs diff=lfs merge=lfs -text
|
||||
*.lxo filter=lfs diff=lfs merge=lfs -text
|
||||
*.ma filter=lfs diff=lfs merge=lfs -text
|
||||
*.max filter=lfs diff=lfs merge=lfs -text
|
||||
*.mb filter=lfs diff=lfs merge=lfs -text
|
||||
*.obj filter=lfs diff=lfs merge=lfs -text
|
||||
*.ply filter=lfs diff=lfs merge=lfs -text
|
||||
*.skp filter=lfs diff=lfs merge=lfs -text
|
||||
*.stl filter=lfs diff=lfs merge=lfs -text
|
||||
*.ztl filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# Fonts
|
||||
*.otf filter=lfs diff=lfs merge=lfs -text
|
||||
*.ttf filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
#ETC
|
||||
*.a filter=lfs diff=lfs merge=lfs -text
|
||||
*.exr filter=lfs diff=lfs merge=lfs -text
|
||||
*.tga filter=lfs diff=lfs merge=lfs -text
|
||||
*.pdf filter=lfs diff=lfs merge=lfs -text
|
||||
*.zip filter=lfs diff=lfs merge=lfs -text
|
||||
*.dll filter=lfs diff=lfs merge=lfs -text
|
||||
*.unitypackage filter=lfs diff=lfs merge=lfs -text
|
||||
*.aif filter=lfs diff=lfs merge=lfs -text
|
||||
*.rns filter=lfs diff=lfs merge=lfs -text
|
||||
*.reason filter=lfs diff=lfs merge=lfs -text
|
||||
*.lxo filter=lfs diff=lfs merge=lfs -text
|
||||
*.bundle filter=lfs diff=lfs merge=lfs -text
|
|
@ -0,0 +1,10 @@
|
|||
.idea
|
||||
bin
|
||||
obj
|
||||
build/
|
||||
packages
|
||||
Directory.Build.targets
|
||||
Folder.DotSettings.user
|
||||
|
||||
assetbundles/*
|
||||
!assetbundles/.gitkeep
|
|
@ -0,0 +1,74 @@
|
|||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
#
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Recordings can get excessive in size
|
||||
/[Rr]ecordings/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
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||||
*.pidb
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||||
*.booproj
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||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
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||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.aab
|
||||
*.unitypackage
|
||||
*.app
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# Packed Addressables
|
||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||
|
||||
# Temporary auto-generated Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
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||||
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||||
.idea
|
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|
||||
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|
||||
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|
||||
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|
||||
m_RootOrder: 1
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||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
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||||
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4b85a158fc32a92428d22f306635b14f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,22 @@
|
|||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
||||
[CustomEditor(typeof(BundleBuilder))]
|
||||
public class BuildButton : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
DrawDefaultInspector();
|
||||
|
||||
var myScript = (BundleBuilder)target;
|
||||
if (GUILayout.Button("HEY! Build the bundles."))
|
||||
{
|
||||
myScript.BuildIt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 55ebdd3fccd74d6b8cebcbe666b4bb54
|
||||
timeCreated: 1700043084
|
|
@ -0,0 +1,46 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
||||
public class BundleBuilder : MonoBehaviour
|
||||
{
|
||||
public string bundleName;
|
||||
public string exportPath;
|
||||
|
||||
public void BuildIt()
|
||||
{
|
||||
var builds = new List<AssetBundleBuild>();
|
||||
var asssetBundleFiles = new List<string>();
|
||||
|
||||
foreach (var assPath in AssetDatabase.GetAllAssetPaths())
|
||||
{
|
||||
//the / in Assets/ is crucial
|
||||
if (!assPath.StartsWith("Assets/") || assPath.StartsWith("Assets/DontBuildThis"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
asssetBundleFiles.Add(assPath);
|
||||
Debug.Log(assPath);
|
||||
}
|
||||
|
||||
builds.Add(new AssetBundleBuild {
|
||||
assetBundleName = bundleName,
|
||||
assetNames = asssetBundleFiles.ToArray()
|
||||
});
|
||||
|
||||
var success = BuildPipeline.BuildAssetBundles(
|
||||
exportPath,
|
||||
builds.ToArray(),
|
||||
BuildAssetBundleOptions.None,
|
||||
BuildTarget.StandaloneWindows64
|
||||
);
|
||||
|
||||
Debug.Log($"success: {success}");
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8e616d8e94d77204188746bbeb270226
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,35 @@
|
|||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
||||
public class BundleChecker : MonoBehaviour
|
||||
{
|
||||
public string BundleFolder;
|
||||
|
||||
public void CheckEm()
|
||||
{
|
||||
// var bundlePaths = Directory.GetFiles(Application.dataPath + "/ToCheck");
|
||||
var bundlePaths = Directory.GetFiles(BundleFolder);
|
||||
|
||||
foreach (var bp in bundlePaths)
|
||||
{
|
||||
var extension = Path.GetExtension(bp);
|
||||
if (extension == ".meta" || extension == ".manifest")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var assBun = AssetBundle.LoadFromFile(bp);
|
||||
Debug.Log(assBun.name);
|
||||
foreach (var assName in assBun.GetAllAssetNames())
|
||||
{
|
||||
Debug.Log(assName);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
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#endif
|
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: dc16cecc7e421184796988c9700206c6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,21 @@
|
|||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
||||
[CustomEditor(typeof(BundleChecker))]
|
||||
public class CheckerButton : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
DrawDefaultInspector();
|
||||
|
||||
var myScript = (BundleChecker)target;
|
||||
if (GUILayout.Button("Check em"))
|
||||
{
|
||||
myScript.CheckEm();
|
||||
}
|
||||
}
|
||||
}
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||||
|
||||
#endif
|
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 3d0433fe413060445beeefb4228d35fd
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
|
@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: b7f6b61246054dd42a2e5d145fa2a227
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ambisonic: 0
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3D: 1
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userData:
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||||
assetBundleName:
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assetBundleVariant:
|
|
@ -0,0 +1,19 @@
|
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!11 &1
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@ -0,0 +1,6 @@
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%YAML 1.1
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%YAML 1.1
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%YAML 1.1
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m_CaptureEditorExceptions: 1
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UnityPurchasingSettings:
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||||
UnityAnalyticsSettings:
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m_Enabled: 0
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UnityAdsSettings:
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|
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m_InitializeOnStartup: 1
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m_TestMode: 0
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m_IosGameId:
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m_AndroidGameId:
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m_GameIds: {}
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m_GameId:
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||||
PerformanceReportingSettings:
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m_Enabled: 0
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!937362698 &1
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VFXManager:
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m_CopyBufferShader: {fileID: 0}
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{
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"m_SettingKeys": [
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"VR Device Disabled",
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"False",
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"False"
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]
|
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}
|
|
@ -0,0 +1,12 @@
|
|||
<Project>
|
||||
<PropertyGroup>
|
||||
<RrInstallDir>D:\Programs\Railroader</RrInstallDir>
|
||||
<UnityInstallDir>D:\Programs\Unity\2021.3.33f1\Editor</UnityInstallDir>
|
||||
<ReferencePath>
|
||||
$(RrInstallDir)\Railroader_Data\Managed\;
|
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$(RrInstallDir)\Railroader_Data\Managed\UnityModManager\;
|
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$(UnityInstallDir)\Data\Managed\
|
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</ReferencePath>
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<AssemblySearchPaths>$(AssemblySearchPaths);$(ReferencePath);</AssemblySearchPaths>
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</PropertyGroup>
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</Project>
|
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@ -0,0 +1,21 @@
|
|||
MIT License
|
||||
|
||||
Copyright (c) 2024 Tostiman
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
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|
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The above copyright notice and this permission notice shall be included in all
|
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copies or substantial portions of the Software.
|
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
|
@ -0,0 +1 @@
|
|||
mod for Railroader that replaces the horn of the diesels with the [doot](https://www.youtube.com/watch?v=WTWyosdkx44)
|
|
@ -0,0 +1,12 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 12.00
|
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Project("{FAE04EC0-301F-11D3-BF4B-10C04F79EFBC}") = "doot", "doot/doot.csproj", "{69D181A9-9D9D-4EBA-BBDD-9172AAB79983}"
|
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{69D181A9-9D9D-4EBA-BBDD-9172AAB79983}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{69D181A9-9D9D-4EBA-BBDD-9172AAB79983}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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@ -0,0 +1,147 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net48</TargetFramework>
|
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<LangVersion>latest</LangVersion>
|
||||
<WarningsAsErrors>CS8600;CS8602;CS8603</WarningsAsErrors>
|
||||
<PackageId>doot</PackageId>
|
||||
<RootNamespace>doot</RootNamespace>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
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<!-- Harmony -->
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<Reference Include="0Harmony" />
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<!-- Railroader -->
|
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<Reference Include="Assembly-CSharp" />
|
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<Reference Include="Definition" />
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<Reference Include="Ops" />
|
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|
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<!-- Unity -->
|
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<Reference Include="Unity.Analytics.DataPrivacy" />
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<Reference Include="Unity.Burst.Unsafe" />
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<Reference Include="Unity.Burst" />
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<Reference Include="Unity.Collections.LowLevel.ILSupport" />
|
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<Reference Include="Unity.Collections" />
|
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<Reference Include="Unity.InputSystem.ForUI" />
|
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<Reference Include="Unity.InputSystem" />
|
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<Reference Include="Unity.Mathematics" />
|
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<Reference Include="Unity.MemoryProfiler" />
|
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<Reference Include="Unity.PlayableGraphVisualizer" />
|
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<Reference Include="Unity.Postprocessing.Runtime" />
|
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<Reference Include="Unity.ProBuilder.Csg" />
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<Reference Include="Unity.ProBuilder.KdTree" />
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<Reference Include="Unity.ProBuilder.Poly2Tri" />
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<Reference Include="Unity.ProBuilder.Stl" />
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<Reference Include="Unity.ProBuilder" />
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<Reference Include="Unity.ProGrids" />
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<Reference Include="Unity.Profiling.Core" />
|
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<Reference Include="Unity.Recorder.Base" />
|
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<Reference Include="Unity.Recorder" />
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<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary" />
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<Reference Include="Unity.RenderPipelines.Core.Runtime" />
|
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<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary" />
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<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary" />
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<Reference Include="Unity.RenderPipelines.Universal.Runtime" />
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<Reference Include="Unity.RenderPipelines.Universal.Shaders" />
|
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<Reference Include="Unity.TerrainTools" />
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<Reference Include="Unity.TextMeshPro" />
|
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<Reference Include="Unity.Timeline" />
|
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<Reference Include="Unity.VisualEffectGraph.Runtime" />
|
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|
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<Reference Include="UnityEngine.AIModule" />
|
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<Reference Include="UnityEngine.ARModule" />
|
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<Reference Include="UnityEngine.AccessibilityModule" />
|
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<Reference Include="UnityEngine.AndroidJNIModule" />
|
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<Reference Include="UnityEngine.AnimationModule" />
|
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<Reference Include="UnityEngine.AssetBundleModule" />
|
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<Reference Include="UnityEngine.AudioModule" />
|
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<Reference Include="UnityEngine.ClothModule" />
|
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<Reference Include="UnityEngine.ClusterInputModule" />
|
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<Reference Include="UnityEngine.ClusterRendererModule" />
|
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<Reference Include="UnityEngine.CoreModule" />
|
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<Reference Include="UnityEngine.CrashReportingModule" />
|
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<Reference Include="UnityEngine.DSPGraphModule" />
|
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<Reference Include="UnityEngine.DirectorModule" />
|
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<Reference Include="UnityEngine.GIModule" />
|
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<Reference Include="UnityEngine.GameCenterModule" />
|
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<Reference Include="UnityEngine.GridModule" />
|
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<Reference Include="UnityEngine.HotReloadModule" />
|
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<Reference Include="UnityEngine.IMGUIModule" />
|
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<Reference Include="UnityEngine.ImageConversionModule" />
|
||||
<Reference Include="UnityEngine.InputLegacyModule" />
|
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<Reference Include="UnityEngine.InputModule" />
|
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<Reference Include="UnityEngine.JSONSerializeModule" />
|
||||
<Reference Include="UnityEngine.LocalizationModule" />
|
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<Reference Include="UnityEngine.NVIDIAModule" />
|
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<Reference Include="UnityEngine.ParticleSystemModule" />
|
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<Reference Include="UnityEngine.PerformanceReportingModule" />
|
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<Reference Include="UnityEngine.Physics2DModule" />
|
||||
<Reference Include="UnityEngine.PhysicsModule" />
|
||||
<Reference Include="UnityEngine.ProfilerModule" />
|
||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule" />
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule" />
|
||||
<Reference Include="UnityEngine.SharedInternalsModule" />
|
||||
<Reference Include="UnityEngine.SpriteMaskModule" />
|
||||
<Reference Include="UnityEngine.SpriteShapeModule" />
|
||||
<Reference Include="UnityEngine.StreamingModule" />
|
||||
<Reference Include="UnityEngine.SubstanceModule" />
|
||||
<Reference Include="UnityEngine.SubsystemsModule" />
|
||||
<Reference Include="UnityEngine.TLSModule" />
|
||||
<Reference Include="UnityEngine.TerrainModule" />
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule" />
|
||||
<Reference Include="UnityEngine.TextCoreFontEngineModule" />
|
||||
<Reference Include="UnityEngine.TextCoreTextEngineModule" />
|
||||
<Reference Include="UnityEngine.TextRenderingModule" />
|
||||
<Reference Include="UnityEngine.TilemapModule" />
|
||||
<Reference Include="UnityEngine.UI" />
|
||||
<Reference Include="UnityEngine.UIElementsModule" />
|
||||
<Reference Include="UnityEngine.UIElementsNativeModule" />
|
||||
<Reference Include="UnityEngine.UIModule" />
|
||||
<Reference Include="UnityEngine.UNETModule" />
|
||||
<Reference Include="UnityEngine.UmbraModule" />
|
||||
<Reference Include="UnityEngine.UnityAnalyticsCommonModule" />
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule" />
|
||||
<Reference Include="UnityEngine.UnityConnectModule" />
|
||||
<Reference Include="UnityEngine.UnityCurlModule" />
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule" />
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule" />
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule" />
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule" />
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule" />
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule" />
|
||||
<Reference Include="UnityEngine.VFXModule" />
|
||||
<Reference Include="UnityEngine.VRModule" />
|
||||
<Reference Include="UnityEngine.VehiclesModule" />
|
||||
<Reference Include="UnityEngine.VideoModule" />
|
||||
<Reference Include="UnityEngine.VirtualTexturingModule" />
|
||||
<Reference Include="UnityEngine.WindModule" />
|
||||
<Reference Include="UnityEngine.XRModule" />
|
||||
<Reference Include="UnityEngine" />
|
||||
|
||||
<!-- others-->
|
||||
<Reference Include="UnityModManager" />
|
||||
<Reference Include="KeyValue.Runtime" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Krafs.Publicizer" Version="2.2.1">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Publicize Include="Assembly-CSharp" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<!-- Copy to build folder -->
|
||||
<Copy SourceFiles="$(TargetPath)" DestinationFolder="../build/" />
|
||||
|
||||
<!-- Package after Release build -->
|
||||
<Exec Condition="'$(OS)' == 'Windows_NT'" Command="powershell -executionpolicy bypass ../package.ps1 -NoArchive -OutputDirectory 'D:\Programs\Railroader\Mods'" />
|
||||
<!-- Linux -->
|
||||
<Exec Condition="'$(OS)' != 'Windows_NT'" Command="pwsh -Command "(../package.ps1)"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
|
@ -0,0 +1,79 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using UnityModManagerNet;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
|
||||
namespace doot;
|
||||
|
||||
[EnableReloading]
|
||||
static class Main
|
||||
{
|
||||
private static bool enabled;
|
||||
private static UnityModManager.ModEntry myModEntry;
|
||||
private static Harmony myHarmony;
|
||||
|
||||
public static AudioClip DootClip;
|
||||
|
||||
//================================================================
|
||||
|
||||
private static bool Load(UnityModManager.ModEntry modEntry)
|
||||
{
|
||||
try
|
||||
{
|
||||
myModEntry = modEntry;
|
||||
|
||||
modEntry.OnToggle = OnToggle;
|
||||
modEntry.OnUnload = Unload;
|
||||
|
||||
DootClip = AssetBundle.LoadFromFile(Path.Combine(myModEntry.Path, "dootbundle"))
|
||||
.LoadAsset<AudioClip>("Assets/doot.mp3");
|
||||
|
||||
myHarmony = new Harmony(myModEntry.Info.Id);
|
||||
myHarmony.PatchAll(Assembly.GetExecutingAssembly());
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
myModEntry.Logger.LogException($"Failed to load {myModEntry.Info.DisplayName}:", ex);
|
||||
Unload(modEntry);
|
||||
return false;
|
||||
}
|
||||
|
||||
modEntry.Logger.Log("loaded");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool Unload(UnityModManager.ModEntry modEntry)
|
||||
{
|
||||
myHarmony?.UnpatchAll(myModEntry.Info.Id);
|
||||
AssetBundle.UnloadAllAssetBundles(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool OnToggle(UnityModManager.ModEntry modEntry, bool value)
|
||||
{
|
||||
enabled = value;
|
||||
string msg = enabled ? "hello!" : "goodbye!";
|
||||
modEntry.Logger.Log(msg);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Logger Commands
|
||||
public static void Log(string message)
|
||||
{
|
||||
myModEntry.Logger.Log(message);
|
||||
}
|
||||
|
||||
public static void Warning(string message)
|
||||
{
|
||||
myModEntry.Logger.Warning(message);
|
||||
}
|
||||
|
||||
public static void Error(string message)
|
||||
{
|
||||
myModEntry.Logger.Error(message);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
using Audio;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace doot.Patches;
|
||||
|
||||
[HarmonyPatch(typeof(HornPlayer))]
|
||||
[HarmonyPatch(nameof(HornPlayer.Start))]
|
||||
public class HornPlayer_Patch
|
||||
{
|
||||
private static void Postfix(ref HornPlayer __instance)
|
||||
{
|
||||
__instance._sourceA.clip = Main.DootClip;
|
||||
__instance._sourceB.clip = Main.DootClip;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"Id": "doot",
|
||||
"Version": "0.0.1",
|
||||
"DisplayName": "doot",
|
||||
"Author": "Tostiman",
|
||||
"EntryMethod": "doot.Main.Load",
|
||||
"AssemblyName": "doot.dll",
|
||||
"HomePage": "https://git.tostiman.com/tostiman/rr_doot",
|
||||
"Repository": "https://git.tostiman.com/tostiman/rr_doot/raw/branch/main/repository.json"
|
||||
}
|
|
@ -0,0 +1,29 @@
|
|||
param (
|
||||
[switch]$NoArchive,
|
||||
[string]$OutputDirectory = $PSScriptRoot
|
||||
)
|
||||
|
||||
Set-Location "$PSScriptRoot"
|
||||
$FilesToInclude = "info.json","build/*","LICENSE","README.md"
|
||||
|
||||
$modInfo = Get-Content -Raw -Path "info.json" | ConvertFrom-Json
|
||||
$modId = $modInfo.Id
|
||||
$modVersion = $modInfo.Version
|
||||
|
||||
$DistDir = "$OutputDirectory/dist"
|
||||
if ($NoArchive) {
|
||||
$ZipWorkDir = "$OutputDirectory"
|
||||
} else {
|
||||
$ZipWorkDir = "$DistDir/tmp"
|
||||
}
|
||||
$ZipOutDir = "$ZipWorkDir/$modId"
|
||||
|
||||
New-Item "$ZipOutDir" -ItemType Directory -Force
|
||||
Copy-Item -Force -Path $FilesToInclude -Destination "$ZipOutDir"
|
||||
Copy-Item -Force -Path "assetbundles/dootbundle" -Destination "$ZipOutDir"
|
||||
|
||||
if (!$NoArchive)
|
||||
{
|
||||
$FILE_NAME = "$DistDir/${modId}_v$modVersion.zip"
|
||||
Compress-Archive -Update -CompressionLevel Fastest -Path "$ZipOutDir/*" -DestinationPath "$FILE_NAME"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"Releases": [
|
||||
{
|
||||
"Id": "doot",
|
||||
"Version": "0.0.1",
|
||||
"DownloadUrl": "https://git.tostiman.com/tostiman/rr_doot/releases/download/v0.0.1/doot.zip"
|
||||
}
|
||||
]
|
||||
}
|
Loading…
Reference in New Issue