rr_doot/BundleBuilder/Assets/DontBuildThis/Scripts/CheckerButton.cs

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2024-02-20 17:03:40 +00:00
using UnityEditor;
using UnityEngine;
#if UNITY_EDITOR
[CustomEditor(typeof(BundleChecker))]
public class CheckerButton : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
var myScript = (BundleChecker)target;
if (GUILayout.Button("Check em"))
{
myScript.CheckEm();
}
}
}
#endif