build 99.5 compat part 1

main
t0stiman 2025-06-19 14:46:03 +02:00
parent 15b38c845d
commit bb0ffdb1e6
24 changed files with 101043 additions and 26 deletions

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ModName: Secret Rooms ModName: Secret Rooms (CarChanger)
Author: Tostiman Author: Tostiman
Version: 1.0.0 Version: 1.0.1
HomePage: HomePage: https://www.nexusmods.com/derailvalley/mods/1068
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"Id": "secret_rooms_cc",
"DisplayName": "Secret Rooms",
"Version": "1.0.1",
"Author": "Tostiman",
"ManagerVersion": "0.27.3",
"Requirements": [
"DVCarChanger-1.4.1",
"secret_rooms_code-1.0.1"
]
}

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@ -1,10 +1,10 @@
{ {
"Id": "secret_rooms_code", "Id": "secret_rooms_code",
"Version": "0.0.1", "Version": "1.0.1",
"DisplayName": "secret_rooms_code", "DisplayName": "Secret Rooms (code)",
"Author": "Tostiman", "Author": "Tostiman",
"EntryMethod": "secret_rooms_code.Main.Load", "EntryMethod": "secret_rooms_code.Main.Load",
"AssemblyName": "secret_rooms_code.dll", "AssemblyName": "secret_rooms_code.dll",
"Requirements": ["DVCarChanger"], "Requirements": ["DVCarChanger-1.4.1"],
"HomePage": "https://github.com/t0stiman/dv_secret_rooms" "HomePage": "https://www.nexusmods.com/derailvalley/mods/1068"
} }

View File

@ -72,7 +72,7 @@ public class CaramellManager: MonoBehaviour
} }
} }
public void Pause() public void Pause() //todo pause on game pause
{ {
foreach (var videoPlayer in videoPlayers) foreach (var videoPlayer in videoPlayers)
{ {

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@ -1,14 +1,9 @@
using System; using System.Linq;
using System.Linq;
using DV.CabControls;
using DV.CabControls.NonVR;
using DV.CabControls.Spec; using DV.CabControls.Spec;
using DV.CabControls.VRTK;
using DV.HUD; using DV.HUD;
using DV.ThingTypes; using DV.ThingTypes;
using HarmonyLib; using HarmonyLib;
using UnityEngine; using UnityEngine;
using UnityEngine.Video;
namespace secret_rooms_code; namespace secret_rooms_code;
@ -34,21 +29,12 @@ public class PlayerManager_SetCar_Patch
Main.Log("found DE6 secret room, setting it up"); Main.Log("found DE6 secret room, setting it up");
CollisionsSetup(newCar);
DoorSetup(secret, interiorTransform); DoorSetup(secret, interiorTransform);
secret.gameObject.AddComponent<CaramellManager>(); secret.gameObject.AddComponent<CaramellManager>();
Main.Log($"added {nameof(CaramellManager)} to {secret.gameObject.name}"); Main.Log($"added {nameof(CaramellManager)} to {secret.gameObject.name}");
} }
private static void CollisionsSetup(TrainCar newCar)
{
//get rid of the collisions that prevent us from entering the room
Yeet(newCar.transform, "[collision]/Cube (1)");
Yeet(newCar.interior.transform, "[items]/Cube (169)");
Yeet(newCar.interior.transform, "[walkable]/Cube (169)");
}
private static void Yeet(Transform aTransform, string searchPath) private static void Yeet(Transform aTransform, string searchPath)
{ {
var foundTransform = aTransform.Find(searchPath); var foundTransform = aTransform.Find(searchPath);