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Build the bundles.")) + { + myScript.BuildIt(); + } + } +} + +#endif + diff --git a/BundleBuilder/Assets/Scripts/BundleBuilder.cs b/BundleBuilder/Assets/Scripts/BundleBuilder.cs new file mode 100644 index 0000000..904d875 --- /dev/null +++ b/BundleBuilder/Assets/Scripts/BundleBuilder.cs @@ -0,0 +1,44 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; + +#if UNITY_EDITOR + +public class BundleBuilder : MonoBehaviour +{ + public string bundleName; + public string exportPath; + + public void BuildIt() + { + var builds = new List(); + var asssetBundleFiles = new List(); + + foreach (var assPath in AssetDatabase.GetAllAssetPaths()) + { + if (!assPath.StartsWith("Assets/ToBuild")) + { + continue; + } + + asssetBundleFiles.Add(assPath); + } + + builds.Add(new AssetBundleBuild { + assetBundleName = bundleName, + assetNames = asssetBundleFiles.ToArray() + }); + + bool success = BuildPipeline.BuildAssetBundles( + exportPath, + builds.ToArray(), + BuildAssetBundleOptions.None, + BuildTarget.StandaloneWindows64 + ); + + Debug.Log($"success: {success}"); + } +} + +#endif diff --git a/BundleBuilder/Assets/Scripts/BundleChecker.cs b/BundleBuilder/Assets/Scripts/BundleChecker.cs new file mode 100644 index 0000000..c24be8c --- /dev/null +++ b/BundleBuilder/Assets/Scripts/BundleChecker.cs @@ -0,0 +1,35 @@ +using System.IO; +using UnityEditor; +using UnityEngine; + +#if UNITY_EDITOR + +public class BundleChecker : MonoBehaviour +{ + public string BundleFolder; + + public void CheckEm() + { + // var bundlePaths = Directory.GetFiles(Application.dataPath + "/ToCheck"); + var bundlePaths = Directory.GetFiles(BundleFolder); + + foreach (var bp in bundlePaths) + { + var extension = Path.GetExtension(bp); + if (extension == ".meta" || extension == ".manifest") + { + continue; + } + + var assBun = AssetBundle.LoadFromFile(bp); + Debug.Log(assBun.name); + foreach (var assName in assBun.GetAllAssetNames()) + { + Debug.Log(assName); + } + } + + } +} + +#endif \ No newline at end of file diff --git a/BundleBuilder/Assets/Scripts/CheckerButton.cs b/BundleBuilder/Assets/Scripts/CheckerButton.cs new file mode 100644 index 0000000..a1f48ad --- /dev/null +++ b/BundleBuilder/Assets/Scripts/CheckerButton.cs @@ -0,0 +1,21 @@ +using UnityEditor; +using UnityEngine; + +#if UNITY_EDITOR + +[CustomEditor(typeof(BundleChecker))] +public class CheckerButton : Editor +{ + public override void OnInspectorGUI() + { + DrawDefaultInspector(); + + var myScript = (BundleChecker)target; + if (GUILayout.Button("Check em")) + { + myScript.CheckEm(); + } + } +} + +#endif \ No newline at end of file diff --git a/BundleBuilder/Assets/ToBuild/Gordon/Gordon.fbx b/BundleBuilder/Assets/ToBuild/Gordon/Gordon.fbx new file mode 100644 index 0000000..35e513f --- /dev/null +++ b/BundleBuilder/Assets/ToBuild/Gordon/Gordon.fbx @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid 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limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. \ No newline at end of file diff --git a/screenshot.png b/screenshot.png new file mode 100644 index 0000000..5d0f1c9 --- /dev/null +++ b/screenshot.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c8a4f29a41b8bd4d0a83a478167c2930a6eb503c75c07b65cb7c135d1c54cda2 +size 3813480