initial commit
commit
711f8433ca
|
@ -0,0 +1,396 @@
|
|||
# Local reference configuration
|
||||
Directory.Build.targets
|
||||
|
||||
# Local preferences
|
||||
.vscode/
|
||||
|
||||
# Packaging directories
|
||||
[Bb]uild/
|
||||
[Dd]ist/
|
||||
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Oo]ut/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
|
||||
## JetBrains Rider
|
||||
|
||||
# User-specific stuff
|
||||
.idea/
|
||||
*.iml
|
||||
*.ipr
|
||||
|
||||
# File-based project format
|
||||
*.iws
|
||||
|
||||
# temporary files which can be created if a process still has a handle open of a deleted file
|
||||
.fuse_hidden*
|
||||
|
||||
# KDE directory preferences
|
||||
.directory
|
||||
|
||||
# Linux trash folder which might appear on any partition or disk
|
||||
.Trash-*
|
||||
|
||||
# .nfs files are created when an open file is removed but is still being accessed
|
||||
.nfs*
|
|
@ -0,0 +1,11 @@
|
|||
todo
|
||||
|
||||
## Installation instructions
|
||||
|
||||
todo
|
||||
|
||||
## Credits
|
||||
|
||||
This mod's code is based on the mod '[Dumb S282 Tweaks](https://github.com/aeughsendhelp/dumb282tweaks)' by [ÆUGH](https://github.com/aeughsendhelp).
|
||||
|
||||
todo model
|
|
@ -0,0 +1,25 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.5.33627.172
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "dv_locofaces", "dv_locofaces\dv_locofaces.csproj", "{29798D2A-7139-4E0D-A6A3-3FFA9E7E5611}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{29798D2A-7139-4E0D-A6A3-3FFA9E7E5611}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{29798D2A-7139-4E0D-A6A3-3FFA9E7E5611}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{29798D2A-7139-4E0D-A6A3-3FFA9E7E5611}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{29798D2A-7139-4E0D-A6A3-3FFA9E7E5611}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {C1C9BDE2-F852-4FB2-9E3F-0745754DA0EC}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,124 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<AssemblyName>dv_locofaces</AssemblyName>
|
||||
<TargetFramework>net48</TargetFramework>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<Nullable>disable</Nullable>
|
||||
<WarningsAsErrors>CS8600;CS8602;CS8603</WarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- Mod Loader -->
|
||||
<ItemGroup>
|
||||
<PackageReference Include="UnityModManager" Version="0.27.2" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Null Checking -->
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<!-- Derail Valley -->
|
||||
|
||||
<Reference Include="0Harmony" />
|
||||
<Reference Include="Assembly-CSharp" />
|
||||
<Reference Include="DV.BrakeSystem" />
|
||||
<Reference Include="DV.Common" />
|
||||
<Reference Include="DV.ControllerAnchors" />
|
||||
<Reference Include="DV.Highlighting" />
|
||||
<Reference Include="DV.Interaction" />
|
||||
<Reference Include="DV.Inventory" />
|
||||
<Reference Include="DV.Localization" />
|
||||
<Reference Include="DV.NAudio" />
|
||||
<Reference Include="DV.PointSet" />
|
||||
<Reference Include="DV.RadioPlayer" />
|
||||
<Reference Include="DV.Scenarios.CRUD" />
|
||||
<Reference Include="DV.Simulation" />
|
||||
<Reference Include="DV.Telemetry" />
|
||||
<Reference Include="DV.TerrainSystem" />
|
||||
<Reference Include="DV.TerrainTools" />
|
||||
<Reference Include="DV.ThingTypes" />
|
||||
<Reference Include="DV.UI" />
|
||||
<Reference Include="DV.UIFramework" />
|
||||
<Reference Include="DV.UserManagement" />
|
||||
<Reference Include="DV.Utils" />
|
||||
<Reference Include="DV.WeatherSystem" />
|
||||
|
||||
<!-- Unity -->
|
||||
|
||||
<Reference Include="UnityEngine" />
|
||||
<Reference Include="UnityEngine.AccessibilityModule" />
|
||||
<Reference Include="UnityEngine.AIModule" />
|
||||
<Reference Include="UnityEngine.AndroidJNIModule" />
|
||||
<Reference Include="UnityEngine.AnimationModule" />
|
||||
<Reference Include="UnityEngine.ARModule" />
|
||||
<Reference Include="UnityEngine.AssetBundleModule" />
|
||||
<Reference Include="UnityEngine.AudioModule" />
|
||||
<Reference Include="UnityEngine.ClothModule" />
|
||||
<Reference Include="UnityEngine.ClusterInputModule" />
|
||||
<Reference Include="UnityEngine.ClusterRendererModule" />
|
||||
<Reference Include="UnityEngine.CoreModule" />
|
||||
<Reference Include="UnityEngine.CrashReportingModule" />
|
||||
<Reference Include="UnityEngine.DirectorModule" />
|
||||
<Reference Include="UnityEngine.DSPGraphModule" />
|
||||
<Reference Include="UnityEngine.GameCenterModule" />
|
||||
<Reference Include="UnityEngine.GridModule" />
|
||||
<Reference Include="UnityEngine.HotReloadModule" />
|
||||
<Reference Include="UnityEngine.ImageConversionModule" />
|
||||
<Reference Include="UnityEngine.IMGUIModule" />
|
||||
<Reference Include="UnityEngine.InputLegacyModule" />
|
||||
<Reference Include="UnityEngine.InputModule" />
|
||||
<Reference Include="UnityEngine.JSONSerializeModule" />
|
||||
<Reference Include="UnityEngine.LocalizationModule" />
|
||||
<Reference Include="UnityEngine.ParticleSystemModule" />
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule" />
|
||||
<Reference Include="UnityEngine.Physics2DModule" />
|
||||
<Reference Include="UnityEngine.PhysicsModule" />
|
||||
<Reference Include="UnityEngine.ProfilerModule" />
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule" />
|
||||
<Reference Include="UnityEngine.SharedInternalsModule" />
|
||||
<Reference Include="UnityEngine.SpatialTracking" />
|
||||
<Reference Include="UnityEngine.SpriteMaskModule" />
|
||||
<Reference Include="UnityEngine.SpriteShapeModule" />
|
||||
<Reference Include="UnityEngine.StreamingModule" />
|
||||
<Reference Include="UnityEngine.SubstanceModule" />
|
||||
<Reference Include="UnityEngine.SubsystemsModule" />
|
||||
<Reference Include="UnityEngine.TerrainModule" />
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule" />
|
||||
<Reference Include="UnityEngine.TextCoreModule" />
|
||||
<Reference Include="UnityEngine.TextRenderingModule" />
|
||||
<Reference Include="UnityEngine.TilemapModule" />
|
||||
<Reference Include="UnityEngine.TLSModule" />
|
||||
<Reference Include="UnityEngine.UI" />
|
||||
<Reference Include="UnityEngine.UIElementsModule" />
|
||||
<Reference Include="UnityEngine.UIModule" />
|
||||
<Reference Include="UnityEngine.UmbraModule" />
|
||||
<Reference Include="UnityEngine.UNETModule" />
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule" />
|
||||
<Reference Include="UnityEngine.UnityConnectModule" />
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule" />
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule" />
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule" />
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule" />
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule" />
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule" />
|
||||
<Reference Include="UnityEngine.VehiclesModule" />
|
||||
<Reference Include="UnityEngine.VFXModule" />
|
||||
<Reference Include="UnityEngine.VideoModule" />
|
||||
<Reference Include="UnityEngine.VRModule" />
|
||||
<Reference Include="UnityEngine.WindModule" />
|
||||
<Reference Include="UnityEngine.XR.LegacyInputHelpers" />
|
||||
<Reference Include="UnityEngine.XRModule" />
|
||||
|
||||
<Reference Include="UnityModManager" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<!-- Copy to build folder -->
|
||||
<Copy SourceFiles="$(TargetPath)" DestinationFolder="../build/" />
|
||||
|
||||
<!-- Package after Release build -->
|
||||
<Exec Condition="'$(OS)' == 'Windows_NT'" Command="powershell -executionpolicy bypass ../package.ps1 -NoArchive -OutputDirectory 'D:\Programs\Derail Valley\Mods'" />
|
||||
<!-- todo fix linux below-->
|
||||
<!-- <Exec Condition="'$(ConfigurationName)' == 'Release' And '$(OS)' != 'Windows_NT'" Command="pwsh -Command "(../package.ps1)"" />-->
|
||||
</Target>
|
||||
</Project>
|
|
@ -0,0 +1,66 @@
|
|||
using DV.ThingTypes;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
|
||||
namespace dv_locofaces
|
||||
{
|
||||
|
||||
[HarmonyPatch(typeof(TrainCar), "Start")]
|
||||
class CarPatch
|
||||
{
|
||||
static void Postfix(ref TrainCar __instance)
|
||||
{
|
||||
if (__instance == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (__instance.carType)
|
||||
{
|
||||
case TrainCarType.LocoS060:
|
||||
if (Main.MySettings.S060FaceEnabled) {
|
||||
ApplyS060Face(ref __instance);
|
||||
}
|
||||
break;
|
||||
case TrainCarType.LocoSteamHeavy:
|
||||
ApplyS282Face(ref __instance);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void ApplyS282Face(ref TrainCar trainCar)
|
||||
{
|
||||
switch (Main.MySettings.S282FaceType)
|
||||
{
|
||||
case Settings.S282Face.Gordon:
|
||||
break;
|
||||
case Settings.S282Face.Henry:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void ApplyS060Face(ref TrainCar locomotive)
|
||||
{
|
||||
//hide smoke box door
|
||||
var smokeboxDoorPath = "LocoS060_Body/Static/smokebox_door";
|
||||
Transform smokeBoxDoor = locomotive.transform.Find(smokeboxDoorPath);
|
||||
if (smokeBoxDoor == null)
|
||||
{
|
||||
Main.Error($"Couldn't find S060 smoke box door on '{locomotive.transform.gameObject.name}' -> {smokeboxDoorPath}");
|
||||
return;
|
||||
}
|
||||
smokeBoxDoor.gameObject.SetActive(false);
|
||||
|
||||
//show face
|
||||
var bodyPath = "LocoS060_Body/Static";
|
||||
Transform body = locomotive.transform.Find(bodyPath);
|
||||
if (body == null)
|
||||
{
|
||||
Main.Error($"Couldn't find S060 body on '{locomotive.transform.gameObject.name}' -> {bodyPath}");
|
||||
return;
|
||||
}
|
||||
|
||||
GameObject.Instantiate(Main.S060FaceObj, body);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,62 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using HarmonyLib;
|
||||
using UnityModManagerNet;
|
||||
using UnityEngine;
|
||||
|
||||
namespace dv_locofaces
|
||||
{
|
||||
[EnableReloading]
|
||||
public static class Main
|
||||
{
|
||||
public static UnityModManager.ModEntry MyModEntry { get; private set; }
|
||||
public static Settings MySettings { get; private set; }
|
||||
|
||||
public static GameObject S060FaceObj;
|
||||
|
||||
private static bool Load(UnityModManager.ModEntry modEntry)
|
||||
{
|
||||
try
|
||||
{
|
||||
MyModEntry = modEntry;
|
||||
MySettings = UnityModManager.ModSettings.Load<Settings>(MyModEntry);
|
||||
|
||||
MyModEntry.OnGUI = entry => MySettings.Draw(entry);
|
||||
MyModEntry.OnSaveGUI = entry => MySettings.Save(entry);
|
||||
|
||||
string bundlePath = Path.Combine(MyModEntry.Path, "bundles\\");
|
||||
|
||||
S060FaceObj = AssetBundle.LoadFromFile(Path.Combine(bundlePath, "s060face"))
|
||||
.LoadAsset<GameObject>("assets/tobuild/s060face/s060face.prefab");
|
||||
|
||||
var harmony = new Harmony(MyModEntry.Info.Id);
|
||||
harmony.PatchAll(Assembly.GetExecutingAssembly());
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MyModEntry.Logger.LogException($"Failed to load {MyModEntry.Info.DisplayName}:", ex);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Logger Commands
|
||||
public static void Log(string message)
|
||||
{
|
||||
MyModEntry.Logger.Log(message);
|
||||
}
|
||||
|
||||
public static void Warning(string message)
|
||||
{
|
||||
MyModEntry.Logger.Warning(message);
|
||||
}
|
||||
|
||||
public static void Error(string message)
|
||||
{
|
||||
MyModEntry.Logger.Error(message);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
using UnityModManagerNet;
|
||||
|
||||
namespace dv_locofaces
|
||||
{
|
||||
public class Settings : UnityModManager.ModSettings
|
||||
{
|
||||
public bool S060FaceEnabled = true;
|
||||
|
||||
public enum S282Face
|
||||
{
|
||||
None,
|
||||
Henry,
|
||||
Gordon
|
||||
}
|
||||
|
||||
public S282Face S282FaceType = S282Face.Gordon;
|
||||
|
||||
public void Draw(UnityModManager.ModEntry modEntry)
|
||||
{
|
||||
GUILayout.Label("S060");
|
||||
S060FaceEnabled = GUILayout.Toggle(S060FaceEnabled, "Enable S060 face");
|
||||
|
||||
GUILayout.Label("S282");
|
||||
S282FaceType = (S282Face) GUILayout.SelectionGrid((int)S282FaceType, Enum.GetNames(typeof(S282Face)), 1, "toggle");
|
||||
}
|
||||
|
||||
public override void Save(UnityModManager.ModEntry modEntry)
|
||||
{
|
||||
Save(this, modEntry);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"Id": "dv_locofaces",
|
||||
"Version": "0.0.1",
|
||||
"DisplayName": "Locomotive faces",
|
||||
"Author": "Tostiman",
|
||||
"EntryMethod": "dv_locofaces.Main.Load",
|
||||
"ManagerVersion": "0.27.3",
|
||||
"Repository": "https://github.com/t0stiman/dv_locofaces/blob/main/repository.json"
|
||||
}
|
|
@ -0,0 +1,29 @@
|
|||
param (
|
||||
[switch]$NoArchive,
|
||||
[string]$OutputDirectory = $PSScriptRoot
|
||||
)
|
||||
|
||||
Set-Location "$PSScriptRoot"
|
||||
$FilesToInclude = "info.json","build/*","LICENSE","bundles"
|
||||
|
||||
$modInfo = Get-Content -Raw -Path "info.json" | ConvertFrom-Json
|
||||
$modId = $modInfo.Id
|
||||
$modVersion = $modInfo.Version
|
||||
|
||||
$DistDir = "$OutputDirectory/dist"
|
||||
if ($NoArchive) {
|
||||
$ZipWorkDir = "$OutputDirectory"
|
||||
} else {
|
||||
$ZipWorkDir = "$DistDir/tmp"
|
||||
}
|
||||
$ZipOutDir = "$ZipWorkDir/$modId"
|
||||
|
||||
New-Item "$ZipOutDir" -ItemType Directory -Force
|
||||
Copy-Item -Force -Path $FilesToInclude -Destination "$ZipOutDir"
|
||||
Copy-Item -Force -Path "bundles/*" -Destination "$ZipOutDir/bundles"
|
||||
|
||||
if (!$NoArchive)
|
||||
{
|
||||
$FILE_NAME = "$DistDir/${modId}_v$modVersion.zip"
|
||||
Compress-Archive -Update -CompressionLevel Fastest -Path "$ZipOutDir/*" -DestinationPath "$FILE_NAME"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"Releases": [
|
||||
{
|
||||
"Id": "dv_locofaces",
|
||||
"Version": "0.0.1",
|
||||
"DownloadUrl": "https://github.com/t0stiman/dv_locofaces/releases/download/0.0.1/dv_locofaces_v0.0.1.zip"
|
||||
}
|
||||
]
|
||||
}
|
Loading…
Reference in New Issue