initial commit
commit
711f8433ca
|
@ -0,0 +1,396 @@
|
||||||
|
# Local reference configuration
|
||||||
|
Directory.Build.targets
|
||||||
|
|
||||||
|
# Local preferences
|
||||||
|
.vscode/
|
||||||
|
|
||||||
|
# Packaging directories
|
||||||
|
[Bb]uild/
|
||||||
|
[Dd]ist/
|
||||||
|
|
||||||
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
x64/
|
||||||
|
x86/
|
||||||
|
[Ww][Ii][Nn]32/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Oo]ut/
|
||||||
|
[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
||||||
|
|
||||||
|
|
||||||
|
## JetBrains Rider
|
||||||
|
|
||||||
|
# User-specific stuff
|
||||||
|
.idea/
|
||||||
|
*.iml
|
||||||
|
*.ipr
|
||||||
|
|
||||||
|
# File-based project format
|
||||||
|
*.iws
|
||||||
|
|
||||||
|
# temporary files which can be created if a process still has a handle open of a deleted file
|
||||||
|
.fuse_hidden*
|
||||||
|
|
||||||
|
# KDE directory preferences
|
||||||
|
.directory
|
||||||
|
|
||||||
|
# Linux trash folder which might appear on any partition or disk
|
||||||
|
.Trash-*
|
||||||
|
|
||||||
|
# .nfs files are created when an open file is removed but is still being accessed
|
||||||
|
.nfs*
|
|
@ -0,0 +1,11 @@
|
||||||
|
todo
|
||||||
|
|
||||||
|
## Installation instructions
|
||||||
|
|
||||||
|
todo
|
||||||
|
|
||||||
|
## Credits
|
||||||
|
|
||||||
|
This mod's code is based on the mod '[Dumb S282 Tweaks](https://github.com/aeughsendhelp/dumb282tweaks)' by [ÆUGH](https://github.com/aeughsendhelp).
|
||||||
|
|
||||||
|
todo model
|
|
@ -0,0 +1,25 @@
|
||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.5.33627.172
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "dv_locofaces", "dv_locofaces\dv_locofaces.csproj", "{29798D2A-7139-4E0D-A6A3-3FFA9E7E5611}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{29798D2A-7139-4E0D-A6A3-3FFA9E7E5611}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{29798D2A-7139-4E0D-A6A3-3FFA9E7E5611}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{29798D2A-7139-4E0D-A6A3-3FFA9E7E5611}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{29798D2A-7139-4E0D-A6A3-3FFA9E7E5611}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {C1C9BDE2-F852-4FB2-9E3F-0745754DA0EC}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
|
@ -0,0 +1,124 @@
|
||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
<PropertyGroup>
|
||||||
|
<AssemblyName>dv_locofaces</AssemblyName>
|
||||||
|
<TargetFramework>net48</TargetFramework>
|
||||||
|
<LangVersion>latest</LangVersion>
|
||||||
|
<Nullable>disable</Nullable>
|
||||||
|
<WarningsAsErrors>CS8600;CS8602;CS8603</WarningsAsErrors>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<!-- Mod Loader -->
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="UnityModManager" Version="0.27.2" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<!-- Null Checking -->
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<!-- Derail Valley -->
|
||||||
|
|
||||||
|
<Reference Include="0Harmony" />
|
||||||
|
<Reference Include="Assembly-CSharp" />
|
||||||
|
<Reference Include="DV.BrakeSystem" />
|
||||||
|
<Reference Include="DV.Common" />
|
||||||
|
<Reference Include="DV.ControllerAnchors" />
|
||||||
|
<Reference Include="DV.Highlighting" />
|
||||||
|
<Reference Include="DV.Interaction" />
|
||||||
|
<Reference Include="DV.Inventory" />
|
||||||
|
<Reference Include="DV.Localization" />
|
||||||
|
<Reference Include="DV.NAudio" />
|
||||||
|
<Reference Include="DV.PointSet" />
|
||||||
|
<Reference Include="DV.RadioPlayer" />
|
||||||
|
<Reference Include="DV.Scenarios.CRUD" />
|
||||||
|
<Reference Include="DV.Simulation" />
|
||||||
|
<Reference Include="DV.Telemetry" />
|
||||||
|
<Reference Include="DV.TerrainSystem" />
|
||||||
|
<Reference Include="DV.TerrainTools" />
|
||||||
|
<Reference Include="DV.ThingTypes" />
|
||||||
|
<Reference Include="DV.UI" />
|
||||||
|
<Reference Include="DV.UIFramework" />
|
||||||
|
<Reference Include="DV.UserManagement" />
|
||||||
|
<Reference Include="DV.Utils" />
|
||||||
|
<Reference Include="DV.WeatherSystem" />
|
||||||
|
|
||||||
|
<!-- Unity -->
|
||||||
|
|
||||||
|
<Reference Include="UnityEngine" />
|
||||||
|
<Reference Include="UnityEngine.AccessibilityModule" />
|
||||||
|
<Reference Include="UnityEngine.AIModule" />
|
||||||
|
<Reference Include="UnityEngine.AndroidJNIModule" />
|
||||||
|
<Reference Include="UnityEngine.AnimationModule" />
|
||||||
|
<Reference Include="UnityEngine.ARModule" />
|
||||||
|
<Reference Include="UnityEngine.AssetBundleModule" />
|
||||||
|
<Reference Include="UnityEngine.AudioModule" />
|
||||||
|
<Reference Include="UnityEngine.ClothModule" />
|
||||||
|
<Reference Include="UnityEngine.ClusterInputModule" />
|
||||||
|
<Reference Include="UnityEngine.ClusterRendererModule" />
|
||||||
|
<Reference Include="UnityEngine.CoreModule" />
|
||||||
|
<Reference Include="UnityEngine.CrashReportingModule" />
|
||||||
|
<Reference Include="UnityEngine.DirectorModule" />
|
||||||
|
<Reference Include="UnityEngine.DSPGraphModule" />
|
||||||
|
<Reference Include="UnityEngine.GameCenterModule" />
|
||||||
|
<Reference Include="UnityEngine.GridModule" />
|
||||||
|
<Reference Include="UnityEngine.HotReloadModule" />
|
||||||
|
<Reference Include="UnityEngine.ImageConversionModule" />
|
||||||
|
<Reference Include="UnityEngine.IMGUIModule" />
|
||||||
|
<Reference Include="UnityEngine.InputLegacyModule" />
|
||||||
|
<Reference Include="UnityEngine.InputModule" />
|
||||||
|
<Reference Include="UnityEngine.JSONSerializeModule" />
|
||||||
|
<Reference Include="UnityEngine.LocalizationModule" />
|
||||||
|
<Reference Include="UnityEngine.ParticleSystemModule" />
|
||||||
|
<Reference Include="UnityEngine.PerformanceReportingModule" />
|
||||||
|
<Reference Include="UnityEngine.Physics2DModule" />
|
||||||
|
<Reference Include="UnityEngine.PhysicsModule" />
|
||||||
|
<Reference Include="UnityEngine.ProfilerModule" />
|
||||||
|
<Reference Include="UnityEngine.ScreenCaptureModule" />
|
||||||
|
<Reference Include="UnityEngine.SharedInternalsModule" />
|
||||||
|
<Reference Include="UnityEngine.SpatialTracking" />
|
||||||
|
<Reference Include="UnityEngine.SpriteMaskModule" />
|
||||||
|
<Reference Include="UnityEngine.SpriteShapeModule" />
|
||||||
|
<Reference Include="UnityEngine.StreamingModule" />
|
||||||
|
<Reference Include="UnityEngine.SubstanceModule" />
|
||||||
|
<Reference Include="UnityEngine.SubsystemsModule" />
|
||||||
|
<Reference Include="UnityEngine.TerrainModule" />
|
||||||
|
<Reference Include="UnityEngine.TerrainPhysicsModule" />
|
||||||
|
<Reference Include="UnityEngine.TextCoreModule" />
|
||||||
|
<Reference Include="UnityEngine.TextRenderingModule" />
|
||||||
|
<Reference Include="UnityEngine.TilemapModule" />
|
||||||
|
<Reference Include="UnityEngine.TLSModule" />
|
||||||
|
<Reference Include="UnityEngine.UI" />
|
||||||
|
<Reference Include="UnityEngine.UIElementsModule" />
|
||||||
|
<Reference Include="UnityEngine.UIModule" />
|
||||||
|
<Reference Include="UnityEngine.UmbraModule" />
|
||||||
|
<Reference Include="UnityEngine.UNETModule" />
|
||||||
|
<Reference Include="UnityEngine.UnityAnalyticsModule" />
|
||||||
|
<Reference Include="UnityEngine.UnityConnectModule" />
|
||||||
|
<Reference Include="UnityEngine.UnityTestProtocolModule" />
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule" />
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestAudioModule" />
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestModule" />
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule" />
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestWWWModule" />
|
||||||
|
<Reference Include="UnityEngine.VehiclesModule" />
|
||||||
|
<Reference Include="UnityEngine.VFXModule" />
|
||||||
|
<Reference Include="UnityEngine.VideoModule" />
|
||||||
|
<Reference Include="UnityEngine.VRModule" />
|
||||||
|
<Reference Include="UnityEngine.WindModule" />
|
||||||
|
<Reference Include="UnityEngine.XR.LegacyInputHelpers" />
|
||||||
|
<Reference Include="UnityEngine.XRModule" />
|
||||||
|
|
||||||
|
<Reference Include="UnityModManager" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||||
|
<!-- Copy to build folder -->
|
||||||
|
<Copy SourceFiles="$(TargetPath)" DestinationFolder="../build/" />
|
||||||
|
|
||||||
|
<!-- Package after Release build -->
|
||||||
|
<Exec Condition="'$(OS)' == 'Windows_NT'" Command="powershell -executionpolicy bypass ../package.ps1 -NoArchive -OutputDirectory 'D:\Programs\Derail Valley\Mods'" />
|
||||||
|
<!-- todo fix linux below-->
|
||||||
|
<!-- <Exec Condition="'$(ConfigurationName)' == 'Release' And '$(OS)' != 'Windows_NT'" Command="pwsh -Command "(../package.ps1)"" />-->
|
||||||
|
</Target>
|
||||||
|
</Project>
|
|
@ -0,0 +1,66 @@
|
||||||
|
using DV.ThingTypes;
|
||||||
|
using HarmonyLib;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace dv_locofaces
|
||||||
|
{
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(TrainCar), "Start")]
|
||||||
|
class CarPatch
|
||||||
|
{
|
||||||
|
static void Postfix(ref TrainCar __instance)
|
||||||
|
{
|
||||||
|
if (__instance == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (__instance.carType)
|
||||||
|
{
|
||||||
|
case TrainCarType.LocoS060:
|
||||||
|
if (Main.MySettings.S060FaceEnabled) {
|
||||||
|
ApplyS060Face(ref __instance);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case TrainCarType.LocoSteamHeavy:
|
||||||
|
ApplyS282Face(ref __instance);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ApplyS282Face(ref TrainCar trainCar)
|
||||||
|
{
|
||||||
|
switch (Main.MySettings.S282FaceType)
|
||||||
|
{
|
||||||
|
case Settings.S282Face.Gordon:
|
||||||
|
break;
|
||||||
|
case Settings.S282Face.Henry:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ApplyS060Face(ref TrainCar locomotive)
|
||||||
|
{
|
||||||
|
//hide smoke box door
|
||||||
|
var smokeboxDoorPath = "LocoS060_Body/Static/smokebox_door";
|
||||||
|
Transform smokeBoxDoor = locomotive.transform.Find(smokeboxDoorPath);
|
||||||
|
if (smokeBoxDoor == null)
|
||||||
|
{
|
||||||
|
Main.Error($"Couldn't find S060 smoke box door on '{locomotive.transform.gameObject.name}' -> {smokeboxDoorPath}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
smokeBoxDoor.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
//show face
|
||||||
|
var bodyPath = "LocoS060_Body/Static";
|
||||||
|
Transform body = locomotive.transform.Find(bodyPath);
|
||||||
|
if (body == null)
|
||||||
|
{
|
||||||
|
Main.Error($"Couldn't find S060 body on '{locomotive.transform.gameObject.name}' -> {bodyPath}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject.Instantiate(Main.S060FaceObj, body);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,62 @@
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
|
using HarmonyLib;
|
||||||
|
using UnityModManagerNet;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace dv_locofaces
|
||||||
|
{
|
||||||
|
[EnableReloading]
|
||||||
|
public static class Main
|
||||||
|
{
|
||||||
|
public static UnityModManager.ModEntry MyModEntry { get; private set; }
|
||||||
|
public static Settings MySettings { get; private set; }
|
||||||
|
|
||||||
|
public static GameObject S060FaceObj;
|
||||||
|
|
||||||
|
private static bool Load(UnityModManager.ModEntry modEntry)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
MyModEntry = modEntry;
|
||||||
|
MySettings = UnityModManager.ModSettings.Load<Settings>(MyModEntry);
|
||||||
|
|
||||||
|
MyModEntry.OnGUI = entry => MySettings.Draw(entry);
|
||||||
|
MyModEntry.OnSaveGUI = entry => MySettings.Save(entry);
|
||||||
|
|
||||||
|
string bundlePath = Path.Combine(MyModEntry.Path, "bundles\\");
|
||||||
|
|
||||||
|
S060FaceObj = AssetBundle.LoadFromFile(Path.Combine(bundlePath, "s060face"))
|
||||||
|
.LoadAsset<GameObject>("assets/tobuild/s060face/s060face.prefab");
|
||||||
|
|
||||||
|
var harmony = new Harmony(MyModEntry.Info.Id);
|
||||||
|
harmony.PatchAll(Assembly.GetExecutingAssembly());
|
||||||
|
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
MyModEntry.Logger.LogException($"Failed to load {MyModEntry.Info.DisplayName}:", ex);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Logger Commands
|
||||||
|
public static void Log(string message)
|
||||||
|
{
|
||||||
|
MyModEntry.Logger.Log(message);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Warning(string message)
|
||||||
|
{
|
||||||
|
MyModEntry.Logger.Warning(message);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Error(string message)
|
||||||
|
{
|
||||||
|
MyModEntry.Logger.Error(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,34 @@
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityModManagerNet;
|
||||||
|
|
||||||
|
namespace dv_locofaces
|
||||||
|
{
|
||||||
|
public class Settings : UnityModManager.ModSettings
|
||||||
|
{
|
||||||
|
public bool S060FaceEnabled = true;
|
||||||
|
|
||||||
|
public enum S282Face
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
Henry,
|
||||||
|
Gordon
|
||||||
|
}
|
||||||
|
|
||||||
|
public S282Face S282FaceType = S282Face.Gordon;
|
||||||
|
|
||||||
|
public void Draw(UnityModManager.ModEntry modEntry)
|
||||||
|
{
|
||||||
|
GUILayout.Label("S060");
|
||||||
|
S060FaceEnabled = GUILayout.Toggle(S060FaceEnabled, "Enable S060 face");
|
||||||
|
|
||||||
|
GUILayout.Label("S282");
|
||||||
|
S282FaceType = (S282Face) GUILayout.SelectionGrid((int)S282FaceType, Enum.GetNames(typeof(S282Face)), 1, "toggle");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Save(UnityModManager.ModEntry modEntry)
|
||||||
|
{
|
||||||
|
Save(this, modEntry);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,9 @@
|
||||||
|
{
|
||||||
|
"Id": "dv_locofaces",
|
||||||
|
"Version": "0.0.1",
|
||||||
|
"DisplayName": "Locomotive faces",
|
||||||
|
"Author": "Tostiman",
|
||||||
|
"EntryMethod": "dv_locofaces.Main.Load",
|
||||||
|
"ManagerVersion": "0.27.3",
|
||||||
|
"Repository": "https://github.com/t0stiman/dv_locofaces/blob/main/repository.json"
|
||||||
|
}
|
|
@ -0,0 +1,29 @@
|
||||||
|
param (
|
||||||
|
[switch]$NoArchive,
|
||||||
|
[string]$OutputDirectory = $PSScriptRoot
|
||||||
|
)
|
||||||
|
|
||||||
|
Set-Location "$PSScriptRoot"
|
||||||
|
$FilesToInclude = "info.json","build/*","LICENSE","bundles"
|
||||||
|
|
||||||
|
$modInfo = Get-Content -Raw -Path "info.json" | ConvertFrom-Json
|
||||||
|
$modId = $modInfo.Id
|
||||||
|
$modVersion = $modInfo.Version
|
||||||
|
|
||||||
|
$DistDir = "$OutputDirectory/dist"
|
||||||
|
if ($NoArchive) {
|
||||||
|
$ZipWorkDir = "$OutputDirectory"
|
||||||
|
} else {
|
||||||
|
$ZipWorkDir = "$DistDir/tmp"
|
||||||
|
}
|
||||||
|
$ZipOutDir = "$ZipWorkDir/$modId"
|
||||||
|
|
||||||
|
New-Item "$ZipOutDir" -ItemType Directory -Force
|
||||||
|
Copy-Item -Force -Path $FilesToInclude -Destination "$ZipOutDir"
|
||||||
|
Copy-Item -Force -Path "bundles/*" -Destination "$ZipOutDir/bundles"
|
||||||
|
|
||||||
|
if (!$NoArchive)
|
||||||
|
{
|
||||||
|
$FILE_NAME = "$DistDir/${modId}_v$modVersion.zip"
|
||||||
|
Compress-Archive -Update -CompressionLevel Fastest -Path "$ZipOutDir/*" -DestinationPath "$FILE_NAME"
|
||||||
|
}
|
|
@ -0,0 +1,9 @@
|
||||||
|
{
|
||||||
|
"Releases": [
|
||||||
|
{
|
||||||
|
"Id": "dv_locofaces",
|
||||||
|
"Version": "0.0.1",
|
||||||
|
"DownloadUrl": "https://github.com/t0stiman/dv_locofaces/releases/download/0.0.1/dv_locofaces_v0.0.1.zip"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
Loading…
Reference in New Issue