add VL80TK
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## Unity ##
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*.cs diff=csharp text
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*.cginc text
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*.shader text
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*.mat merge=unityyamlmerge eol=lf
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*.anim merge=unityyamlmerge eol=lf
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*.unity merge=unityyamlmerge eol=lf
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*.prefab merge=unityyamlmerge eol=lf
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*.physicsMaterial2D merge=unityyamlmerge eol=lf
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*.physicMaterial merge=unityyamlmerge eol=lf
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*.asset merge=unityyamlmerge eol=lf
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*.meta merge=unityyamlmerge eol=lf
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*.controller merge=unityyamlmerge eol=lf
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## git-lfs ##
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#Image
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*.bmp filter=lfs diff=lfs merge=lfs -text
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*.exr filter=lfs diff=lfs merge=lfs -text
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*.gif filter=lfs diff=lfs merge=lfs -text
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*.hdr filter=lfs diff=lfs merge=lfs -text
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*.pict filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.tga filter=lfs diff=lfs merge=lfs -text
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*.tif filter=lfs diff=lfs merge=lfs -text
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*.tiff filter=lfs diff=lfs merge=lfs -text
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#Audio
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*.aif filter=lfs diff=lfs merge=lfs -text
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*.aiff filter=lfs diff=lfs merge=lfs -text
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*.it filter=lfs diff=lfs merge=lfs -text
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*.mod filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.xm filter=lfs diff=lfs merge=lfs -text
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#Video
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.mov filter=lfs diff=lfs merge=lfs -text
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#3D Object
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*.3dm filter=lfs diff=lfs merge=lfs -text
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*.3ds filter=lfs diff=lfs merge=lfs -text
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*.dxf filter=lfs diff=lfs merge=lfs -text
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*.stl filter=lfs diff=lfs merge=lfs -text
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*.ztl filter=lfs diff=lfs merge=lfs -text
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# Fonts
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*.otf filter=lfs diff=lfs merge=lfs -text
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*.ttf filter=lfs diff=lfs merge=lfs -text
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#ETC
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*.a filter=lfs diff=lfs merge=lfs -text
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*.exr filter=lfs diff=lfs merge=lfs -text
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*.tga filter=lfs diff=lfs merge=lfs -text
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*.dll filter=lfs diff=lfs merge=lfs -text
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*.unitypackage filter=lfs diff=lfs merge=lfs -text
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*.aif filter=lfs diff=lfs merge=lfs -text
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*.rns filter=lfs diff=lfs merge=lfs -text
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*.reason filter=lfs diff=lfs merge=lfs -text
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*.bundle filter=lfs diff=lfs merge=lfs -text
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BIN
ED4M/Assets/_CCL_CARS/ED4M Carriage/textures/042606.png (Stored with Git LFS)
BIN
ED4M/Assets/_CCL_CARS/ED4M Carriage/textures/042606.png (Stored with Git LFS)
Binary file not shown.
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![screenshot](screenshot.png)
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Note for developers: the .blend file is for Blender 2.79.
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## Credits
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Locomotive:
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11
README.md
11
README.md
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# Experimental rolling stock for Derail Valley
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![screenshots.jpg](screenshots.jpg)
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Please read:
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These are experimental, which means that nothing works and it's just meant for making screenshots or something.
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These are experimental, which means that nothing works and they're just meant for making screenshots or something.
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- None of the models are made by me. The original creators are credited in the README files in the subfolders
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- Some of the models aren't that good
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- None of the locomotives work
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- Some of the models aren't that good (for example they may lack an interior or have no normal maps)
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- None of the locomotives drive on their own power, they're just carriages
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- None of the wagons can carry cargo or passengers
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- You have to spawn them with the remote thingy (in sandbox mode)
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## Installation
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Requires Unity Mod Manager (UMM) and [Custom Car Loader](https://www.nexusmods.com/derailvalley/mods/324).
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Download the newest zip from the releases tab and drag it into UMM.
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Download the newest zip of the rolling stock you want from the releases tab and drag-drop it into UMM.
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## For developers
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue