add VL80TK
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## Unity ##
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*.cs diff=csharp text
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*.cginc text
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*.shader text
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*.mat merge=unityyamlmerge eol=lf
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*.unity merge=unityyamlmerge eol=lf
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*.controller merge=unityyamlmerge eol=lf
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## git-lfs ##
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#Image
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#Audio
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#Video
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#3D Object
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# Fonts
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#ETC
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BIN
ED4M/Assets/_CCL_CARS/ED4M Carriage/textures/042606.png (Stored with Git LFS)
BIN
ED4M/Assets/_CCL_CARS/ED4M Carriage/textures/042606.png (Stored with Git LFS)
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![screenshot](screenshot.png)
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![screenshot](screenshot.png)
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Note for developers: the .blend file is for Blender 2.79.
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## Credits
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## Credits
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Locomotive:
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Locomotive:
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11
README.md
11
README.md
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# Experimental rolling stock for Derail Valley
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# Experimental rolling stock for Derail Valley
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![screenshots.jpg](screenshots.jpg)
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Please read:
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Please read:
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These are experimental, which means that nothing works and it's just meant for making screenshots or something.
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These are experimental, which means that nothing works and they're just meant for making screenshots or something.
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- None of the models are made by me. The original creators are credited in the README files in the subfolders
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- None of the models are made by me. The original creators are credited in the README files in the subfolders
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- Some of the models aren't that good
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- Some of the models aren't that good (for example they may lack an interior or have no normal maps)
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- None of the locomotives work
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- None of the locomotives drive on their own power, they're just carriages
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- None of the wagons can carry cargo or passengers
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- None of the wagons can carry cargo or passengers
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- You have to spawn them with the remote thingy (in sandbox mode)
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## Installation
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## Installation
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Requires Unity Mod Manager (UMM) and [Custom Car Loader](https://www.nexusmods.com/derailvalley/mods/324).
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Requires Unity Mod Manager (UMM) and [Custom Car Loader](https://www.nexusmods.com/derailvalley/mods/324).
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Download the newest zip from the releases tab and drag it into UMM.
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Download the newest zip of the rolling stock you want from the releases tab and drag-drop it into UMM.
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## For developers
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## For developers
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textureFormat: 1
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteTessellationDetail: -1
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textureType: 0
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singleChannelComponent: 0
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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platformSettings:
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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spriteSheet:
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sprites: []
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weights: []
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secondaryTextures: []
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spritePackingTag:
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pSDShowRemoveMatteOption: 0
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userData:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 11
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mipmaps:
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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lightmap: 0
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compressionQuality: 50
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spriteMode: 0
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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spriteTessellationDetail: -1
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textureType: 0
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textureShape: 1
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singleChannelComponent: 0
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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applyGammaDecoding: 0
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platformSettings:
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID:
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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|
spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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|
assetBundleVariant:
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Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue