dv_crewmate/ItemBundleBuilder/Assets/DontBuildThis/Scripts/ScreenshotMakerWindow.cs

21 lines
399 B
C#

using UnityEditor;
using UnityEngine;
#if UNITY_EDITOR
[CustomEditor(typeof(ScreenshotMaker))]
public class ScreenshotSettingsWindow : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
var myScript = (ScreenshotMaker)target;
if (GUILayout.Button("Take the shot"))
{
myScript.TakeScreenshot();
}
}
}
#endif