dv_CR-style_smoke_deflectors/dumb282tweaks/dumb282tweaks.csproj

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>dumb282tweaks</AssemblyName>
<TargetFramework>net48</TargetFramework>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<WarningsAsErrors>CS8600;CS8602;CS8603</WarningsAsErrors>
</PropertyGroup>
<!-- Mod Loader -->
<ItemGroup>
<PackageReference Include="UnityModManager" Version="0.27.2" />
</ItemGroup>
<!-- Null Checking -->
<ItemGroup>
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
<PackageReference Include="Nullable" Version="1.3.1" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<!-- Derail Valley -->
<Reference Include="0Harmony" />
<Reference Include="Assembly-CSharp" />
<Reference Include="DV.BrakeSystem" />
<Reference Include="DV.Common" />
<Reference Include="DV.ControllerAnchors" />
<Reference Include="DV.Highlighting" />
<Reference Include="DV.Interaction" />
<Reference Include="DV.Inventory" />
<Reference Include="DV.Localization" />
<Reference Include="DV.NAudio" />
<Reference Include="DV.PointSet" />
<Reference Include="DV.RadioPlayer" />
<Reference Include="DV.Scenarios.CRUD" />
<Reference Include="DV.Simulation" />
<Reference Include="DV.Telemetry" />
<Reference Include="DV.TerrainSystem" />
<Reference Include="DV.TerrainTools" />
<Reference Include="DV.ThingTypes" />
<Reference Include="DV.UI" />
<Reference Include="DV.UIFramework" />
<Reference Include="DV.UserManagement" />
<Reference Include="DV.Utils" />
<Reference Include="DV.WeatherSystem" />
<!-- Unity -->
<Reference Include="UnityEngine" />
<Reference Include="UnityEngine.AccessibilityModule" />
<Reference Include="UnityEngine.AIModule" />
<Reference Include="UnityEngine.AndroidJNIModule" />
<Reference Include="UnityEngine.AnimationModule" />
<Reference Include="UnityEngine.ARModule" />
<Reference Include="UnityEngine.AssetBundleModule" />
<Reference Include="UnityEngine.AudioModule" />
<Reference Include="UnityEngine.ClothModule" />
<Reference Include="UnityEngine.ClusterInputModule" />
<Reference Include="UnityEngine.ClusterRendererModule" />
<Reference Include="UnityEngine.CoreModule" />
<Reference Include="UnityEngine.CrashReportingModule" />
<Reference Include="UnityEngine.DirectorModule" />
<Reference Include="UnityEngine.DSPGraphModule" />
<Reference Include="UnityEngine.GameCenterModule" />
<Reference Include="UnityEngine.GridModule" />
<Reference Include="UnityEngine.HotReloadModule" />
<Reference Include="UnityEngine.ImageConversionModule" />
<Reference Include="UnityEngine.IMGUIModule" />
<Reference Include="UnityEngine.InputLegacyModule" />
<Reference Include="UnityEngine.InputModule" />
<Reference Include="UnityEngine.JSONSerializeModule" />
<Reference Include="UnityEngine.LocalizationModule" />
<Reference Include="UnityEngine.ParticleSystemModule" />
<Reference Include="UnityEngine.PerformanceReportingModule" />
<Reference Include="UnityEngine.Physics2DModule" />
<Reference Include="UnityEngine.PhysicsModule" />
<Reference Include="UnityEngine.ProfilerModule" />
<Reference Include="UnityEngine.ScreenCaptureModule" />
<Reference Include="UnityEngine.SharedInternalsModule" />
<Reference Include="UnityEngine.SpatialTracking" />
<Reference Include="UnityEngine.SpriteMaskModule" />
<Reference Include="UnityEngine.SpriteShapeModule" />
<Reference Include="UnityEngine.StreamingModule" />
<Reference Include="UnityEngine.SubstanceModule" />
<Reference Include="UnityEngine.SubsystemsModule" />
<Reference Include="UnityEngine.TerrainModule" />
<Reference Include="UnityEngine.TerrainPhysicsModule" />
<Reference Include="UnityEngine.TextCoreModule" />
<Reference Include="UnityEngine.TextRenderingModule" />
<Reference Include="UnityEngine.TilemapModule" />
<Reference Include="UnityEngine.TLSModule" />
<Reference Include="UnityEngine.UI" />
<Reference Include="UnityEngine.UIElementsModule" />
<Reference Include="UnityEngine.UIModule" />
<Reference Include="UnityEngine.UmbraModule" />
<Reference Include="UnityEngine.UNETModule" />
<Reference Include="UnityEngine.UnityAnalyticsModule" />
<Reference Include="UnityEngine.UnityConnectModule" />
<Reference Include="UnityEngine.UnityTestProtocolModule" />
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule" />
<Reference Include="UnityEngine.UnityWebRequestAudioModule" />
<Reference Include="UnityEngine.UnityWebRequestModule" />
<Reference Include="UnityEngine.UnityWebRequestTextureModule" />
<Reference Include="UnityEngine.UnityWebRequestWWWModule" />
<Reference Include="UnityEngine.VehiclesModule" />
<Reference Include="UnityEngine.VFXModule" />
<Reference Include="UnityEngine.VideoModule" />
<Reference Include="UnityEngine.VRModule" />
<Reference Include="UnityEngine.WindModule" />
<Reference Include="UnityEngine.XR.LegacyInputHelpers" />
<Reference Include="UnityEngine.XRModule" />
<Reference Include="UnityModManager" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<!-- Copy to build folder -->
<Copy SourceFiles="$(TargetPath)" DestinationFolder="../build/" />
<!-- Package after Release build -->
<Exec Condition="'$(OS)' == 'Windows_NT'" Command="powershell -executionpolicy bypass ../package.ps1 -NoArchive -OutputDirectory 'D:\Programs\Derail Valley\Mods'" />
<!-- todo fix linux below-->
<!-- <Exec Condition="'$(ConfigurationName)' == 'Release' And '$(OS)' != 'Windows_NT'" Command="pwsh -Command &quot;(../package.ps1)&quot;" />-->
</Target>
</Project>