53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
using DV.ThingTypes;
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using HarmonyLib;
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using UnityEngine;
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using static CR_style_smoke_deflectors.Main;
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namespace CR_style_smoke_deflectors;
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[HarmonyPatch(typeof(TrainCar), "Start")]
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class CarPatch {
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static void Postfix(ref TrainCar __instance)
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{
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if (__instance == null || __instance.carType != TrainCarType.LocoSteamHeavy)
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{
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return;
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}
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string bodyPath = "LocoS282A_Body/Static_LOD0";
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Transform s282Body = __instance.transform.Find(bodyPath);
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if (s282Body == null)
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{
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Error($"Couldn't find S282 body on '{__instance.transform.gameObject.name}' -> {bodyPath}");
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return;
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}
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// Smoke Deflector
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Log($"Applying {MySettings.smokeDeflectorType.ToString()}");
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switch(MySettings.smokeDeflectorType) {
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case Settings.SmokeDeflectorType.Chinese:
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ApplyChineseSmokeDeflector(ref __instance, s282Body);
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break;
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}
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}
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private static void ApplyChineseSmokeDeflector(ref TrainCar locomotive, Transform body)
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{
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//hide smoke box door
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var smokeboxDoorPath = "LocoS282A_Body/Static_LOD0/s282_locomotive_smokebox_door";
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Transform smokeBoxDoor = locomotive.transform.Find(smokeboxDoorPath);
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if (smokeBoxDoor == null)
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{
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Error($"Couldn't find S282 smoke box door on '{locomotive.transform.gameObject.name}' -> {smokeboxDoorPath}");
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return;
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}
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smokeBoxDoor.gameObject.SetActive(false);
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//show deflector and stuff
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GameObject chineseSmokeDeflector = Object.Instantiate(CRSmokeDeflectorsPrefab, body);
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chineseSmokeDeflector.transform.localPosition = smokeBoxDoor.localPosition;
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}
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}
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