using HarmonyLib; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using static dumb282tweaks.Main; namespace dumb282tweaks; [HarmonyPatch(typeof(TrainCar), "LoadInterior")] class InteriorPatch { static void Postfix(ref TrainCar __instance) { Transform s282Interior = __instance.interior; Transform externalInteractables = s282Interior.transform.Find("LocoS282A_ExternalInteractables(Clone)"); // The fact that in game it actually is called "things" is funny to me Transform cab = s282Interior.transform.Find("LocoS282A_Interior(Clone)/Static/Cab"); Transform things = s282Interior.transform.Find("LocoS282A_Interior(Clone)/Static/Things"); Transform windowRMove = externalInteractables.transform.Find("Interactables/WindowR"); Transform windowLMove = externalInteractables.transform.Find("Interactables/WindowL"); Log(externalInteractables.name); switch(Main.Settings.cabType) { case Settings.CabType.Default: break; case Settings.CabType.German: cab.gameObject.SetActive(false); things.gameObject.SetActive(false); windowRMove.gameObject.SetActive(false); windowLMove.gameObject.SetActive(false); break; } } }