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OnInspectorGUI() + { + DrawDefaultInspector(); + + var myScript = (BundleBuilder)target; + if (GUILayout.Button("HEY! Build the bundles.")) + { + myScript.BuildIt(); + } + } +} + +#endif + diff --git a/BundleBuilder/Assets/DontBuildThis/Scripts/BundleBuilder.cs b/BundleBuilder/Assets/DontBuildThis/Scripts/BundleBuilder.cs new file mode 100644 index 0000000..d7c9fb8 --- /dev/null +++ b/BundleBuilder/Assets/DontBuildThis/Scripts/BundleBuilder.cs @@ -0,0 +1,46 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; + +#if UNITY_EDITOR + +public class BundleBuilder : MonoBehaviour +{ + public string bundleName; + public string exportPath; + + public void BuildIt() + { + var builds = new List(); + var asssetBundleFiles = new List(); + + foreach (var assPath in AssetDatabase.GetAllAssetPaths()) + { + //the / in Assets/ is crucial + if (!assPath.StartsWith("Assets/") || assPath.StartsWith("Assets/DontBuildThis")) + { + continue; + } + + asssetBundleFiles.Add(assPath); + Debug.Log(assPath); + } + + builds.Add(new AssetBundleBuild { + assetBundleName = 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a/BundleBuilder/ProjectSettings/TimeManager.asset b/BundleBuilder/ProjectSettings/TimeManager.asset new file mode 100644 index 0000000..558a017 --- /dev/null +++ b/BundleBuilder/ProjectSettings/TimeManager.asset @@ -0,0 +1,9 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!5 &1 +TimeManager: + m_ObjectHideFlags: 0 + Fixed Timestep: 0.02 + Maximum Allowed Timestep: 0.33333334 + m_TimeScale: 1 + Maximum Particle Timestep: 0.03 diff --git a/BundleBuilder/ProjectSettings/UnityConnectSettings.asset b/BundleBuilder/ProjectSettings/UnityConnectSettings.asset new file mode 100644 index 0000000..fa0b146 --- /dev/null +++ b/BundleBuilder/ProjectSettings/UnityConnectSettings.asset @@ -0,0 +1,34 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!310 &1 +UnityConnectSettings: + m_ObjectHideFlags: 0 + serializedVersion: 1 + m_Enabled: 0 + m_TestMode: 0 + m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events + m_EventUrl: https://cdp.cloud.unity3d.com/v1/events + m_ConfigUrl: https://config.uca.cloud.unity3d.com + m_TestInitMode: 0 + CrashReportingSettings: + m_EventUrl: https://perf-events.cloud.unity3d.com + m_Enabled: 0 + m_LogBufferSize: 10 + m_CaptureEditorExceptions: 1 + UnityPurchasingSettings: + m_Enabled: 0 + m_TestMode: 0 + UnityAnalyticsSettings: + m_Enabled: 0 + m_TestMode: 0 + m_InitializeOnStartup: 1 + UnityAdsSettings: + m_Enabled: 0 + m_InitializeOnStartup: 1 + m_TestMode: 0 + m_IosGameId: + m_AndroidGameId: + m_GameIds: {} + m_GameId: + PerformanceReportingSettings: + m_Enabled: 0 diff --git a/BundleBuilder/ProjectSettings/VFXManager.asset b/BundleBuilder/ProjectSettings/VFXManager.asset new file mode 100644 index 0000000..3a95c98 --- /dev/null +++ b/BundleBuilder/ProjectSettings/VFXManager.asset @@ -0,0 +1,12 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!937362698 &1 +VFXManager: + m_ObjectHideFlags: 0 + m_IndirectShader: {fileID: 0} + m_CopyBufferShader: {fileID: 0} + m_SortShader: {fileID: 0} + m_StripUpdateShader: {fileID: 0} + m_RenderPipeSettingsPath: + m_FixedTimeStep: 0.016666668 + m_MaxDeltaTime: 0.05 diff --git a/BundleBuilder/ProjectSettings/XRSettings.asset b/BundleBuilder/ProjectSettings/XRSettings.asset new file mode 100644 index 0000000..482590c --- /dev/null +++ b/BundleBuilder/ProjectSettings/XRSettings.asset @@ -0,0 +1,10 @@ +{ + "m_SettingKeys": [ + "VR Device Disabled", + "VR Device User Alert" + ], + "m_SettingValues": [ + "False", + "False" + ] +} \ No newline at end of file diff --git a/CR-style_smoke_deflectors.sln b/CR-style_smoke_deflectors.sln new file mode 100644 index 0000000..7d31d39 --- /dev/null +++ b/CR-style_smoke_deflectors.sln @@ -0,0 +1,12 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CR-style_smoke_deflectors", "CR-style_smoke_deflectors/CR-style_smoke_deflectors.csproj", "{57D181A9-9D9D-4EBA-BBDD-9172AAB79983}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {57D181A9-9D9D-4EBA-BBDD-9172AAB79983}.Release|Any CPU.ActiveCfg = Release|Any CPU + {57D181A9-9D9D-4EBA-BBDD-9172AAB79983}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection +EndGlobal \ No newline at end of file diff --git a/dumb282tweaks/dumb282tweaks.csproj b/CR-style_smoke_deflectors/CR-style_smoke_deflectors.csproj similarity index 95% rename from dumb282tweaks/dumb282tweaks.csproj rename to CR-style_smoke_deflectors/CR-style_smoke_deflectors.csproj index c6498c8..d58e89e 100644 --- a/dumb282tweaks/dumb282tweaks.csproj +++ b/CR-style_smoke_deflectors/CR-style_smoke_deflectors.csproj @@ -1,6 +1,6 @@ - dumb282tweaks + CR-style_smoke_deflectors net48 latest CS8600;CS8602;CS8603 @@ -117,7 +117,7 @@ - - + + diff --git a/CR-style_smoke_deflectors/CarPatch.cs b/CR-style_smoke_deflectors/CarPatch.cs new file mode 100644 index 0000000..f0417db --- /dev/null +++ b/CR-style_smoke_deflectors/CarPatch.cs @@ -0,0 +1,52 @@ +using DV.ThingTypes; +using HarmonyLib; +using UnityEngine; + +using static CR_style_smoke_deflectors.Main; + +namespace CR_style_smoke_deflectors; + +[HarmonyPatch(typeof(TrainCar), "Start")] +class CarPatch { + static void Postfix(ref TrainCar __instance) + { + if (__instance == null || __instance.carType != TrainCarType.LocoSteamHeavy) + { + return; + } + + string bodyPath = "LocoS282A_Body/Static_LOD0"; + Transform s282Body = __instance.transform.Find(bodyPath); + if (s282Body == null) + { + Error($"Couldn't find S282 body on '{__instance.transform.gameObject.name}' -> {bodyPath}"); + return; + } + + // Smoke Deflector + Log($"Applying {MySettings.smokeDeflectorType.ToString()}"); + + switch(MySettings.smokeDeflectorType) { + case Settings.SmokeDeflectorType.Chinese: + ApplyChineseSmokeDeflector(ref __instance, s282Body); + break; + } + } + + private static void ApplyChineseSmokeDeflector(ref TrainCar locomotive, Transform body) + { + //hide smoke box door + var smokeboxDoorPath = "LocoS282A_Body/Static_LOD0/s282_locomotive_smokebox_door"; + Transform smokeBoxDoor = locomotive.transform.Find(smokeboxDoorPath); + if (smokeBoxDoor == null) + { + Error($"Couldn't find S282 smoke box door on '{locomotive.transform.gameObject.name}' -> {smokeboxDoorPath}"); + return; + } + smokeBoxDoor.gameObject.SetActive(false); + + //show deflector and stuff + GameObject chineseSmokeDeflector = Object.Instantiate(CRSmokeDeflectorsPrefab, body); + chineseSmokeDeflector.transform.localPosition = smokeBoxDoor.localPosition; + } +} diff --git a/dumb282tweaks/Main.cs b/CR-style_smoke_deflectors/Main.cs similarity index 58% rename from dumb282tweaks/Main.cs rename to CR-style_smoke_deflectors/Main.cs index 64a3b39..db50f1a 100644 --- a/dumb282tweaks/Main.cs +++ b/CR-style_smoke_deflectors/Main.cs @@ -5,19 +5,15 @@ using HarmonyLib; using UnityModManagerNet; using UnityEngine; -namespace dumb282tweaks +namespace CR_style_smoke_deflectors { [EnableReloading] public static class Main { - public static UnityModManager.ModEntry MyModEntry { get; private set; } + private static UnityModManager.ModEntry MyModEntry; public static Settings MySettings { get; private set; } - public static GameObject wagnerSmokeDeflectorsPrefab; - public static GameObject witteSmokeDeflectorsPrefab; - public static GameObject chineseSmokeDeflectorsPrefab; - - public static GameObject streamlinedBoilerPrefab; + public static GameObject CRSmokeDeflectorsPrefab; private static bool Load(UnityModManager.ModEntry modEntry) { @@ -33,16 +29,9 @@ namespace dumb282tweaks string assetPath = Path.Combine(MyModEntry.Path, "assetbundles\\"); - wagnerSmokeDeflectorsPrefab = AssetBundle.LoadFromFile(Path.Combine(assetPath, "wagnersmokedeflectors")) - .LoadAsset("Assets/WagnerSmokeDeflectors.prefab"); - witteSmokeDeflectorsPrefab = AssetBundle.LoadFromFile(Path.Combine(assetPath, "wittesmokedeflectors")) - .LoadAsset("Assets/WitteSmokeDeflectors.prefab"); - chineseSmokeDeflectorsPrefab = AssetBundle.LoadFromFile(Path.Combine(assetPath, "chinesesmokedeflectors")) + CRSmokeDeflectorsPrefab = AssetBundle.LoadFromFile(Path.Combine(assetPath, "CRSmokeDeflectors")) .LoadAsset("Assets/Prefab/LocoS282A_Smokebox.prefab"); - streamlinedBoilerPrefab = AssetBundle.LoadFromFile(Path.Combine(assetPath, "streamline")) - .LoadAsset("Assets/Streamline.prefab"); - harmony = new Harmony(MyModEntry.Info.Id); harmony.PatchAll(Assembly.GetExecutingAssembly()); } diff --git a/dumb282tweaks/Settings.cs b/CR-style_smoke_deflectors/Settings.cs similarity index 52% rename from dumb282tweaks/Settings.cs rename to CR-style_smoke_deflectors/Settings.cs index 5e2c03b..a15e591 100644 --- a/dumb282tweaks/Settings.cs +++ b/CR-style_smoke_deflectors/Settings.cs @@ -3,62 +3,34 @@ using System.ComponentModel; using UnityEngine; using UnityModManagerNet; -namespace dumb282tweaks +namespace CR_style_smoke_deflectors { - public class Settings : UnityModManager.ModSettings { - // public enum CabType - // { - // [Description("Default 282 Cab")] Default, - // [Description("German Cab")] German - // } - - public enum BoilerType - { - [Description("Default Boiler")] Default, - [Description("Streamlined Boiler")] Streamlined, - } - public enum SmokeDeflectorType { [Description("No smoke deflectors")] None, - [Description("Witte smoke deflectors")] - Witte, - - [Description("Wagner smoke deflectors")] - Wagner, - - [Description("Chinese smoke deflectors and more")] + [Description("Chinese Railways-style smoke deflectors")] Chinese, } - // public CabType cabType = CabType.Default; - public SmokeDeflectorType smokeDeflectorType = SmokeDeflectorType.Wagner; - public BoilerType boilerType = BoilerType.Default; + public SmokeDeflectorType smokeDeflectorType = SmokeDeflectorType.Chinese; public void Draw(UnityModManager.ModEntry modEntry) { - GUILayout.BeginVertical(); + // GUILayout.BeginVertical(); GUILayout.Label("These settings are applied on train spawn, meaning rejoining the game will refresh all 282 locos to the settings specified here, but if you don't unload the train it will keep whatever settings were there previously. This is a temporary solution until I have a proper GUI implemented."); GUILayout.Label("Also, reloading a save will currently break things and the tweaks won't load. This isn't good."); - GUILayout.Space(2f); - - //todo this is not implemented - // GUILayout.Label("Cab Type"); - // Settings.cabType = (Settings.CabType) GUILayout.SelectionGrid((int) Settings.cabType, cabTypeTexts, 1, "toggle"); + // GUILayout.Space(2f); GUILayout.Label("Smoke Deflector Type"); smokeDeflectorType = (SmokeDeflectorType) GUILayout.SelectionGrid((int) smokeDeflectorType, Enum.GetNames(typeof(SmokeDeflectorType)), 1, "toggle"); - - GUILayout.Label("Boiler Type"); - boilerType = (BoilerType) GUILayout.SelectionGrid((int) boilerType, Enum.GetNames(typeof(BoilerType)), 1, "toggle"); - - GUILayout.EndVertical(); + // + // GUILayout.EndVertical(); } public override void Save(UnityModManager.ModEntry modEntry) diff --git a/LICENSE b/LICENSE index 70fa0b9..37cb255 100644 --- a/LICENSE +++ b/LICENSE @@ -1,6 +1,6 @@ MIT License -Copyright (c) 2023 ÆUGH +Copyright (c) 2023 ÆUGH, Tostiman, Cypress Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal diff --git a/README.md b/README.md index f8a512d..f80bb74 100644 --- a/README.md +++ b/README.md @@ -1,11 +1,9 @@ -# S282 Tweaks - -Smoke deflectors and a streamlined boiler for the S282. +# Chinese Railways-style smoke deflectors for Derail Valley todo screenshot ## Credits -AEUGH: Streamlined boiler, Witte & Wagner smoke deflectors, code -Tostiman: code -Cypress: Chinese smoke deflectors +AEUGH: this mod is based off of his [dumb282tweaks mod](https://github.com/aeughsendhelp/dumb282tweaks#dumb-s282-tweaks) +Cypress: models, textures +Tostiman: code diff --git a/assetbundles/chinesesmokedeflectors b/assetbundles/crsmokedeflectors similarity index 54% rename from assetbundles/chinesesmokedeflectors rename to assetbundles/crsmokedeflectors index 1971c91..46bf3b6 100644 Binary files a/assetbundles/chinesesmokedeflectors and b/assetbundles/crsmokedeflectors differ diff --git a/assetbundles/fullcab b/assetbundles/fullcab deleted file mode 100644 index 529ff36..0000000 Binary files a/assetbundles/fullcab and /dev/null differ diff --git a/assetbundles/streamline b/assetbundles/streamline deleted file mode 100644 index 015574b..0000000 Binary files a/assetbundles/streamline and /dev/null differ diff --git a/assetbundles/wagnersmokedeflectors b/assetbundles/wagnersmokedeflectors deleted file mode 100644 index b551342..0000000 Binary files a/assetbundles/wagnersmokedeflectors and /dev/null differ diff --git a/assetbundles/wittesmokedeflectors b/assetbundles/wittesmokedeflectors deleted file mode 100644 index 90d5699..0000000 Binary files a/assetbundles/wittesmokedeflectors and /dev/null differ diff --git a/dumb282tweaks.sln b/dumb282tweaks.sln deleted file mode 100644 index c3139b0..0000000 --- a/dumb282tweaks.sln +++ /dev/null @@ -1,25 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio Version 17 -VisualStudioVersion = 17.5.33627.172 -MinimumVisualStudioVersion = 10.0.40219.1 -Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "dumb282tweaks", "dumb282tweaks\dumb282tweaks.csproj", "{29798D2A-7139-4E0D-A6A3-3FFA9E7E5611}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Any CPU = Debug|Any CPU - Release|Any CPU = Release|Any CPU - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {29798D2A-7139-4E0D-A6A3-3FFA9E7E5611}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {29798D2A-7139-4E0D-A6A3-3FFA9E7E5611}.Debug|Any CPU.Build.0 = Debug|Any CPU - {29798D2A-7139-4E0D-A6A3-3FFA9E7E5611}.Release|Any CPU.ActiveCfg = Release|Any CPU - {29798D2A-7139-4E0D-A6A3-3FFA9E7E5611}.Release|Any CPU.Build.0 = Release|Any CPU - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection - GlobalSection(ExtensibilityGlobals) = postSolution - SolutionGuid = {C1C9BDE2-F852-4FB2-9E3F-0745754DA0EC} - EndGlobalSection -EndGlobal diff --git a/dumb282tweaks/CarPatch.cs b/dumb282tweaks/CarPatch.cs deleted file mode 100644 index 68ac36b..0000000 --- a/dumb282tweaks/CarPatch.cs +++ /dev/null @@ -1,107 +0,0 @@ -using DV.ThingTypes; -using HarmonyLib; -using UnityEngine; - -using static dumb282tweaks.Main; - -namespace dumb282tweaks; - -[HarmonyPatch(typeof(TrainCar), "Start")] -class CarPatch { - static void Postfix(ref TrainCar __instance) - { - if (__instance == null || __instance.carType != TrainCarType.LocoSteamHeavy) - { - return; - } - - string bodyPath = "LocoS282A_Body/Static_LOD0/s282_locomotive_body"; - Transform s282Body = __instance.transform.Find(bodyPath); - if (s282Body == null) - { - Error($"Couldn't find S282 body on '{__instance.transform.gameObject.name}' -> {bodyPath}"); - return; - } - - Material s282Mat = s282Body.GetComponent().material; - - // Smoke Deflector - Log($"Applying {MySettings.smokeDeflectorType.ToString()}"); - - switch(MySettings.smokeDeflectorType) { - case Settings.SmokeDeflectorType.Witte: - { - GameObject witteSmokeDeflector = Object.Instantiate(witteSmokeDeflectorsPrefab, __instance.transform); - witteSmokeDeflector.transform.localPosition = new Vector3(0.0f, 2.1f, 5f); - witteSmokeDeflector.transform.localRotation = Quaternion.identity; - - foreach (var aMeshRenderer in witteSmokeDeflector.GetComponentsInChildren()) - { - aMeshRenderer.material = s282Mat; - } - - break; - } - case Settings.SmokeDeflectorType.Wagner: - { - GameObject wagnerSmokeDeflector = Object.Instantiate(wagnerSmokeDeflectorsPrefab, __instance.transform); - wagnerSmokeDeflector.transform.localPosition = new Vector3(0.0f, 2.1f, 5f); - wagnerSmokeDeflector.transform.localRotation = Quaternion.identity; - - foreach (var aMeshRenderer in wagnerSmokeDeflector.GetComponentsInChildren()) - { - aMeshRenderer.material = s282Mat; - } - - break; - } - case Settings.SmokeDeflectorType.Chinese: - ApplyChineseSmokeDeflector(ref __instance, s282Body); - break; - } - - // Boiler - Log($"Applying {MySettings.boilerType.ToString()}"); - - switch (MySettings.boilerType) - { - case Settings.BoilerType.Streamlined: - GameObject streamlinedBoiler = Object.Instantiate(streamlinedBoilerPrefab, __instance.transform); - streamlinedBoiler.transform.localPosition = new Vector3(0.0f, 2.15f, 5.1f); - streamlinedBoiler.transform.localRotation = Quaternion.identity; - - foreach (var aMeshRenderer in streamlinedBoiler.GetComponentsInChildren()) - { - aMeshRenderer.material = s282Mat; - } - - break; - } - } - - private static void ApplyChineseSmokeDeflector(ref TrainCar locomotive, Transform body) - { - //hide smoke box door - var smokeboxDoorPath = "LocoS282A_Body/Static_LOD0/s282_locomotive_smokebox_door"; - Transform smokeBoxDoor = locomotive.transform.Find(smokeboxDoorPath); - if (smokeBoxDoor == null) - { - Error($"Couldn't find S282 smoke box door on '{locomotive.transform.gameObject.name}' -> {smokeboxDoorPath}"); - return; - } - smokeBoxDoor.gameObject.SetActive(false); - - //show deflector and stuff - GameObject chineseSmokeDeflector = Object.Instantiate(chineseSmokeDeflectorsPrefab, body); - chineseSmokeDeflector.transform.localPosition = smokeBoxDoor.localPosition; - - //todo apply S282 material? - // foreach (var aMeshRenderer in chineseSmokeDeflector.GetComponentsInChildren()) - // { - // if (aMeshRenderer.material.name == "S282") //todo - // { - // aMeshRenderer.material = s282Mat; - // } - // } - } -} diff --git a/dumb282tweaks/InteriorPatch.cs b/dumb282tweaks/InteriorPatch.cs deleted file mode 100644 index a8ebd44..0000000 --- a/dumb282tweaks/InteriorPatch.cs +++ /dev/null @@ -1,32 +0,0 @@ -// using HarmonyLib; -// using UnityEngine; -// -// using static dumb282tweaks.Main; -// -// namespace dumb282tweaks; -// -// [HarmonyPatch(typeof(TrainCar), "LoadInterior")] -// class InteriorPatch { -// static void Postfix(ref TrainCar __instance) { -// Transform s282Interior = __instance.interior; -// Transform externalInteractables = s282Interior.transform.Find("LocoS282A_ExternalInteractables(Clone)"); -// // The fact that in game it actually is called "things" is funny to me -// Transform cab = s282Interior.transform.Find("LocoS282A_Interior(Clone)/Static/Cab"); -// Transform things = s282Interior.transform.Find("LocoS282A_Interior(Clone)/Static/Things"); -// Transform windowRMove = externalInteractables.transform.Find("Interactables/WindowR"); -// Transform windowLMove = externalInteractables.transform.Find("Interactables/WindowL"); -// -// Log(externalInteractables.name); -// -// switch(Main.Settings.cabType) { -// case Settings.CabType.Default: -// break; -// case Settings.CabType.German: -// cab.gameObject.SetActive(false); -// things.gameObject.SetActive(false); -// windowRMove.gameObject.SetActive(false); -// windowLMove.gameObject.SetActive(false); -// break; -// } -// } -// } diff --git a/info.json b/info.json index 73ea18d..b59d3fb 100644 --- a/info.json +++ b/info.json @@ -1,9 +1,9 @@ { - "Id": "dumb282tweaks", + "Id": "CR-style_smoke_deflectors", "Version": "1.0.0", - "DisplayName": "Dumb S282 Tweaks", - "Author": "aeugh", - "EntryMethod": "dumb282tweaks.Main.Load", + "DisplayName": "Chinese Railways-style smoke deflectors", + "Author": "aeugh, Tostiman, Cypress", + "EntryMethod": "CR_style_smoke_deflectors.Main.Load", "ManagerVersion": "0.27.3", - "Repository": "https://github.com/aeughsendhelp/dumb282tweaks/blob/main/repository.json" + "Repository": "todo/repository.json" } diff --git a/repository.json b/repository.json index f4105a6..b949a8f 100644 --- a/repository.json +++ b/repository.json @@ -1,9 +1,9 @@ { "Releases": [ { - "Id": "dumb282tweaks", + "Id": "CR-style_smoke_deflectors", "Version": "1.0.0", - "DownloadUrl": "https://github.com/aeughsendhelp/dumb282tweaks/releases/download/TAG/FILE_NAME.zip" + "DownloadUrl": "todo" } ] }