everything is now imported correctly
parent
3c48300bf9
commit
2ef5b0cc46
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@ -6,8 +6,20 @@ using UnityModManagerNet;
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using UnityEngine;
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using System.Collections.Generic;
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using DV;
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using DV.Utils;
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using DV.Simulation;
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using DV.Common;
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using System.Linq;
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using System.Threading.Tasks;
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using DV.RemoteControls;
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using DV.Wheels;
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using DV.Simulation.Cars;
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using DV.ThingTypes;
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using LocoSim.Implementations;
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using static Oculus.Avatar.CAPI;
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using UnityEngine.UI;
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using System.ComponentModel;
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using static UnityModManagerNet.UnityModManager.Param;
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namespace dumb282tweaks;
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@ -16,6 +28,8 @@ public static class Main {
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public static UnityModManager.ModEntry Instance { get; private set; }
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public static dumb282tweaksSettings Settings { get; private set; }
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public static bool enabled;
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private static readonly string[] cabTypeTexts = new[] {
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"Default",
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//"Soviet",
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@ -28,7 +42,8 @@ public static class Main {
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"German"
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};
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private static AssetBundle loadedAssetBundle;
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public static GameObject fullCabLoad;
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public static GameObject smokeDeflectorLoad;
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// Load
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private static bool Load(UnityModManager.ModEntry modEntry) {
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@ -44,7 +59,13 @@ public static class Main {
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harmony = new Harmony(Instance.Info.Id);
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harmony.PatchAll(Assembly.GetExecutingAssembly());
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WorldStreamingInit.LoadingFinished += GameLoaded;
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// Asset Loading
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var assetPath = Path.Combine(Instance.Path.ToString(), "assets\\");
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var fullCabBundle = AssetBundle.LoadFromFile(Path.Combine(assetPath, "FullCab"));
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var smokeDeflectorBundle = AssetBundle.LoadFromFile(Path.Combine(assetPath, "SmokeDeflector"));
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fullCabLoad = fullCabBundle.LoadAsset<GameObject>("Assets/fullcab.prefab");
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smokeDeflectorLoad = smokeDeflectorBundle.LoadAsset<GameObject>("Assets/SmokeDeflector.prefab");
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} catch (Exception ex) {
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Instance.Logger.LogException($"Failed to load {Instance.Info.DisplayName}:", ex);
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harmony?.UnpatchAll(Instance.Info.Id);
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@ -54,35 +75,10 @@ public static class Main {
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return true;
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}
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private static void GameLoaded() {
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WorldMover worldMoverScript = GameObject.Find("WorldMover").GetComponent<WorldMover>();
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// Asset Loading
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var modelPath = Path.Combine(Instance.Path.ToString(), "assets\\fullcab");
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var loadedAssetBundle = AssetBundle.LoadFromFile(modelPath);
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GameObject fullCabLoad = loadedAssetBundle.LoadAsset<GameObject>("Assets/fullcab.prefab");
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//GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
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GameObject fullCab = GameObject.Instantiate(fullCabLoad);
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fullCab.transform.position = PlayerManager.GetWorldAbsolutePlayerPosition() + new Vector3(0, 6, 0);
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fullCab.transform.localScale = new Vector3(1, 1, 1);
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fullCab.transform.position += WorldMover.currentMove;
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worldMoverScript.AddObjectToMove(fullCab.transform);
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// Find all GameObjects
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//foreach(GameObject obj in Resources.FindObjectsOfTypeAll<GameObject>()) {
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//}
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}
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// GUI Rendering
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static void OnGUI(UnityModManager.ModEntry modEntry) {
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GUILayout.BeginVertical();
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Settings.toggleTweaks = GUILayout.Toggle(Settings.toggleTweaks, "Toggle Tweaks");
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GUILayout.Label("Cab Type");
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Settings.cabType = (CabType)GUILayout.SelectionGrid((int)Settings.cabType, cabTypeTexts, 1, "toggle");
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GUILayout.Space(2);
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@ -96,21 +92,29 @@ public static class Main {
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Settings.Save(modEntry);
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}
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// Logger Commands
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public static void Log(string message) {
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Instance.Logger.Log(message);
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}
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public static void Warning(string message) {
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Instance.Logger.Warning(message);
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}
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public static void Error(string message) {
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Instance.Logger.Error(message);
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[HarmonyPatch(typeof(TrainCar), "Start")]
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class CarPatch {
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static void Postfix(ref TrainCar __instance) {
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if(__instance is not null && __instance.carType == TrainCarType.LocoSteamHeavy) {
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GameObject fullCab = UnityEngine.Object.Instantiate(fullCabLoad);
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fullCab.transform.parent = __instance.transform;
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fullCab.transform.localPosition = new Vector3(0, 3, 0);
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fullCab.transform.localRotation = Quaternion.identity;
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fullCab.transform.localScale = new Vector3(1, 1, 1);
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GameObject smokeDeflector = UnityEngine.Object.Instantiate(smokeDeflectorLoad);
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smokeDeflector.transform.parent = __instance.transform;
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smokeDeflector.transform.localPosition = new Vector3(0, 2.55f, 10.23f);
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smokeDeflector.transform.localRotation = Quaternion.identity;
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smokeDeflector.transform.localScale = new Vector3(1, 1, 1);
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}
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}
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}
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public enum CabType {
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[Description("Default 282 Cab")]
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Default,
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[Description("German Type Cab")]
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[Description("German Cab")]
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German
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}
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@ -132,4 +136,15 @@ public static class Main {
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Save(this, modEntry);
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}
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}
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// Logger Commands
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public static void Log(string message) {
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Instance.Logger.Log(message);
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}
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public static void Warning(string message) {
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Instance.Logger.Warning(message);
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}
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public static void Error(string message) {
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Instance.Logger.Error(message);
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}
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}
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@ -31,9 +31,69 @@
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="DV.BrakeSystem">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\DV.BrakeSystem.dll</HintPath>
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</Reference>
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<Reference Include="DV.Common">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\DV.Common.dll</HintPath>
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</Reference>
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<Reference Include="DV.ControllerAnchors">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\DV.ControllerAnchors.dll</HintPath>
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</Reference>
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<Reference Include="DV.Highlighting">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\DV.Highlighting.dll</HintPath>
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</Reference>
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<Reference Include="DV.Interaction">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\DV.Interaction.dll</HintPath>
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</Reference>
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<Reference Include="DV.Inventory">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\DV.Inventory.dll</HintPath>
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</Reference>
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<Reference Include="DV.Localization">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\DV.Localization.dll</HintPath>
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</Reference>
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<Reference Include="DV.NAudio">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\DV.NAudio.dll</HintPath>
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</Reference>
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<Reference Include="DV.PointSet">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\DV.PointSet.dll</HintPath>
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</Reference>
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<Reference Include="DV.RadioPlayer">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\DV.RadioPlayer.dll</HintPath>
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</Reference>
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<Reference Include="DV.Scenarios.CRUD">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\DV.Scenarios.CRUD.dll</HintPath>
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</Reference>
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<Reference Include="DV.Simulation">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\DV.Simulation.dll</HintPath>
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</Reference>
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<Reference Include="DV.Telemetry">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\DV.Telemetry.dll</HintPath>
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</Reference>
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<Reference Include="DV.TerrainSystem">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\DV.TerrainSystem.dll</HintPath>
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</Reference>
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<Reference Include="DV.TerrainTools">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\DV.TerrainTools.dll</HintPath>
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</Reference>
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<Reference Include="DV.ThingTypes">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\DV.ThingTypes.dll</HintPath>
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</Reference>
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<Reference Include="DV.UI">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\DV.UI.dll</HintPath>
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</Reference>
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<Reference Include="DV.UIFramework">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\DV.UIFramework.dll</HintPath>
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</Reference>
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<Reference Include="DV.UserManagement">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\DV.UserManagement.dll</HintPath>
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</Reference>
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<Reference Include="DV.Utils">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\DV.Utils.dll</HintPath>
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</Reference>
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<Reference Include="DV.WeatherSystem">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\DV.WeatherSystem.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>G:\SteamLibrary\steamapps\common\Derail Valley\DerailValley_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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