Initial commit
commit
0884419509
|
@ -0,0 +1,14 @@
|
|||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
insert_final_newline = true
|
||||
|
||||
# Using tabs allows each dev to choose the tab size that suits their preference
|
||||
indent_style = tab
|
||||
|
||||
# Remove trailing whitespace in all files except markdown files
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[*.md]
|
||||
trim_trailing_whitespace = false
|
|
@ -0,0 +1,400 @@
|
|||
# Local reference configuration
|
||||
Directory.Build.targets
|
||||
|
||||
# Local preferences
|
||||
.vscode/
|
||||
|
||||
# Packaging directories
|
||||
[Bb]uild/
|
||||
[Dd]ist/
|
||||
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Oo]ut/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
|
||||
## JetBrains Rider
|
||||
|
||||
# User-specific stuff
|
||||
.idea/
|
||||
*.iml
|
||||
*.ipr
|
||||
|
||||
# File-based project format
|
||||
*.iws
|
||||
|
||||
|
||||
## Linux
|
||||
*~
|
||||
|
||||
# temporary files which can be created if a process still has a handle open of a deleted file
|
||||
.fuse_hidden*
|
||||
|
||||
# KDE directory preferences
|
||||
.directory
|
||||
|
||||
# Linux trash folder which might appear on any partition or disk
|
||||
.Trash-*
|
||||
|
||||
# .nfs files are created when an open file is removed but is still being accessed
|
||||
.nfs*
|
|
@ -0,0 +1,21 @@
|
|||
MIT License
|
||||
|
||||
Copyright (c) 2023 Derail Valley Modding
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
|
@ -0,0 +1,22 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.0.31903.59
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MOD_NAME", "MOD_NAME/MOD_NAME.csproj", "{35FB73C9-194D-4B06-8327-9200CAF9BF7D}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{35FB73C9-194D-4B06-8327-9200CAF9BF7D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{35FB73C9-194D-4B06-8327-9200CAF9BF7D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{35FB73C9-194D-4B06-8327-9200CAF9BF7D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{35FB73C9-194D-4B06-8327-9200CAF9BF7D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,40 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<AssemblyName>MOD_NAME</AssemblyName>
|
||||
<TargetFramework>net48</TargetFramework>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
<WarningsAsErrors>CS8600;CS8602;CS8603</WarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- Derail Valley -->
|
||||
<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp"/>
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Unity -->
|
||||
<ItemGroup>
|
||||
<Reference Include="UnityEngine"/>
|
||||
<Reference Include="UnityEngine.CoreModule"/>
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Mod Loader -->
|
||||
<ItemGroup>
|
||||
<PackageReference Include="UnityModManager" Version="0.27.2"/>
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Null Checking -->
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.CSharp" Version="4.7.0"/>
|
||||
<PackageReference Include="Nullable" Version="1.3.1" PrivateAssets="all"/>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<!-- Copy to build folder -->
|
||||
<Copy SourceFiles="$(TargetPath)" DestinationFolder="../build/"/>
|
||||
|
||||
<!-- Package after Release build -->
|
||||
<Exec Condition="'$(ConfigurationName)' == 'Release' And '$(OS)' == 'Windows_NT'" Command="powershell -executionpolicy bypass -Command "(../package.ps1)""/>
|
||||
<Exec Condition="'$(ConfigurationName)' == 'Release' And '$(OS)' != 'Windows_NT'" Command="pwsh -Command "(../package.ps1)""/>
|
||||
</Target>
|
||||
</Project>
|
|
@ -0,0 +1,31 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using HarmonyLib;
|
||||
using UnityModManagerNet;
|
||||
|
||||
namespace MOD_NAME;
|
||||
|
||||
public static class Main
|
||||
{
|
||||
// Unity Mod Manage Wiki: https://wiki.nexusmods.com/index.php/Category:Unity_Mod_Manager
|
||||
private static bool Load(UnityModManager.ModEntry modEntry)
|
||||
{
|
||||
Harmony? harmony = null;
|
||||
|
||||
try
|
||||
{
|
||||
harmony = new Harmony(modEntry.Info.Id);
|
||||
harmony.PatchAll(Assembly.GetExecutingAssembly());
|
||||
|
||||
// Other plugin startup logic
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
modEntry.Logger.LogException($"Failed to load {modEntry.Info.DisplayName}:", ex);
|
||||
harmony?.UnpatchAll(modEntry.Info.Id);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,129 @@
|
|||
[![Contributors][contributors-shield]][contributors-url]
|
||||
[![Forks][forks-shield]][forks-url]
|
||||
[![Stargazers][stars-shield]][stars-url]
|
||||
[![Issues][issues-shield]][issues-url]
|
||||
[![MIT License][license-shield]][license-url]
|
||||
|
||||
|
||||
|
||||
|
||||
<!-- PROJECT TITLE -->
|
||||
<div align="center">
|
||||
<h1>Unity Mod Manager Mod Template</h1>
|
||||
<p>
|
||||
A template for creating <a href="http://www.derailvalley.com/">Derail Valley</a> mods that load via <a href="https://www.nexusmods.com/site/mods/21">Unity Mod Manager</a>.
|
||||
<br />
|
||||
<br />
|
||||
<a href="https://github.com/derail-valley-modding/template-umm/issues">Report Bug</a>
|
||||
·
|
||||
<a href="https://github.com/derail-valley-modding/template-umm/issues">Request Feature</a>
|
||||
</p>
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
|
||||
<!-- TABLE OF CONTENTS -->
|
||||
<details>
|
||||
<summary>Table of Contents</summary>
|
||||
<ol>
|
||||
<li><a href="#about-the-project">About The Project</a></li>
|
||||
<li><a href="#building">Building</a></li>
|
||||
<li><a href="#packaging">Packaging</a></li>
|
||||
<li><a href="#license">License</a></li>
|
||||
</ol>
|
||||
</details>
|
||||
|
||||
|
||||
|
||||
|
||||
<!-- ABOUT THE PROJECT -->
|
||||
|
||||
## About The Project
|
||||
|
||||
This is a template for Derail Valley mods that load via the Unity Mod Manager mod loader.
|
||||
TODO: Instructions for how mod creators use this template.
|
||||
|
||||
|
||||
|
||||
|
||||
<!-- BUILDING -->
|
||||
|
||||
## Building
|
||||
|
||||
Building the project requires some initial setup, after which running `dotnet build` will do a Debug build or running `dotnet build -c Release` will do a Release build.
|
||||
|
||||
### References Setup
|
||||
|
||||
After cloning the repository, some setup is required in order to successfully build the mod DLLs. You will need to create a new [Directory.Build.targets][references-url] file to specify your local reference paths. This file will be located in the main directory, next to MOD_NAME.sln.
|
||||
|
||||
Below is an example of the necessary structure. When creating your targets file, you will need to replace the reference paths with the corresponding folders on your system. Make sure to include semicolons **between** each of the paths and no semicolon after the last path. Also note that any shortcuts you might use in file explorer—such as %ProgramFiles%—won't be expanded in these paths. You have to use full, absolute paths.
|
||||
```xml
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<ReferencePath>
|
||||
C:\Program Files (x86)\Steam\steamapps\common\Derail Valley\DerailValley_Data\Managed\
|
||||
</ReferencePath>
|
||||
<AssemblySearchPaths>$(AssemblySearchPaths);$(ReferencePath);</AssemblySearchPaths>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
```
|
||||
|
||||
### Line Endings Setup
|
||||
|
||||
It's recommended to use Git's [autocrlf mode][autocrlf-url] on Windows. Activate this by running `git config --global core.autocrlf true`.
|
||||
|
||||
|
||||
|
||||
|
||||
<!-- PACKAGING -->
|
||||
|
||||
## Packaging
|
||||
|
||||
To package a build for distribution, you can run the `package.ps1` PowerShell script in the root of the project. If no parameters are supplied, it will create a .zip file ready for distribution in the dist directory. A post build event is configured to run this automatically after each successful Release build.
|
||||
|
||||
Linux: `pwsh ./package.ps1`
|
||||
Windows: `powershell -executionpolicy bypass .\package.ps1`
|
||||
|
||||
|
||||
### Parameters
|
||||
|
||||
Some parameters are available for the packaging script.
|
||||
|
||||
#### -NoArchive
|
||||
|
||||
Leave the package contents uncompressed in the output directory.
|
||||
|
||||
#### -OutputDirectory
|
||||
|
||||
Specify a different output directory.
|
||||
For instance, this can be used in conjunction with `-NoArchive` to copy the mod files into your Derail Valley installation directory.
|
||||
|
||||
|
||||
|
||||
|
||||
<!-- LICENSE -->
|
||||
|
||||
## License
|
||||
|
||||
Source code is distributed under the MIT license.
|
||||
See [LICENSE][license-url] for more information.
|
||||
|
||||
|
||||
|
||||
|
||||
<!-- MARKDOWN LINKS & IMAGES -->
|
||||
<!-- https://www.markdownguide.org/basic-syntax/#reference-style-links -->
|
||||
|
||||
[contributors-shield]: https://img.shields.io/github/contributors/derail-valley-modding/template-umm.svg?style=for-the-badge
|
||||
[contributors-url]: https://github.com/derail-valley-modding/template-umm/graphs/contributors
|
||||
[forks-shield]: https://img.shields.io/github/forks/derail-valley-modding/template-umm.svg?style=for-the-badge
|
||||
[forks-url]: https://github.com/derail-valley-modding/template-umm/network/members
|
||||
[stars-shield]: https://img.shields.io/github/stars/derail-valley-modding/template-umm.svg?style=for-the-badge
|
||||
[stars-url]: https://github.com/derail-valley-modding/template-umm/stargazers
|
||||
[issues-shield]: https://img.shields.io/github/issues/derail-valley-modding/template-umm.svg?style=for-the-badge
|
||||
[issues-url]: https://github.com/derail-valley-modding/template-umm/issues
|
||||
[license-shield]: https://img.shields.io/github/license/derail-valley-modding/template-umm.svg?style=for-the-badge
|
||||
[license-url]: https://github.com/derail-valley-modding/template-umm/blob/master/LICENSE
|
||||
[references-url]: https://learn.microsoft.com/en-us/visualstudio/msbuild/customize-your-build?view=vs-2022
|
||||
[autocrlf-url]: https://www.git-scm.com/book/en/v2/Customizing-Git-Git-Configuration#_formatting_and_whitespace
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"Id": "MOD_NAME",
|
||||
"Version": "1.0.0",
|
||||
"DisplayName": "MOD_NAME",
|
||||
"Author": "MOD_AUTHOR",
|
||||
"EntryMethod": "MOD_NAME.Main.Load",
|
||||
"ManagerVersion": "0.27.3",
|
||||
"Repository": "https://github.com/OWNER/REPOSITORY/blob/main/repository.json"
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
param (
|
||||
[switch]$NoArchive,
|
||||
[string]$OutputDirectory = $PSScriptRoot
|
||||
)
|
||||
|
||||
Set-Location "$PSScriptRoot"
|
||||
$FilesToInclude = "info.json","build/*","LICENSE"
|
||||
|
||||
$modInfo = Get-Content -Raw -Path "info.json" | ConvertFrom-Json
|
||||
$modId = $modInfo.Id
|
||||
$modVersion = $modInfo.Version
|
||||
|
||||
$DistDir = "$OutputDirectory/dist"
|
||||
if ($NoArchive) {
|
||||
$ZipWorkDir = "$OutputDirectory"
|
||||
} else {
|
||||
$ZipWorkDir = "$DistDir/tmp"
|
||||
}
|
||||
$ZipOutDir = "$ZipWorkDir/$modId"
|
||||
|
||||
New-Item "$ZipOutDir" -ItemType Directory -Force
|
||||
Copy-Item -Force -Path $FilesToInclude -Destination "$ZipOutDir"
|
||||
|
||||
if (!$NoArchive)
|
||||
{
|
||||
$FILE_NAME = "$DistDir/${modId}_v$modVersion.zip"
|
||||
Compress-Archive -Update -CompressionLevel Fastest -Path "$ZipOutDir/*" -DestinationPath "$FILE_NAME"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"Releases": [
|
||||
{
|
||||
"Id": "MOD_NAME",
|
||||
"Version": "1.0.0",
|
||||
"DownloadUrl": "https://github.com/OWNER/REPOSITORY/releases/download/TAG/FILE_NAME.zip"
|
||||
}
|
||||
]
|
||||
}
|
Loading…
Reference in New Issue