2023-09-01 00:24:32 +00:00
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using DV.ThingTypes;
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using HarmonyLib;
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using UnityEngine;
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2023-11-12 15:35:28 +00:00
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using static dumb282tweaks.Main;
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2023-09-01 00:24:32 +00:00
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namespace dumb282tweaks;
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[HarmonyPatch(typeof(TrainCar), "Start")]
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class CarPatch {
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2023-11-12 18:47:12 +00:00
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static void Postfix(ref TrainCar __instance)
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{
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if(__instance != null && __instance.carType == TrainCarType.LocoSteamHeavy)
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{
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string bodyPath = "LocoS282A_Body/Static_LOD0/s282_locomotive_body";
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Transform s282Body = __instance.transform.Find(bodyPath);
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if (s282Body == null)
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{
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Error($"Couldn't find S282 body on '{__instance.transform.gameObject.name}' -> {bodyPath}");
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return;
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2023-09-01 00:24:32 +00:00
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}
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2023-11-12 18:47:12 +00:00
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Material s282Mat = s282Body.GetComponent<MeshRenderer>().material;
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2023-09-01 00:24:32 +00:00
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// Smoke Deflector
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switch(Main.Settings.smokeDeflectorType) {
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case Settings.SmokeDeflectorType.Witte:
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2023-11-12 18:47:12 +00:00
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Log("witte");
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2023-09-01 00:24:32 +00:00
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2023-11-12 18:47:12 +00:00
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GameObject witteSmokeDeflector = Object.Instantiate(witteSmokeDeflectorsLoad, __instance.transform);
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witteSmokeDeflector.transform.localPosition = new Vector3(0.0f, 2.1f, 5f);
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2023-09-01 00:24:32 +00:00
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witteSmokeDeflector.transform.localRotation = Quaternion.identity;
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2023-11-12 18:47:12 +00:00
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foreach (var aMeshRenderer in witteSmokeDeflector.GetComponentsInChildren<MeshRenderer>())
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{
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aMeshRenderer.material = s282Mat;
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2023-09-01 00:24:32 +00:00
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}
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2023-11-12 18:47:12 +00:00
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2023-09-01 00:24:32 +00:00
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break;
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case Settings.SmokeDeflectorType.Wagner:
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Log("witten't");
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2023-11-12 18:47:12 +00:00
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GameObject wagnerSmokeDeflector = Object.Instantiate(wagnerSmokeDeflectorsLoad, __instance.transform);
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wagnerSmokeDeflector.transform.localPosition = new Vector3(0.0f, 2.1f, 5f);
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wagnerSmokeDeflector.transform.localRotation = Quaternion.identity;
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2023-09-01 00:24:32 +00:00
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2023-11-12 18:47:12 +00:00
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foreach (var aMeshRenderer in wagnerSmokeDeflector.GetComponentsInChildren<MeshRenderer>())
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{
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aMeshRenderer.material = s282Mat;
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}
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2023-09-01 00:24:32 +00:00
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break;
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}
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2023-11-12 18:47:12 +00:00
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// Boiler
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switch (Main.Settings.boilerType)
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{
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case Settings.BoilerType.Streamlined:
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GameObject streamlinedBoiler = Object.Instantiate(streamlinedBoilerLoad, __instance.transform);
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streamlinedBoiler.transform.localPosition = new Vector3(0.0f, 2.15f, 5.1f);
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streamlinedBoiler.transform.localRotation = Quaternion.identity;
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foreach (var aMeshRenderer in streamlinedBoiler.GetComponentsInChildren<MeshRenderer>())
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{
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aMeshRenderer.material = s282Mat;
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}
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2023-09-01 00:24:32 +00:00
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2023-11-12 18:47:12 +00:00
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break;
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2023-09-01 00:24:32 +00:00
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}
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}
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}
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}
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