dv_CR-style_smoke_deflectors/dumb282tweaks/Main.cs

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using System;
using System.IO;
using System.Reflection;
using HarmonyLib;
using UnityModManagerNet;
using UnityEngine;
using System.Collections.Generic;
using DV;
using UnityEngine.UI;
using System.ComponentModel;
namespace dumb282tweaks;
public static class Main {
// Variables
public static UnityModManager.ModEntry Instance { get; private set; }
public static dumb282tweaksSettings Settings { get; private set; }
private static readonly string[] cabTypeTexts = new[] {
"Default",
//"Soviet",
"German"
};
private static readonly string[] smokeDeflectorTypeTexts = new[] {
"Default",
"Soviet",
"German"
};
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private static AssetBundle loadedAssetBundle;
// Load
private static bool Load(UnityModManager.ModEntry modEntry) {
Harmony? harmony = null;
try {
Instance = modEntry;
Settings = UnityModManager.ModSettings.Load<dumb282tweaksSettings>(Instance);
Instance.OnGUI = OnGUI;
Instance.OnSaveGUI = OnSaveGUI;
harmony = new Harmony(Instance.Info.Id);
harmony.PatchAll(Assembly.GetExecutingAssembly());
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WorldStreamingInit.LoadingFinished += GameLoaded;
} catch (Exception ex) {
Instance.Logger.LogException($"Failed to load {Instance.Info.DisplayName}:", ex);
harmony?.UnpatchAll(Instance.Info.Id);
return false;
}
return true;
}
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private static void GameLoaded() {
WorldMover worldMoverScript = GameObject.Find("WorldMover").GetComponent<WorldMover>();
// Asset Loading
var modelPath = Path.Combine(Instance.Path.ToString(), "assets\\fullcab");
var loadedAssetBundle = AssetBundle.LoadFromFile(modelPath);
GameObject fullCabLoad = loadedAssetBundle.LoadAsset<GameObject>("Assets/fullcab.prefab");
//GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
GameObject fullCab = GameObject.Instantiate(fullCabLoad);
fullCab.transform.position = PlayerManager.GetWorldAbsolutePlayerPosition() + new Vector3(0, 6, 0);
fullCab.transform.localScale = new Vector3(1, 1, 1);
fullCab.transform.position += WorldMover.currentMove;
worldMoverScript.AddObjectToMove(fullCab.transform);
// Find all GameObjects
//foreach(GameObject obj in Resources.FindObjectsOfTypeAll<GameObject>()) {
//}
}
// GUI Rendering
static void OnGUI(UnityModManager.ModEntry modEntry) {
GUILayout.BeginVertical();
Settings.toggleTweaks = GUILayout.Toggle(Settings.toggleTweaks, "Toggle Tweaks");
GUILayout.Label("Cab Type");
Settings.cabType = (CabType)GUILayout.SelectionGrid((int)Settings.cabType, cabTypeTexts, 1, "toggle");
GUILayout.Space(2);
GUILayout.Label("Smoke Deflector Type");
Settings.smokeDeflectorType = (SmokeDeflectorType) GUILayout.SelectionGrid((int) Settings.smokeDeflectorType, smokeDeflectorTypeTexts, 1, "toggle");
GUILayout.EndVertical();
}
static void OnSaveGUI(UnityModManager.ModEntry modEntry) {
Settings.Save(modEntry);
}
// Logger Commands
public static void Log(string message) {
Instance.Logger.Log(message);
}
public static void Warning(string message) {
Instance.Logger.Warning(message);
}
public static void Error(string message) {
Instance.Logger.Error(message);
}
public enum CabType {
[Description("Default 282 Cab")]
Default,
[Description("German Type Cab")]
German
}
public enum SmokeDeflectorType {
[Description("No Smoke Deflectors")]
None,
[Description("Soviet Smoke Deflectors")]
Soviet,
[Description("German Smoke Deflectors")]
German,
}
public class dumb282tweaksSettings : UnityModManager.ModSettings {
public bool toggleTweaks = true;
public CabType cabType = CabType.German;
public SmokeDeflectorType smokeDeflectorType = SmokeDeflectorType.Soviet;
public override void Save(UnityModManager.ModEntry modEntry) {
Save(this, modEntry);
}
}
}