35 lines
856 B
C#
35 lines
856 B
C#
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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#if UNITY_EDITOR
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public class BundleChecker : MonoBehaviour
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{
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public string BundleFolder;
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public void CheckEm()
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{
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// var bundlePaths = Directory.GetFiles(Application.dataPath + "/ToCheck");
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var bundlePaths = Directory.GetFiles(BundleFolder);
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foreach (var bp in bundlePaths)
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{
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var extension = Path.GetExtension(bp);
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if (extension == ".meta" || extension == ".manifest")
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{
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continue;
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}
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var assBun = AssetBundle.LoadFromFile(bp);
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Debug.Log(assBun.name);
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foreach (var assName in assBun.GetAllAssetNames())
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{
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Debug.Log(assName);
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}
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}
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}
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}
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#endif
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