dv-testimap/Assets/TerrainSampleAssets/TerrainLayers/Grass_A_TerrainLayer.terrai...

23 lines
871 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1953259897 &8574412962073106934
TerrainLayer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Grass_A_TerrainLayer
m_DiffuseTexture: {fileID: 2800000, guid: b39336e67b68db14aa4a8a7f883e5aff, type: 3}
m_NormalMapTexture: {fileID: 2800000, guid: a8a2fc863627f464e838ba616a1d5789, type: 3}
m_MaskMapTexture: {fileID: 2800000, guid: bd4c61d030690814097a2076498d1c75, type: 3}
m_TileSize: {x: 1, y: 1}
m_TileOffset: {x: 0, y: 0}
m_Specular: {r: 0, g: 0, b: 0, a: 0}
m_Metallic: 0
m_Smoothness: 0
m_NormalScale: 2
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_DiffuseRemapMax: {x: 0.9433962, y: 0.9433962, z: 0.9433962, w: 1}
m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_MaskMapRemapMax: {x: 1, y: 1, z: 3, w: 1}